Draft:Two Worlds:Creating Items: Difference between revisions
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Fandom Two Worlds>Buildyou (New page: You should read the Cheats page before you read any of the following. Level = The level of the item. It should be a value near the level of your own char Enhancements = Addons like Ma...) |
Fandom Two Worlds>Buildyou No edit summary |
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Chain Armour | Chain Armour | ||
CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID) | *CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID) | ||
CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID) | *CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID) | ||
CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID) | *CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID) | ||
CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID) | *CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID) | ||
CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID) | *CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID) | ||
Half Plate Armour | Half Plate Armour | ||
CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID) | **CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID) | ||
CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID) | *CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID) | ||
CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID) | *CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID) | ||
CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID) | *CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID) | ||
CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID) | *CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID) | ||
Leather Armour | Leather Armour | ||
CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID) | *CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID) | ||
CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID) | *CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID) | ||
CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID) | *CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID) | ||
CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID) | *CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID) | ||
CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID) | *CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID) | ||
Plate Armour | Plate Armour | ||
CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID) | *CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID) | ||
CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID) | *CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID) | ||
CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID) | *CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID) | ||
CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID) | *CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID) | ||
CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID) | *CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID) | ||
Line 43: | Line 43: | ||
Rings | Rings | ||
CREATE AR_RING_## | *CREATE AR_RING_## | ||
## = Item ID, f.e. CREATE AR_RING_14 | ## = Item ID, f.e. CREATE AR_RING_14 | ||
Line 50: | Line 50: | ||
Robes | Robes | ||
CREATE ROBE_0(Level,Enhancement,Item ID) | *CREATE ROBE_0(Level,Enhancement,Item ID) | ||
ROBE_0 = Non hooded | ROBE_0 = Non hooded | ||
Line 58: | Line 58: | ||
Shields | Shields | ||
CREATE AR_BUCKLER(Level,Enhancement,Item ID) | *CREATE AR_BUCKLER(Level,Enhancement,Item ID) | ||
CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID) | *CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID) | ||
CREATE AR_SHIELD(Level,Enhancement,Item ID) | *CREATE AR_SHIELD(Level,Enhancement,Item ID) | ||
CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID) | *CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID) | ||
Line 67: | Line 67: | ||
Axes | Axes | ||
CREATE WP_AXE_##(Level,Enhancement) | *CREATE WP_AXE_##(Level,Enhancement) | ||
0 = Small Tatchet | *0 = Small Tatchet | ||
1 = Small Axe | *1 = Small Axe | ||
2 = Two Hand Hatchet | *2 = Two Hand Hatchet | ||
