Draft:Two Worlds:Creating Items
This article is a Two Worlds draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds:Creating Items" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
The codes on this page currently apply to the original Two Worlds (TW1) only.
You should read the Cheats page before you read any of the following.
With the CREATE
command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE
is needed.<syntaxhighlight>
CREATE Name(Level,Enhancements,Item Id)
</syntaxhighlight>
Name
= Item nameLevel
= The level of the item. It should be a value near the level of your own character.Enhancements
= Addons like Magic. Boolean, so0
means no enhancements while any integer equal or above1
means a random enhancement.Item ID
= ID of the item - you can find most of the ID's by visiting the pictured list for an object.
Example:<syntaxhighlight> CREATE ROBE_1(19,1,11) </syntaxhighlight>This will create a level 19 hooded white robe with a random enhancement.
Armour Sets[edit | edit source]
Chain Armour[edit | edit source]
AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
AR_CHAIN_HELMET(Level,Enhancements,Item ID)
Half Plate Armour[edit | edit source]
AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)
Leather Armour[edit | edit source]
AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
AR_LEATHER_HELMET(Level,Enhancements,Item ID)
Plate Armour[edit | edit source]
AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
AR_PLATE_BOOTS(Level,Enhancements,Item ID)
AR_PLATE_GLOVES(Level,Enhancements,Item ID)
AR_PLATE_HELMET(Level,Enhancements,Item ID)
Orc Camouflage Armour[edit | edit source]
ORC_ARMOUR(Level,Enhancements)
Equipment[edit | edit source]
Rings[edit | edit source]
AR_RING_##
- ## = Item ID, e.g.
CREATE AR_RING_14
- ## = Item ID, e.g.
Robes[edit | edit source]
ROBE_0(Level,Enhancement,Item ID)
ROBE_0
= Non hoodedROBE_1
= Hooded
Shields[edit | edit source]
AR_BUCKLER(Level,Enhancement,Item ID)
AR_ROUNDSHIELD(Level,Enhancement,Item ID)
AR_SHIELD(Level,Enhancement,Item ID)
AR_TOWERSHIELD(Level,Enhancement,Item ID)
Weapons[edit | edit source]
Axes[edit | edit source]
WP_AXE_#(Level,Enhancement)
- 0 = Small Tatchet
- 1 = Small Axe
- 2 = Two Hand Hatchet
- 3 = Axe
- 4 = Taber
- 5 = Ornamented
- 6 = Two Hand Axe
- 7 = Two Hand Ornamented
- 8 = Two Hand Taber
Bows and Quivers[edit | edit source]
WP_BOW_#(Level,Enhancement)
AR_QUIVER_#(Level,Enhancement)
Daggers[edit | edit source]
WP_DAGGER_#(Level,Enhancement)
Maces[edit | edit source]
WP_MACE_#(Level,Enhancement,Item ID)
- 0 = Club
- 1 = War Club
- 2 = Heavy Club
- 3 = Heavy Knobbed Club
- 4 = Flanged Club
- 5 = Morningstar
- 6 = Warhammer
- 7 = Ornamented
- 8 = Ornamented Warhammer
Polearms[edit | edit source]
WP_POLE_ARM_#(Level,Enhancement,Item ID)
- 0-9 = Missing
Staffs[edit | edit source]
WP_STAFF_#(Level,Enhancement)
- # = Item ID
Swords[edit | edit source]
WP_SWORD_#(Level,Enhancement,Item ID)
- 0 = Shortsword
- 1 = Machete
- 2 = Bastard Word
- 3 = Cord
- 4 = Sabre
- 5 = Longsword
- 6 = Katana
- 7 = Two Handed Sword
- 8 = Two Katana
Quest Items[edit | edit source]
QITEM_###
- ### = Item ID. The number is always three digits long, with leading zeros as necessary. Not all numbers yield items, and some of the ones that do are unused ingame, with a generic name and sometimes placeholder graphics.
