Draft:Two Worlds:Creating Items

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The codes on this page currently apply to the original Two Worlds (TW1) only.
You should read the Cheats page before you read any of the following.

With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed.<syntaxhighlight> CREATE Name(Level,Enhancements,Item Id) </syntaxhighlight>

  • Name = Item name
  • Level = The level of the item. It should be a value near the level of your own character.
  • Enhancements = Addons like Magic. Boolean, so 0 means no enhancements while any integer equal or above 1 means a random enhancement.
  • Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.

Example:<syntaxhighlight> CREATE ROBE_1(19,1,11) </syntaxhighlight>This will create a level 19 hooded white robe with a random enhancement.

Armour Sets[edit | edit source]

Chain Armour[edit | edit source]

  • AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
  • AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
  • AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
  • AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
  • AR_CHAIN_HELMET(Level,Enhancements,Item ID)


Half Plate Armour[edit | edit source]

  • AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)


Leather Armour[edit | edit source]

  • AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
  • AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
  • AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
  • AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
  • AR_LEATHER_HELMET(Level,Enhancements,Item ID)


Plate Armour[edit | edit source]

  • AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_PLATE_HELMET(Level,Enhancements,Item ID)


Orc Camouflage Armour[edit | edit source]

  • ORC_ARMOUR(Level,Enhancements)


Equipment[edit | edit source]

Rings[edit | edit source]

  • AR_RING_##
    • ## = Item ID, e.g. CREATE AR_RING_14


Robes[edit | edit source]

  • ROBE_0(Level,Enhancement,Item ID)
    • ROBE_0 = Non hooded
    • ROBE_1 = Hooded


Shields[edit | edit source]

  • AR_BUCKLER(Level,Enhancement,Item ID)
  • AR_ROUNDSHIELD(Level,Enhancement,Item ID)
  • AR_SHIELD(Level,Enhancement,Item ID)
  • AR_TOWERSHIELD(Level,Enhancement,Item ID)


Weapons[edit | edit source]

Axes[edit | edit source]

  • WP_AXE_#(Level,Enhancement)
    • 0 = Small Tatchet
    • 1 = Small Axe
    • 2 = Two Hand Hatchet
    • 3 = Axe
    • 4 = Taber
    • 5 = Ornamented
    • 6 = Two Hand Axe
    • 7 = Two Hand Ornamented
    • 8 = Two Hand Taber


Bows and Quivers[edit | edit source]

  • WP_BOW_#(Level,Enhancement)
  • AR_QUIVER_#(Level,Enhancement)


Daggers[edit | edit source]

  • WP_DAGGER_#(Level,Enhancement)


Maces[edit | edit source]

  • WP_MACE_#(Level,Enhancement,Item ID)
    • 0 = Club
    • 1 = War Club
    • 2 = Heavy Club
    • 3 = Heavy Knobbed Club
    • 4 = Flanged Club
    • 5 = Morningstar
    • 6 = Warhammer
    • 7 = Ornamented
    • 8 = Ornamented Warhammer


Polearms[edit | edit source]

  • WP_POLE_ARM_#(Level,Enhancement,Item ID)
    • 0-9 = Missing


Staffs[edit | edit source]

  • WP_STAFF_#(Level,Enhancement)
    • # = Item ID


Swords[edit | edit source]

  • WP_SWORD_#(Level,Enhancement,Item ID)
    • 0 = Shortsword
    • 1 = Machete
    • 2 = Bastard Word
    • 3 = Cord
    • 4 = Sabre
    • 5 = Longsword
    • 6 = Katana
    • 7 = Two Handed Sword
    • 8 = Two Katana


Quest Items[edit | edit source]


Special Items[edit | edit source]

  • Taint Shoot: THE_TAINT
  • Lockpick: LOCKPICK
  • Personal Teleport: PERSONAL_TELEPORT
  • Teleport Activator: TELEPORT_ACTIVATOR
  • The Relic: RELIC_##
    • ## = Number representing which elements it contains, from 00 to 15. It's a bit field , where
      • 0b0001 = 1 = Earth element
      • 0b0010 = 2 = Water element
      • 0b0100 = 4 = Fire element
      • 0b1000 = 8 = Air element
    • To get a relic with a single element, just use the number above, otherwise, to get a relic with multiple elements, add together the numbers that represent the ones you want. e.g. A relic with both the water and air elements is RELIC_10, as 2+8 = 10. The number is always two digits, with a leading zero when necessary.
  • Relic Stones: RELIC_STONE_0#
    • # = Number representing the element of the relic stone, same as above. e.g. Fire Relic Stone: RELIC_STONE_04


Spells[edit | edit source]

Non-Summoning Spells[edit | edit source]


Summoning Spells[edit | edit source]


Booster Cards[edit | edit source]

  • MAGIC_BOOST_#
    • # = Keyword for booster (LEVEL, TIME, DAMAGE, MANA, or SUMMON)
    • Example, Spell Booster: MAGIC_BOOST_LEVEL


References[edit | edit source]

All credit goes to Phalynx from Inside Two Worlds.