Draft:Two Worlds II:Water Magic: Difference between revisions
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m (Korra II A Royal moved page Two Worlds II:Two Worlds II:Water to Draft:Two Worlds II:Water without leaving a redirect) |
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*[[File:Waterwatercard.png|thumb|Water Card]]Ice Bolt: Ice(1) + Missile(1) + Damage(1)[[File:Watericecard.png|thumb|Ice Card]][[File:Waterpsychecard.png|thumb|Psyche Card]] | {{Two Worlds II Draft}} | ||
*Confusion: 1st Missile. 2nd Enchant Psyche Protect Time (5s Debuff, 30% chance for target to be unable to attack) | |||
* [[File:Waterwatercard.png|thumb|Water Card]]Ice Bolt: Ice(1) + Missile(1) + Damage(1)[[File:Watericecard.png|thumb|Ice Card]][[File:Waterpsychecard.png|thumb|Psyche Card]] | |||
* Confusion: 1st Missile. 2nd Enchant Psyche Protect Time (5s Debuff, 30% chance for target to be unable to attack) | |||
[[Category:Two Worlds II Magic]] | [[Category:Two Worlds II Magic]] | ||
[[Category:Water Magic]] | [[Category:Water Magic]] | ||
[[Category:Magic]] | [[Category:Magic]] |
Revision as of 01:19, December 2, 2023
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This article is a Two Worlds II draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds II:Water Magic" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
- Ice Bolt: Ice(1) + Missile(1) + Damage(1)
- Confusion: 1st Missile. 2nd Enchant Psyche Protect Time (5s Debuff, 30% chance for target to be unable to attack)