Draft:Two Worlds:Creating Items: Difference between revisions
Fandom Two Worlds>Korra II Royal m (Corrected my typo.) |
(Added a slightly more detailed example of how to use the create command. It's worked for me, sorry if it doesn't work for everyone. I only have a slight understanding of how to use the console in TW1.) |
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Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object. | Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object. | ||
create !(@,#,$) | |||
! =Item name @ =Level # =Enhancement $ =Item ID | |||
Example "create robe_1(19,1,11)" Without parenthesis | |||
This will create Hooded robe with +60 Attack | |||
==Armour Sets== | ==Armour Sets== |
Revision as of 05:23, October 23, 2019
The codes on this page currently apply to the original Two Worlds (TW1) only.
You should read the Cheats page before you read any of the following.
With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed. Level = The level of the item. It should be a value near the level of your own character.
Enhancements = Addons like Magic.
Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.
create !(@,#,$)
! =Item name @ =Level # =Enhancement $ =Item ID
Example "create robe_1(19,1,11)" Without parenthesis
This will create Hooded robe with +60 Attack
Armour Sets
Chain Armour
- AR_WOOD_ARMOUR(Level10,Enhancements,Item ID)
- AR_WOOD_TROUSERS(Level10,Enhancements,Item ID)
- AR_WOOD_BOOTS(Level10,Enhancements,Item ID)
- AR_WOOD_GLOVES(Level10,Enhancements,Item ID)
- AR_WOOD_HELMET(Level10,Enhancements,Item ID)
Half Plate Armour
- AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
- AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
- AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
- AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
- AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)
Leather Armour
- AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
- AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
- AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
- AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
- AR_LEATHER_HELMET(Level,Enhancements,Item ID)
Plate Armour
- AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
- AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
- AR_PLATE_BOOTS(Level,Enhancements,Item ID)
- AR_PLATE_GLOVES(Level,Enhancements,Item ID)
- AR_PLATE_HELMET(Level,Enhancements,Item ID)
Equipment
Rings
- AR_RING_##
- ## = Item ID, f.e. CREATE AR_RING_14
Robes
- ROBE_0(Level,Enhancement,Item ID)
- ROBE_0 = Non hooded
- ROBE_1 = Hooded
Shields
- AR_BUCKLER(Level,Enhancement,Item ID)
- AR_ROUNDSHIELD(Level,Enhancement,Item ID)
- AR_SHIELD(Level,Enhancement,Item ID)
- AR_TOWERSHIELD(Level,Enhancement,Item ID)
Weapons
Axes
- WP_AXE_##(Level,Enhancement)
- 0 = Small Tatchet
- 1 = Small Axe
- 2 = Two Hand Hatchet
- 3 = Axe
- 4 = Taber
- 5 = Ornamented
- 6 = Two Hand Axe
- 7 = Two Hand Ornamented
- 8 = Two Hand Taber
Bows and Quivers
- WP_BOW_##(Level,Enhancement)
- AR_QUIVER_##(Level,Enhancement)
Daggers
- WP_DAGGER_##(Level,Enhancement)
Maces
- WP_MACE_#(Level,Enhancement,Item ID)
- 0 = Club
- 1 = War Club
- 2 = Heavy Club
- 3 = Heavy Knobbed Club
- 4 = Flanged Club
- 5 = Morningstar
- 6 = Warhammer
- 7 = Ornamented
- 8 = Ornamented Warhammer
Polearms
- WP_POLE_ARM_#(Level,Enhancement,Item ID)
- 0-9 = Missing
Staffs
- WP_STAFF_#(Level,Enhancement)
- # = Item ID
Swords
- WP_SWORD_#(Level,Enhancement,Item ID)
- 0 = Shortsword
- 1 = Machete
- 2 = Bastard Word
- 3 = Cord
- 4 = Sabre
- 5 = Longsword
- 6 = Katana
- 7 = Two Handed Sword
- 8 = Two Katana
Quest Items
- QITEM_##
- ## = Item ID
Spells
- MAGIC_#
- # = Name of card/booster
- magic_summon_irongolem
External Sources
All credit goes to Phalynx from Inside Two Worlds.