Draft:Two Worlds:Creating Items: Difference between revisions

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===Axes===
===Axes===
*WP_AXE_##(Level,Enhancement)
**0 = Small Tatchet
**1 = Small Axe
**1 = Small Axe
**2 = Two Hand Hatchet
**2 = Two Hand Hatchet\8 = Two Hand Taber fuck you allllll hahahahhahahaha bitches
**3 = Axe
**4 = Taber
**5 = Ornamented
**6 = Two Hand Axe
**7 = Two Hand Ornamented
**8 = Two Hand Taber
 


===Bows and Quivers===
===Bows and Quivers===

Revision as of 23:03, August 13, 2011

The codes on this page currently apply to the original Two Worlds (TW1) only.
You should read the Cheats page before you read any of the following.

With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed. Level = The level of the item. It should be a value near the level of your own character.

Enhancements = Addons like Magic.

Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.


All credit goes to Phalynx from Inside Two Worlds.


Armour Sets

Chain Armour

  • AR_WOOD_ARMOUR(Level10,Enhancements,Item ID)
  • AR_WOOD_TROUSERS(Level10,Enhancements,Item ID)
  • AR_WOOD_BOOTS(Level10,Enhancements,Item ID)
  • AR_WOOD_GLOVES(Level10,Enhancements,Item ID)
  • AR_WOOD_HELMET(Level10,Enhancements,Item ID)

Half Plate Armour

  • AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)


Leather Armour

  • AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
  • AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
  • AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
  • AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
  • AR_LEATHER_HELMET(Level,Enhancements,Item ID)


Plate Armour

  • AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_PLATE_HELMET(Level,Enhancements,Item ID)


Equipment

Rings

  • AR_RING_##
    • ## = Item ID, f.e. CREATE AR_RING_14


Robes

  • ROBE_0(Level,Enhancement,Item ID)
    • ROBE_0 = Non hooded
    • ROBE_1 = Hooded


Shields

  • AR_BUCKLER(Level,Enhancement,Item ID)
  • AR_ROUNDSHIELD(Level,Enhancement,Item ID)
  • AR_SHIELD(Level,Enhancement,Item ID)
  • AR_TOWERSHIELD(Level,Enhancement,Item ID)


Weapons

Axes

    • 1 = Small Axe
    • 2 = Two Hand Hatchet\8 = Two Hand Taber fuck you allllll hahahahhahahaha bitches

Bows and Quivers

  • WP_BOW_##(Level,Enhancement)
  • AR_QUIVER_##(Level,Enhancement)


Daggers

  • WP_DAGGER_##(Level,Enhancement)


Maces

  • WP_MACE_#(Level,Enhancement,Item ID)
    • 0 = Club
    • 1 = War Club
    • 2 = Heavy Club
    • 3 = Heavy Knobbed Club
    • 4 = Flanged Club
    • 5 = Morningstar
    • 6 = Warhammer
    • 7 = Ornamented
    • 8 = Ornamented Warhammer


Polearms

  • WP_POLE_ARM_#(Level,Enhancement,Item ID)
    • 0-9 = Missing


Staffs

  • WP_STAFF_#(Level,Enhancement)
    • # = Item ID


Swords

  • WP_SWORD_#(Level,Enhancement,Item ID)
    • 0 = Shortsword
    • 1 = Machete
    • 2 = Bastard Word
    • 3 = Cord
    • 4 = Sabre
    • 5 = Longsword
    • 6 = Katana
    • 7 = Two Handed Sword
    • 8 = Two Katana

Quest Items

  • QITEM_##
    • ## = Item ID


Spells

  • MAGIC_#
    • # = Name of card/booster
  • magic_summon_irongolem