Draft:Two Worlds:Merchants Guild: Difference between revisions

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'''The Merchants Guild''', is a collection of a select group of prominent merchants and shop keepers, that control most of the trading and bartering throughout, [[Antaloor]]. the Guild also has a memebr's tax that all memebrs must pay to the guild in return for the benefits of joining. the guild itself is an old organization, that have a long exetnding history to the times of the first [[Dwarves|Dwarven]] merchant's and great discoveries Four centuries ago. The Dwarven merchants were renowned for their experience in trading and transportation of wares. [[Karr Hamza]], the first Dwarven organization, was the first form of an organized trading guild. This oraganization was very powerful when the, [[War of the gods]], destroyed it completely. '''The Merchant's Guild''', was the first [[Humans|human]] trading organization which was founded according to the, [[Dwarves]], trading rules. In 325, The name of the guild was officialy changed to the, [[Merchants Association]], and so it has been to this day. The '''Dwarves''', are conidered the most masterful traders of the races of, [[Antaloor]]. in the known records, The '''Dwarves''', founded their first trading post in the far reaches of the deserts of the, [[New Drak'ar]], that even extends beyond the boundries of the [[Orcs|Orcish]] city of, [[Gor Gammar]]. And the post is still standing till this very day.
'''The Merchants Guild''' is a collection of a select group of prominent merchants and shop keepers that control most of the trading and bartering throughout [[Antaloor]]. The Guild also has a member's tax that all members must pay to the guild in return for the benefits of joining. The guild itself is an old organization that has a long extending history to the times of the first [[Dwarves|Dwarven]] merchants and great discoveries four centuries ago. The Dwarven merchants were renowned for their experience in trading and transportation of wares. [[Karr Hamza]], the first Dwarven organization, was the first form of an organized trading guild. This organization was very powerful when the [[War of the gods]] destroyed it completely. '''The Merchant's Guild''', was the first [[Humans|human]] trading organization which was founded according to the [[Dwarves]]' trading rules. In 325, The name of the guild was officially changed to the [[Merchants Association]], and so it has been to this day. The '''Dwarves''' are considered the most masterful traders of the races of [[Antaloor]] in the known records. The '''Dwarves''' founded their first trading post in the far reaches of the deserts of the [[New Drak'ar]] that extends beyond the boundaries of the [[Orcs|Orc]] city of [[Gor Gammar]]. The trading post is still standing today.
==Reputation==
==Reputation==



Revision as of 03:14, June 10, 2015

The Merchants Guild is a collection of a select group of prominent merchants and shop keepers that control most of the trading and bartering throughout Antaloor. The Guild also has a member's tax that all members must pay to the guild in return for the benefits of joining. The guild itself is an old organization that has a long extending history to the times of the first Dwarven merchants and great discoveries four centuries ago. The Dwarven merchants were renowned for their experience in trading and transportation of wares. Karr Hamza, the first Dwarven organization, was the first form of an organized trading guild. This organization was very powerful when the War of the gods destroyed it completely. The Merchant's Guild, was the first human trading organization which was founded according to the Dwarves' trading rules. In 325, The name of the guild was officially changed to the Merchants Association, and so it has been to this day. The Dwarves are considered the most masterful traders of the races of Antaloor in the known records. The Dwarves founded their first trading post in the far reaches of the deserts of the New Drak'ar that extends beyond the boundaries of the Orc city of Gor Gammar. The trading post is still standing today.

Reputation

Ranks

Rank Description Perks
2/10 You now have the Sand title and privileges.
4/10 You retain the Bronze title and privileges.
6/10 You retain the Steel title and privileges.