- Goblin Totem:
QITEM_009
- King's Key to the Barrow:
QITEM_031
- Satrius' Crown (Cheap Imitation):
QITEM_032
- Insect's Egg:
QITEM_038
- Big Pack of Food:
QITEM_040
- Small Pack of Food:
QITEM_042
- Anti-Taint Inspection Device:
QITEM_045
- Key to the Tharbakin Caves:
QITEM_051
- Ancient Dwarven Key:
QITEM_061
- The Cure:
QITEM_063
- A Dwarven Contraption:
QITEM_070
- Excavation Reports:
QITEM_072
- Excavation Key:
QITEM_073
- Merchant's Association Package:
QITEM_096
- Underpants:
QITEM_104
- Letter:
QITEM_111
- Whisky:
QITEM_112
- Necro Orc Killer:
QITEM_128
- Depoisoner:
QITEM_136
- Order for Armor:
QITEM_146
- Summon Spider Figurine:
QITEM_154
- Arrows for Rigwell:
QITEM_157
- Beautiful Flower:
QITEM_161
- Love Potion:
QITEM_165
- Wilcor's Braid:
QITEM_174
- Catapult Trigger:
QITEM_175
- Compass:
QITEM_181
- Moon Eye Crystal:
QITEM_191
- Figurine of Throglin:
QITEM_204
- Counterfeit:
QITEM_214
- Moonshine:
QITEM_221
- Archmage Earth Staff (Quest Item):
QITEM_225
- Hangman's Rope:
QITEM_241
- Black Magic Doll:
QITEM_242
- Engagement Ring:
QITEM_255
- Magical Mirror:
QITEM_264
- Red Dress:
QITEM_270
- Key to the Temple in Ashos:
QITEM_271
- Blacksmith's Will:
QITEM_272
- Medicine for the Mayor:
QITEM_273
- Magic Dust:
QITEM_278
- Poet's Letters:
QITEM_286
- Military Armor:
QITEM_292
- Poison:
QITEM_295
- Medal:
QITEM_296
- Wife's Necklace:
QITEM_303
- Family Heirloom:
QITEM_304
- Necromancer's Poison:
QITEM_353
Special Items[edit | edit source]
- Taint Shoot:
THE_TAINT
- Lockpick:
LOCKPICK
- Personal Teleport:
PERSONAL_TELEPORT
- Teleport Activator:
TELEPORT_ACTIVATOR
- The Relic:
RELIC_##
- ## = Number representing which elements it contains, from 00 to 15. It's a bit field , where
- 0b0001 = 1 = Earth element
- 0b0010 = 2 = Water element
- 0b0100 = 4 = Fire element
- 0b1000 = 8 = Air element
- To get a relic with a single element, just use the number above, otherwise, to get a relic with multiple elements, add together the numbers that represent the ones you want. e.g. A relic with both the water and air elements is RELIC_10, as 2+8 = 10. The number is always two digits, with a leading zero when necessary.
- ## = Number representing which elements it contains, from 00 to 15. It's a bit field , where
- Relic Stones:
RELIC_STONE_0#
- # = Number representing the element of the relic stone, same as above. e.g. Fire Relic Stone:
RELIC_STONE_04
- # = Number representing the element of the relic stone, same as above. e.g. Fire Relic Stone:
Spells[edit | edit source]
Non-Summoning Spells[edit | edit source]
MAGIC_#
- # = Name of a non-summoning card, without spaces or underscores.
- Example, Strength of God:
MAGIC_STRENGTHOFGOD
- Known Exceptions:
- Ring of Fire:
MAGIC_FIRERING
- Bone Armor:
MAGIC_BONEARMOUR
- Rust Armor:
MAGIC_RUSTARMOUR
- Blessing:
MAGIC_BLESS
- Lightning (missing an n):
MAGIC_LIGHTING
- Lightning Shield (same misspelling):
MAGIC_LIGHTINGSHIELD
- Lightning Storm (same misspelling):
MAGIC_LIGHTINGSTORM
- Protection From Fire:
MAGIC_PROTFROMFIRE
- Push Wave:
MAGIC_PUSH_WAVE
- Grapple Ivy:
MAGIC_IVY
- Earth Eruption:
MAGIC_ERUPTION
- Adamantium Shield:
MAGIC_ADAMANTIUM
- Reflection Shield:
MAGIC_REFLECTINGSHIELD
- Ring of Fire:
Summoning Spells[edit | edit source]
MAGIC_SUMMON_#
- # = Name of the summoned creature, without spaces or underscores.
- Example, Summon Stone Golem:
magic_summon_stonegolem
- Known Exceptions:
- Summon Skeleton Archer:
MAGIC_SUMMON_ARCHER
- Summon Octogron:
MAGIC_SUMMON_MINION
- Summon Scorpion:
MAGIC_SUMMON_SCORPIO
- Summon Soul Defender:
MAGIC_SUMMON_AIR_ELEMENTAL
- Summon Steel Golem:
MAGIC_SUMMON_IRONGOLEM
- Summon Adamantium Golem:
MAGIC_SUMMON_ADAMEGOLEM
- Summon Skeleton Archer:
Booster Cards[edit | edit source]
MAGIC_BOOST_#
- # = Keyword for booster (LEVEL,
TIME
,DAMAGE
,MANA
, orSUMMON
) - Example, Spell Booster:
MAGIC_BOOST_LEVEL
- # = Keyword for booster (LEVEL,
References[edit | edit source]
All credit goes to Phalynx from Inside Two Worlds.