Draft:Two Worlds:Creating Items: Difference between revisions
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<u>'''The codes on this page currently apply to the original Two Worlds (TW1) only.'''</u> | |||
You should read the [[Cheats]] page before you read any of the following. | You should read the [[Cheats]] page before you read any of the following. | ||
Level = The level of the item. It should be a value near the level of your own character. | Level = The level of the item. It should be a value near the level of your own character. | ||
Enhancements = Addons like Magic. | |||
Enhancements = Addons like Magic. | |||
Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object. | Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object. | ||
Revision as of 16:29, February 11, 2011
The codes on this page currently apply to the original Two Worlds (TW1) only. You should read the Cheats page before you read any of the following.
Level = The level of the item. It should be a value near the level of your own character.
Enhancements = Addons like Magic.
Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.
Armour Sets
Chain Armour
- CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)
Half Plate Armour
- CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)
Leather Armour
- CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)
Plate Armour
- CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)
Equipment
Rings
- CREATE AR_RING_##
- = Item ID, f.e. CREATE AR_RING_14
Robes
- CREATE ROBE_0(Level,Enhancement,Item ID)
ROBE_0 = Non hooded ROBE_1 = Hooded
Shields
- CREATE AR_BUCKLER(Level,Enhancement,Item ID)
- CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID)
- CREATE AR_SHIELD(Level,Enhancement,Item ID)
- CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)
Weapons
Axes
- CREATE WP_AXE_##(Level,Enhancement)
- 0 = Small Tatchet
- 1 = Small Axe
- 2 = Two Hand Hatchet
- 3 = Axe
- 4 = Taber
- 5 = Ornamented
- 6 = Two Hand Axe
- 7 = Two Hand Ornamented
- 8 = Two Hand Taber
Bows and Quivers
- CREATE WP_BOW_##(Level,Enhancement)
- CREATE AR_QUIVER_##(Level,Enhancement)
Daggers
- CREATE WP_DAGGER_##(Level,Enhancement)
Maces
- CREATE WP_MACE_#(Level,Enhancement,Item ID)
- 0 = Club
- 1 = War Club
- 2 = Heavy Club
- 3 = Heavy Knobbed Club
- 4 = Flanged Club
- 5 = Morningstar
- 6 = Warhammer
- 7 = Ornamented
- 8 = Ornamented Warhammer
Polearms
- CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)
0-9 = Missing
Staffs
- CREATE WP_STAFF_#(Level,Enhancement)
- = Item ID
Swords
- CREATE WP_SWORD_#(Level,Enhancement,Item ID)
- 0 = Shortsword
- 1 = Machete
- 2 = Bastard Word
- 3 = Cord
- 4 = Sabre
- 5 = Longsword
- 6 = Katana
- 7 = Two Handed Sword
- 8 = Uncommon Sword
Quest Items
- CREATE QITEM_##
- = Item ID
Spells
- CREATE MAGIC_#
- = Name of card/booster
All credit goes to Phalynx from inside two worlds.