Draft:Two Worlds:Creating Items: Difference between revisions

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You should read the [[Cheats]] page before you read any of the following.
You should read the [[Cheats]] page before you read any of the following.



Revision as of 16:10, February 11, 2011

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You should read the Cheats page before you read any of the following.

Level = The level of the item. It should be a value near the level of your own character.&nbsp Enhancements = Addons like Magic.&nbsp Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.


Armour Sets

Chain Armour

  • CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
  • CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
  • CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
  • CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
  • CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)


Half Plate Armour

    • CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
  • CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
  • CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)


Leather Armour

  • CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
  • CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
  • CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
  • CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
  • CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)


Plate Armour

  • CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID)
  • CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID)
  • CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)


Equipment

Rings

  • CREATE AR_RING_##
    1. = Item ID, f.e. CREATE AR_RING_14


Robes

  • CREATE ROBE_0(Level,Enhancement,Item ID)

ROBE_0 = Non hooded ROBE_1 = Hooded


Shields

  • CREATE AR_BUCKLER(Level,Enhancement,Item ID)
  • CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID)
  • CREATE AR_SHIELD(Level,Enhancement,Item ID)
  • CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)


Weapons

Axes

  • CREATE WP_AXE_##(Level,Enhancement)
  • 0 = Small Tatchet
  • 1 = Small Axe
  • 2 = Two Hand Hatchet
  • 3 = Axe
  • 4 = Taber
  • 5 = Ornamented
  • 6 = Two Hand Axe
  • 7 = Two Hand Ornamented
  • 8 = Two Hand Taber


Bows and Quivers

  • CREATE WP_BOW_##(Level,Enhancement)
  • CREATE AR_QUIVER_##(Level,Enhancement)


Daggers

  • CREATE WP_DAGGER_##(Level,Enhancement)



Maces

  • CREATE WP_MACE_#(Level,Enhancement,Item ID)
  • 0 = Club
  • 1 = War Club
  • 2 = Heavy Club
  • 3 = Heavy Knobbed Club
  • 4 = Flanged Club
  • 5 = Morningstar
  • 6 = Warhammer
  • 7 = Ornamented
  • 8 = Ornamented Warhammer


Polearms

  • CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)

0-9 = Missing



Staffs

  • CREATE WP_STAFF_#(Level,Enhancement)
  1. = Item ID


Swords

  • CREATE WP_SWORD_#(Level,Enhancement,Item ID)
  • 0 = Shortsword
  • 1 = Machete
  • 2 = Bastard Word
  • 3 = Cord
  • 4 = Sabre
  • 5 = Longsword
  • 6 = Katana
  • 7 = Two Handed Sword
  • 8 = Uncommon Sword


Quest Items

  • CREATE QITEM_##
    1. = Item ID


Spells

  • CREATE MAGIC_#
  1. = Name of card/booster


All credit goes to Phalynx from inside two worlds.