Draft:Two Worlds:Creating Items: Difference between revisions

The Two Worlds Wiki - Documenting Two Worlds since 2008.
Jump to navigation Jump to search
Fandom Two Worlds>Phicr
Fandom Two Worlds>Phicr
m (Fix formatting)
Line 149: Line 149:
***Reflection Shield: ???
***Reflection Shield: ???
*MAGIC_SUMMON_#
*MAGIC_SUMMON_#
**# = Name of the summoned creature, without spaces or underscores.
**<nowiki>#</nowiki> = Name of the summoned creature, without spaces or underscores.
**Example, Summon Stone Golem: <code>magic_summon_stonegolem</code>
**Example, Summon Stone Golem: <code>magic_summon_stonegolem</code>
**Known Exceptions:
**Known Exceptions:
Line 158: Line 158:
***Summon Adamantium Golem: ???
***Summon Adamantium Golem: ???
*MAGIC_BOOST_#
*MAGIC_BOOST_#
**# = keyword for booster (<code>level</code>, <code>time</code>, <code>damage</code>, or <code>summon</code>)
**<nowiki>#</nowiki> = keyword for booster (<code>level</code>, <code>time</code>, <code>damage</code>, or <code>summon</code>)
**Example, Spell Booster: <code>magic_boost_level</code>
**Example, Spell Booster: <code>magic_boost_level</code>



Revision as of 00:31, January 18, 2021

The codes on this page currently apply to the original Two Worlds (TW1) only.
You should read the Cheats page before you read any of the following.

With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed. Level = The level of the item. It should be a value near the level of your own character.

Enhancements = Addons like Magic. Boolean, so 0 means no enhancements while any integer equal or above 1 means a random enhancement.

Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.

create !(@,#,$)

! =Item name @ =Level # =Enhancement $ =Item ID

Example: create robe_1(19,1,11)

This will create a Hooded white robe with a random enhancement.

Armour Sets

Chain Armour

  • AR_WOOD_ARMOUR(Level10,Enhancements,Item ID)
  • AR_WOOD_TROUSERS(Level10,Enhancements,Item ID)
  • AR_WOOD_BOOTS(Level10,Enhancements,Item ID)
  • AR_WOOD_GLOVES(Level10,Enhancements,Item ID)
  • AR_WOOD_HELMET(Level10,Enhancements,Item ID)

Half Plate Armour

  • AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)


Leather Armour

  • AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
  • AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
  • AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
  • AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
  • AR_LEATHER_HELMET(Level,Enhancements,Item ID)


Plate Armour

  • AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_PLATE_HELMET(Level,Enhancements,Item ID)


Equipment

Rings

  • AR_RING_##
    • ## = Item ID, f.e. CREATE AR_RING_14


Robes

  • ROBE_0(Level,Enhancement,Item ID)
    • ROBE_0 = Non hooded
    • ROBE_1 = Hooded


Shields

  • AR_BUCKLER(Level,Enhancement,Item ID)
  • AR_ROUNDSHIELD(Level,Enhancement,Item ID)
  • AR_SHIELD(Level,Enhancement,Item ID)
  • AR_TOWERSHIELD(Level,Enhancement,Item ID)


Weapons

Axes

  • WP_AXE_##(Level,Enhancement)
    • 0 = Small Tatchet
    • 1 = Small Axe
    • 2 = Two Hand Hatchet
    • 3 = Axe
    • 4 = Taber
    • 5 = Ornamented
    • 6 = Two Hand Axe
    • 7 = Two Hand Ornamented
    • 8 = Two Hand Taber


Bows and Quivers

  • WP_BOW_##(Level,Enhancement)
  • AR_QUIVER_##(Level,Enhancement)


Daggers

  • WP_DAGGER_##(Level,Enhancement)


Maces

  • WP_MACE_#(Level,Enhancement,Item ID)
    • 0 = Club
    • 1 = War Club
    • 2 = Heavy Club
    • 3 = Heavy Knobbed Club
    • 4 = Flanged Club
    • 5 = Morningstar
    • 6 = Warhammer
    • 7 = Ornamented
    • 8 = Ornamented Warhammer


Polearms

  • WP_POLE_ARM_#(Level,Enhancement,Item ID)
    • 0-9 = Missing


Staffs

  • WP_STAFF_#(Level,Enhancement)
    • # = Item ID


Swords

  • WP_SWORD_#(Level,Enhancement,Item ID)
    • 0 = Shortsword
    • 1 = Machete
    • 2 = Bastard Word
    • 3 = Cord
    • 4 = Sabre
    • 5 = Longsword
    • 6 = Katana
    • 7 = Two Handed Sword
    • 8 = Two Katana

Quest Items

  • QITEM_##
    • ## = Item ID


Spells

  • MAGIC_#
    • # = Name of a non-summoning card, without spaces or underscores.
    • Example, Strength of God: magic_strengthofgod
    • Known Exceptions:
      • Ring of Fire: magic_firering
      • Blessing: magic_bless
      • Lightning (missing an n): magic_lighting
      • Lightning Shield (same mispelling): magic_lightingshield
      • Push Wave: magic_push_wave
      • Grapple Ivy: magic_ivy
      • Earth Eruption: magic_eruption
      • Adamantium Shield: ???
      • Reflection Shield: ???
  • MAGIC_SUMMON_#
    • # = Name of the summoned creature, without spaces or underscores.
    • Example, Summon Stone Golem: magic_summon_stonegolem
    • Known Exceptions:
      • Summon Skeleton Archer: magic_summon_archer
      • Summon Scorpion: magic_summon_scorpio
      • Summon Soul Defender: ???
      • Summon Steel Golem: magic_summon_irongolem
      • Summon Adamantium Golem: ???
  • MAGIC_BOOST_#
    • # = keyword for booster (level, time, damage, or summon)
    • Example, Spell Booster: magic_boost_level

External Sources

All credit goes to Phalynx from Inside Two Worlds.