Two Worlds:Qudinaar: Difference between revisions
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{{Location | |||
|Image = | |||
|Type = Human City | |||
|Area = North Anteloor, | |||
|Residents = | |||
|Merchants = | |||
|Quests = | |||
}} | |||
The third major city in North [[Antaloor]], Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira. Quidinar is the only way to access South Antaloor unless the Hero has invested a point in [[Swimming]]. | The third major city in North [[Antaloor]], Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira. Quidinar is the only way to access South Antaloor unless the Hero has invested a point in [[Swimming]]. | ||
[[Category:Locations]] | [[Category:Locations]] | ||
[[Category:Cities]] | [[Category:Cities]] |
Revision as of 01:19, December 22, 2009
Template:Location The third major city in North Antaloor, Quidinar is a home to all the assorted guilds and their respective trainers and merchants. There is a small Necromancer presence there as well. In the western corner of the city is a dwarven furnace which is a key point in the Hero's quest to free Kira. Quidinar is the only way to access South Antaloor unless the Hero has invested a point in Swimming.