Draft:Two Worlds II:Water Magic: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
Line 4: | Line 4: | ||
* Confusion: 1st Missile. 2nd Enchant Psyche Protect Time (5s Debuff, 30% chance for target to be unable to attack) | * Confusion: 1st Missile. 2nd Enchant Psyche Protect Time (5s Debuff, 30% chance for target to be unable to attack) | ||
[[Category:Two Worlds II | [[Category:Two Worlds II Water Magic]] | ||
Revision as of 01:35, December 4, 2023
![]() |
This article is a Two Worlds II draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds II:Water Magic" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
- Ice Bolt: Ice(1) + Missile(1) + Damage(1)
- Confusion: 1st Missile. 2nd Enchant Psyche Protect Time (5s Debuff, 30% chance for target to be unable to attack)