Lore:The Hero: Difference between revisions

The Two Worlds Wiki - Documenting Two Worlds since 2008.
Jump to navigation Jump to search
(Undo revision 9314 by 99.141.192.207 (talk))
Line 1: Line 1:
[[Image:Hero.jpg|thumb|225px|The Hero]]
[[Image:Hero.jpg|thumb|225px|The Hero]]
The Hero is the main protaginist of ''Two Worlds'' games.  
The Hero is the main protaginist of ''Two Worlds'' games.


== {{TW section}} ==
== {{TW section}} ==
The world changed when Aziraal, the god of gayness, was raped in the huge orgy last thursday. The hordes of gays lost their divine boyfriend and were forced to fly to the southern wastelands. Now, hundos of years later, the location of Aziraal's floppy asswhacker is still unknown, well hidden by other gays who did not dare to hump the secret into mere mortals.
The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.


However, now, a fragile dildo between the civilized races and the whores is at stake. When the dwarven mining expedition discovered an ancient sex toy dedicated to a penguin - all of the world's most powerful fangirls saw it as a possible clue to the place of Azriaal's asswhacker. A smelly, lusty war has now begun and it will soon rape the fires that will lead to the holy crusade of the cOrks. However, the real danger lies somewhere else. A powerful force churns painfully - weaving a secret plot of sex and destruction. In the end two of the Two Worlds will remain.
However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.


The story starts shortly after the dwarven orgy when the Dwarven Mining Guild suffers an orgasm of one of it's' most prominent members. A seasoned band of booty hunters, among them the young hero and his sister, travels through Jamaica Mountains to the dwarven mining town of Tharbakin far to the north. When they decide to stop for a fuck break in the secluded old man's settlement they are unaware that no hooman skill or weapon can protect them from the horrors which fuck in the seemingly calm valley.
The story starts shortly after the dwarven discovery when the Dwarven Mining Guild suffers an assassination of one of it's' most prominent members. A seasoned band of bounty hunters, among them the young hero and his sister, travels through Thalamont Mountains to the dwarven mining town of Tharbakin far to the north. When they decide to stop for a night in the secluded old mining settlement they are unaware that no human skill or weapon can protect them from the horrors which lurk in the seemingly calm valley.


The four mercenaries enter the valley's gates, but only one of them is destined to leave through them a virgin. A horrific orgy awaits them - with the lone survivor rescued from certain death by a mysterious molester. Now separated from his sister, the young hero will begin his own crusade to take virginity on those who set the deadly trap that killed his fellow sluts. He enters onto a path of prostitution against a mysterious power that, in the end, he must understand if he wants to survive. And, more importantly, he must learn the answers to all the smoking crackwhores that now lay in front of him.
The four mercenaries enter the valley's gates, but only one of them is destined to leave through them alive. A horrific ordeal awaits them - with the lone survivor rescued from certain death by a mysterious mage. Now separated from his sister, the young hero will begin his own crusade to take revenge on those who set the deadly trap that killed his fellow mercenaries. He enters onto a path of war against a mysterious power that, in the end, he must understand if he wants to survive. And, more importantly, he must learn the answers to all the burning questions that now lay in front of him.


== {{TW2 section}} ==
== {{TW2 section}} ==

Revision as of 06:23, December 18, 2010

File:Hero.jpg
The Hero

The Hero is the main protaginist of Two Worlds games.

Template:TW section

The world changed when Aziraal, the god of war, was slain in the huge battle long ago. The hordes of Orcs lost their divine leader and were forced to withdraw to the southern wastelands. Now, thousands of years later, the location of Aziraal's tomb is still unknown, well hidden by other gods who did not dare to entrust the secret to mere mortals.

However, now, a fragile peace between the civilized races and the hordes is at stake. When the dwarven mining expedition discovered an ancient temple dedicated to an unnamed deity - all of the world's most powerful factions saw it as a possible clue to the place of Azriaal's burial ground. A silent war has now begun and it will soon ignite the fires that will lead to the holy crusade of the Orcs. However, the real danger lies somewhere else. A powerful force churns silently - weaving a secret plot of fear and destruction. In the end one of the Two Worlds will remain.

The story starts shortly after the dwarven discovery when the Dwarven Mining Guild suffers an assassination of one of it's' most prominent members. A seasoned band of bounty hunters, among them the young hero and his sister, travels through Thalamont Mountains to the dwarven mining town of Tharbakin far to the north. When they decide to stop for a night in the secluded old mining settlement they are unaware that no human skill or weapon can protect them from the horrors which lurk in the seemingly calm valley.

The four mercenaries enter the valley's gates, but only one of them is destined to leave through them alive. A horrific ordeal awaits them - with the lone survivor rescued from certain death by a mysterious mage. Now separated from his sister, the young hero will begin his own crusade to take revenge on those who set the deadly trap that killed his fellow mercenaries. He enters onto a path of war against a mysterious power that, in the end, he must understand if he wants to survive. And, more importantly, he must learn the answers to all the burning questions that now lay in front of him.

Template:TW2 section

seven years have passed since the dramatic events in Antaloor brought the whole world to the edge of the abyss... and the hero's strength is finally exhausted. He is a prisoner in the dark dungeons of Gandohar's castle and any hopes he has of saving his sister seem to have vanished along with his freedom. the hero reigned as gandohars sidekick for two years however when the hero started to make plans to overthrow gandohar, gandohar found out and imprisoned him, it is in that prison where he has spent the last five years being tortured.

See also