Draft:Two Worlds II:Walkthrough

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This is a collaborative walkthrough for Two Worlds II. Please add any missing information to any section and/or correct any errors that you find. Template:Tocright

Prologue: Prison Breakout

  1. Jail Break - You are being broken out of jail.

Chapter I: Steps to the Tower

  1. Scribe's Inkwell - Optional. Help Thome, a retired scribe, retrieve his inkwell so he can create a Writ of Protection for you.
  2. Desertgate -
  3. Getting to Hatmandor -
  4. The Escort - Basel wants you to oversee a transaction carried out by Yerske.
  5. The Delivery -
  6. The Elimination Job - Basel wants Jarrad dead.
  7. Mirrd's Revenge - Optional. Mirrd, Jarrad's brother, seeks revenge.
  8. Captain -
  9. Old wounds -
  10. The Society Mages Guild Master -
  11. Belly of the Beast -
  12. Crystal Army -
  13. Tower of Fangs -

Chapter II: Past Present

  1. "Name's David" - David requests a favor before telling you where to go next.
  2. Dr. Annaya -
  3. Professor Rhodeus -
  4. Doctor or Madam? -
  5. Most Monsterous Mind -
  6. Blood For A Stone -
  7. Into The Lion's Mouth -
  8. Sammy The Bull -
  9. The Specialist -
  10. A Card-Carrying Member -
  11. Video Ergo Sum -
  12. Shadows From The Past -

Chapter III: The Bane of Tir Gael

  1. Into the Swamp -
  2. First Encounters -
  3. Aidan's Amulet -
  4. Culainn the Blacksmith -
  5. The Rescue -
  6. Crow's Puddle -
  7. The Sunken Spire -
  8. The Cursed Crypt -
  9. The Cemetary Creature -
  10. The Creature's Amulet -
  11. The Priest and the Amulet -
  12. Witch Hunt -
  13. The Old Spell -
  14. The Aniseed Plant -
  15. The Lost Hunter -
  16. The Demon -
  17. Nalia's Return -
  18. Aidan's Survival -

Chapter IV: Pieces Falling Into Place

  1. Whatever It Takes -

Epilogue

  1. Tomorrow -