Draft:Two Worlds:Creating Items: Difference between revisions

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(New page: You should read the Cheats page before you read any of the following. Level = The level of the item. It should be a value near the level of your own char Enhancements = Addons like Ma...)
 
Fandom Two Worlds>Buildyou
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Chain Armour
Chain Armour
CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)




Half Plate Armour
Half Plate Armour
CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
**CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)




Leather Armour
Leather Armour
CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)




Plate Armour
Plate Armour
CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID)
CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID)
CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)
*CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)




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Rings
Rings
CREATE AR_RING_##
*CREATE AR_RING_##


## = Item ID, f.e. CREATE AR_RING_14
## = Item ID, f.e. CREATE AR_RING_14
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Robes
Robes
CREATE ROBE_0(Level,Enhancement,Item ID)
*CREATE ROBE_0(Level,Enhancement,Item ID)


ROBE_0 = Non hooded
ROBE_0 = Non hooded
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Shields
Shields
CREATE AR_BUCKLER(Level,Enhancement,Item ID)
*CREATE AR_BUCKLER(Level,Enhancement,Item ID)
CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID)
*CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID)
CREATE AR_SHIELD(Level,Enhancement,Item ID)
*CREATE AR_SHIELD(Level,Enhancement,Item ID)
CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)
*CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)




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Axes
Axes
CREATE WP_AXE_##(Level,Enhancement)
*CREATE WP_AXE_##(Level,Enhancement)


0 = Small Tatchet
*0 = Small Tatchet
1 = Small Axe
*1 = Small Axe
2 = Two Hand Hatchet
*2 = Two Hand Hatchet
3 = Axe
*3 = Axe
4 = Taber
*4 = Taber
5 = Ornamented
*5 = Ornamented
6 = Two Hand Axe
*6 = Two Hand Axe
7 = Two Hand Ornamented
*7 = Two Hand Ornamented
8 = Two Hand Taber
*8 = Two Hand Taber






Bows and Quivers
Bows and Quivers
CREATE WP_BOW_##(Level,Enhancement)
*CREATE WP_BOW_##(Level,Enhancement)


CREATE AR_QUIVER_##(Level,Enhancement)
*CREATE AR_QUIVER_##(Level,Enhancement)






Daggers
Daggers
CREATE WP_DAGGER_##(Level,Enhancement)
*CREATE WP_DAGGER_##(Level,Enhancement)




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Maces
Maces
CREATE WP_MACE_#(Level,Enhancement,Item ID)
*CREATE WP_MACE_#(Level,Enhancement,Item ID)


0 = Club
*0 = Club
1 = War Club
*1 = War Club
2 = Heavy Club
*2 = Heavy Club
3 = Heavy Knobbed Club
*3 = Heavy Knobbed Club
4 = Flanged Club
*4 = Flanged Club
5 = Morningstar
*5 = Morningstar
6 = Warhammer
*6 = Warhammer
7 = Ornamented
*7 = Ornamented
8 = Ornamented Warhammer
*8 = Ornamented Warhammer






Polearms
Polearms
CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)
*CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)


0-9 = Missing
0-9 = Missing
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Staffs
Staffs
CREATE WP_STAFF_#(Level,Enhancement)
*CREATE WP_STAFF_#(Level,Enhancement)


# = Item ID
# = Item ID
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Swords
Swords


CREATE WP_SWORD_#(Level,Enhancement,Item ID)
*CREATE WP_SWORD_#(Level,Enhancement,Item ID)


0 = Shortsword
*0 = Shortsword
1 = Machete
*1 = Machete
2 = Bastard Word
*2 = Bastard Word
3 = Cord
*3 = Cord
4 = Sabre
*4 = Sabre
5 = Longsword
*5 = Longsword
6 = Katana
*6 = Katana
7 = Two Handed Sword
*7 = Two Handed Sword
8 = Uncommon Sword
*8 = Uncommon Sword




Quest Items
Quest Items
CREATE QITEM_##
*CREATE QITEM_##


## = Item ID
## = Item ID
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Spells
Spells
CREATE MAGIC_#
*CREATE MAGIC_#


# = Name of card/booster
# = Name of card/booster

Revision as of 19:37, July 21, 2008

You should read the Cheats page before you read any of the following.

Level = The level of the item. It should be a value near the level of your own char Enhancements = Addons like Magic Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.


Armour Sets

Chain Armour

  • CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
  • CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
  • CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
  • CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
  • CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)


Half Plate Armour

    • CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
  • CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
  • CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)


Leather Armour

  • CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
  • CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
  • CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
  • CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
  • CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)


Plate Armour

  • CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID)
  • CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID)
  • CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)


Equipment

Rings

  • CREATE AR_RING_##
    1. = Item ID, f.e. CREATE AR_RING_14


Robes

  • CREATE ROBE_0(Level,Enhancement,Item ID)

ROBE_0 = Non hooded ROBE_1 = Hooded


Shields

  • CREATE AR_BUCKLER(Level,Enhancement,Item ID)
  • CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID)
  • CREATE AR_SHIELD(Level,Enhancement,Item ID)
  • CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)


Weapons

Axes

  • CREATE WP_AXE_##(Level,Enhancement)
  • 0 = Small Tatchet
  • 1 = Small Axe
  • 2 = Two Hand Hatchet
  • 3 = Axe
  • 4 = Taber
  • 5 = Ornamented
  • 6 = Two Hand Axe
  • 7 = Two Hand Ornamented
  • 8 = Two Hand Taber


Bows and Quivers

  • CREATE WP_BOW_##(Level,Enhancement)
  • CREATE AR_QUIVER_##(Level,Enhancement)


Daggers

  • CREATE WP_DAGGER_##(Level,Enhancement)



Maces

  • CREATE WP_MACE_#(Level,Enhancement,Item ID)
  • 0 = Club
  • 1 = War Club
  • 2 = Heavy Club
  • 3 = Heavy Knobbed Club
  • 4 = Flanged Club
  • 5 = Morningstar
  • 6 = Warhammer
  • 7 = Ornamented
  • 8 = Ornamented Warhammer


Polearms

  • CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)

0-9 = Missing



Staffs

  • CREATE WP_STAFF_#(Level,Enhancement)
  1. = Item ID


Swords

  • CREATE WP_SWORD_#(Level,Enhancement,Item ID)
  • 0 = Shortsword
  • 1 = Machete
  • 2 = Bastard Word
  • 3 = Cord
  • 4 = Sabre
  • 5 = Longsword
  • 6 = Katana
  • 7 = Two Handed Sword
  • 8 = Uncommon Sword


Quest Items

  • CREATE QITEM_##
    1. = Item ID


Spells

  • CREATE MAGIC_#
  1. = Name of card/booster


All credit goes to Phalynx from inside two worlds.