3 = Axe | *3 = Axe | ||
4 = Taber | *4 = Taber | ||
5 = Ornamented | *5 = Ornamented | ||
6 = Two Hand Axe | *6 = Two Hand Axe | ||
7 = Two Hand Ornamented | *7 = Two Hand Ornamented | ||
8 = Two Hand Taber | *8 = Two Hand Taber | ||
Bows and Quivers | Bows and Quivers | ||
CREATE WP_BOW_##(Level,Enhancement) | *CREATE WP_BOW_##(Level,Enhancement) | ||
CREATE AR_QUIVER_##(Level,Enhancement) | *CREATE AR_QUIVER_##(Level,Enhancement) | ||
Daggers | Daggers | ||
CREATE WP_DAGGER_##(Level,Enhancement) | *CREATE WP_DAGGER_##(Level,Enhancement) | ||
Line 95: | Line 95: | ||
Maces | Maces | ||
CREATE WP_MACE_#(Level,Enhancement,Item ID) | *CREATE WP_MACE_#(Level,Enhancement,Item ID) | ||
0 = Club | *0 = Club | ||
1 = War Club | *1 = War Club | ||
2 = Heavy Club | *2 = Heavy Club | ||
3 = Heavy Knobbed Club | *3 = Heavy Knobbed Club | ||
4 = Flanged Club | *4 = Flanged Club | ||
5 = Morningstar | *5 = Morningstar | ||
6 = Warhammer | *6 = Warhammer | ||
7 = Ornamented | *7 = Ornamented | ||
8 = Ornamented Warhammer | *8 = Ornamented Warhammer | ||
Polearms | Polearms | ||
CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID) | *CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID) | ||
0-9 = Missing | 0-9 = Missing | ||
Line 118: | Line 118: | ||
Staffs | Staffs | ||
CREATE WP_STAFF_#(Level,Enhancement) | *CREATE WP_STAFF_#(Level,Enhancement) | ||
# = Item ID | # = Item ID | ||
Line 126: | Line 126: | ||
Swords | Swords | ||
CREATE WP_SWORD_#(Level,Enhancement,Item ID) | *CREATE WP_SWORD_#(Level,Enhancement,Item ID) | ||
0 = Shortsword | *0 = Shortsword | ||
1 = Machete | *1 = Machete | ||
2 = Bastard Word | *2 = Bastard Word | ||
3 = Cord | *3 = Cord | ||
4 = Sabre | *4 = Sabre | ||
5 = Longsword | *5 = Longsword | ||
6 = Katana | *6 = Katana | ||
7 = Two Handed Sword | *7 = Two Handed Sword | ||
8 = Uncommon Sword | *8 = Uncommon Sword | ||
Quest Items | Quest Items | ||
CREATE QITEM_## | *CREATE QITEM_## | ||
## = Item ID | ## = Item ID | ||
Line 146: | Line 146: | ||
Spells | Spells | ||
CREATE MAGIC_# | *CREATE MAGIC_# | ||
# = Name of card/booster | # = Name of card/booster |
Revision as of 19:37, July 21, 2008
You should read the Cheats page before you read any of the following.
Level = The level of the item. It should be a value near the level of your own char Enhancements = Addons like Magic Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.
Armour Sets
Chain Armour
- CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)
Half Plate Armour
- CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)
Leather Armour
- CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)
Plate Armour
- CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)
Equipment
Rings
- CREATE AR_RING_##
- = Item ID, f.e. CREATE AR_RING_14
Robes
- CREATE ROBE_0(Level,Enhancement,Item ID)
ROBE_0 = Non hooded ROBE_1 = Hooded
Shields
- CREATE AR_BUCKLER(Level,Enhancement,Item ID)
- CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID)
- CREATE AR_SHIELD(Level,Enhancement,Item ID)
- CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)
Weapons
Axes
- CREATE WP_AXE_##(Level,Enhancement)
- 0 = Small Tatchet
- 1 = Small Axe
- 2 = Two Hand Hatchet
- 3 = Axe
- 4 = Taber
- 5 = Ornamented
- 6 = Two Hand Axe
- 7 = Two Hand Ornamented
- 8 = Two Hand Taber
Bows and Quivers
- CREATE WP_BOW_##(Level,Enhancement)
- CREATE AR_QUIVER_##(Level,Enhancement)
Daggers
- CREATE WP_DAGGER_##(Level,Enhancement)
Maces
- CREATE WP_MACE_#(Level,Enhancement,Item ID)
- 0 = Club
- 1 = War Club
- 2 = Heavy Club
- 3 = Heavy Knobbed Club
- 4 = Flanged Club
- 5 = Morningstar
- 6 = Warhammer
- 7 = Ornamented
- 8 = Ornamented Warhammer
Polearms
- CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)
0-9 = Missing
Staffs
- CREATE WP_STAFF_#(Level,Enhancement)
- = Item ID
Swords
- CREATE WP_SWORD_#(Level,Enhancement,Item ID)
- 0 = Shortsword
- 1 = Machete
- 2 = Bastard Word
- 3 = Cord
- 4 = Sabre
- 5 = Longsword
- 6 = Katana
- 7 = Two Handed Sword
- 8 = Uncommon Sword
Quest Items
- CREATE QITEM_##
- = Item ID
Spells
- CREATE MAGIC_#
- = Name of card/booster
All credit goes to Phalynx from inside two worlds.