Draft:Two Worlds:Alchemy

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Revision as of 07:43, July 14, 2008 by Fandom Two Worlds>Ruiner87 (New page: Alchemy is the act of creating Potions, Bombs, Traps and Weapon Enchantments in Two Worlds. This is achieved through the use of Minerals, Flora and Fauna. Creating these th...)
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Alchemy is the act of creating Potions, Bombs, Traps and Weapon Enchantments in Two Worlds. This is achieved through the use of Minerals, Flora and Fauna. Creating these things can be done from the very start of the game if the Hero has some ingredients, but to create more potent potions, players will have to invest Points into the skill. Unfortunately, the Hero will have to be trained in the Skill beforehand, and it can only be taught to the Hero by Necromancers. These Necromancers can be found at Rovant village, Qudinar and the Enclave.

Alchemical ingredients can be divided into two categories, Permanent and Temporary.

Permanent

Permanent ingredients are the ones that when mixed with others, will give a permanent boost to your characters stats. These stats include protection to certain elements, or raising Parameters and even HP or Mana. Examples of permanent ingredients are: [*]Dragon Scale [*]Silver [*]Unicorn Horn, and [*]Beaver Fat

It is inadvisable to mix permanent ingredients with temporary ones, as they will not create a Permanent Effect potion.

Temporary

Temporary ingredients are the ones that give a temporary buff to your character. The stronger the effect, the less time that it affects the Hero. Some suspect that this was a bug, but it was a tool used to balance the game, so that the player couldn't give their character powerful buffs for too long. Example's of temporary ingredients are: [*]Dodo Feather [*]Adder Brother [*]Boar Tusk, and [*]Amethyst