Draft:Two Worlds:Sinn
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This article is a Two Worlds draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds:Sinn" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
Sinn are a form of flying necromantic being, taking the shape of a skull with tentacles. They use weak magics on the whole, but can be dangerous in numbers or as backup for more dangerous foes.
Gor Gammar's surrounding lands are a favourite haunt of these creations, near roads.
Take care in approaching, as their lightning spells can cause weak but fast damage. By the time a player can survive down in the south, they should pose little threat.