Draft:Two Worlds:Swimming: Difference between revisions

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Similar to horseriding, it is advisable that you invest a single skill point into swimming early on. This can help you escape from enemies at lower level or cross areas of water that would otherwise require a lengthy walk on foot. Investing multiple points into the Swimming Skill will increase the Hero's swimming speed. Wearing certain Heavy Armors can prevent the Hero from swimming, causing him to simply drown.
Similar to horseriding, it is advisable that you invest a single skill point into swimming early on. This can help you escape from enemies at lower level or cross areas of water that would otherwise require a lengthy walk on foot. Investing multiple points into the Swimming Skill will increase the Hero's swimming speed. Wearing certain Heavy Armors can prevent the Hero from swimming, causing him to simply drown.


[[Category:Skills]]
[[Category:Two Worlds Skills]]

Latest revision as of 09:47, December 4, 2023

The Swimming Icon.

Swimming is a passive skill, allowing you to cross rivers or other bodies of water

Uses[edit | edit source]

Similar to horseriding, it is advisable that you invest a single skill point into swimming early on. This can help you escape from enemies at lower level or cross areas of water that would otherwise require a lengthy walk on foot. Investing multiple points into the Swimming Skill will increase the Hero's swimming speed. Wearing certain Heavy Armors can prevent the Hero from swimming, causing him to simply drown.