Draft:Two Worlds:Sinn

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Sinn are a form of flying necromantic being, taking the shape of a skull with tentacles. They use weak magics on the whole, but can be dangerous in numbers or as backup for more dangerous foes.

Gor Gammar's surrounding lands are a favourite haunt of these creations, near roads.

Take care in approaching, as their lightning spells can cause weak but fast damage. By the time a player can survive down in the south, they should pose little threat.