Draft:Two Worlds:Creating Items: Difference between revisions
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You should read the [[Cheats]] page before you read any of the following. | You should read the [[Cheats]] page before you read any of the following. | ||
Revision as of 16:10, February 11, 2011
You should read the Cheats page before you read any of the following.
Level = The level of the item. It should be a value near the level of your own character.  Enhancements = Addons like Magic.  Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.
Armour Sets
Chain Armour
- CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)
Half Plate Armour
- CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)
Leather Armour
- CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)
Plate Armour
- CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)
Equipment
Rings
- CREATE AR_RING_##
- = Item ID, f.e. CREATE AR_RING_14
Robes
- CREATE ROBE_0(Level,Enhancement,Item ID)
ROBE_0 = Non hooded ROBE_1 = Hooded
Shields
- CREATE AR_BUCKLER(Level,Enhancement,Item ID)
- CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID)
- CREATE AR_SHIELD(Level,Enhancement,Item ID)
- CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)
Weapons
Axes
- CREATE WP_AXE_##(Level,Enhancement)
- 0 = Small Tatchet
- 1 = Small Axe
- 2 = Two Hand Hatchet
- 3 = Axe
- 4 = Taber
- 5 = Ornamented
- 6 = Two Hand Axe
- 7 = Two Hand Ornamented
- 8 = Two Hand Taber
Bows and Quivers
- CREATE WP_BOW_##(Level,Enhancement)
- CREATE AR_QUIVER_##(Level,Enhancement)
Daggers
- CREATE WP_DAGGER_##(Level,Enhancement)
Maces
- CREATE WP_MACE_#(Level,Enhancement,Item ID)
- 0 = Club
- 1 = War Club
- 2 = Heavy Club
- 3 = Heavy Knobbed Club
- 4 = Flanged Club
- 5 = Morningstar
- 6 = Warhammer
- 7 = Ornamented
- 8 = Ornamented Warhammer
Polearms
- CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)
0-9 = Missing
Staffs
- CREATE WP_STAFF_#(Level,Enhancement)
- = Item ID
Swords
- CREATE WP_SWORD_#(Level,Enhancement,Item ID)
- 0 = Shortsword
- 1 = Machete
- 2 = Bastard Word
- 3 = Cord
- 4 = Sabre
- 5 = Longsword
- 6 = Katana
- 7 = Two Handed Sword
- 8 = Uncommon Sword
Quest Items
- CREATE QITEM_##
- = Item ID
Spells
- CREATE MAGIC_#
- = Name of card/booster
All credit goes to Phalynx from inside two worlds.