Draft:Two Worlds:Creating Items: Difference between revisions

The Two Worlds Wiki - Documenting Two Worlds since 2008.
Jump to navigation Jump to search
Fandom Two Worlds>Phicr
(Add most of the unknown spells)
Fandom Two Worlds>Phicr
(Add last missing spells, add orc camouflage armor, fix chain mail codes, formatting tweaks)
Line 20: Line 20:


===Chain Armour===
===Chain Armour===
*AR_WOOD_ARMOUR(Level10,Enhancements,Item ID)
*AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
*AR_WOOD_TROUSERS(Level10,Enhancements,Item ID)
*AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
*AR_WOOD_BOOTS(Level10,Enhancements,Item ID)
*AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
*AR_WOOD_GLOVES(Level10,Enhancements,Item ID)
*AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
*AR_WOOD_HELMET(Level10,Enhancements,Item ID)
*AR_CHAIN_HELMET(Level,Enhancements,Item ID)


<br />
===Half Plate Armour===
===Half Plate Armour===
*AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
*AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
Line 32: Line 33:
*AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
*AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
*AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)
*AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)


===Leather Armour===
===Leather Armour===
Line 40: Line 40:
*AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
*AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
*AR_LEATHER_HELMET(Level,Enhancements,Item ID)
*AR_LEATHER_HELMET(Level,Enhancements,Item ID)


===Plate Armour===
===Plate Armour===
Line 49: Line 48:
*AR_PLATE_HELMET(Level,Enhancements,Item ID)
*AR_PLATE_HELMET(Level,Enhancements,Item ID)


=== Orc Camouflage Armour ===


* ORC_ARMOUR(Level,Enhancements)<br />
==Equipment==
==Equipment==


Line 129: Line 130:
**8 = Two Katana
**8 = Two Katana


<br />
==Quest Items==
==Quest Items==
*QITEM_##
*QITEM_##
**<nowiki>##</nowiki> = Item ID
**<nowiki>##</nowiki> = Item ID


==Spells==
=== Non-Summoning Spells ===


==Spells==
*MAGIC_#
*MAGIC_#
**<nowiki>#</nowiki> = Name of a non-summoning card, without spaces or underscores.
**<nowiki>#</nowiki> = Name of a non-summoning card, without spaces or underscores.
Line 140: Line 144:
**Known Exceptions:
**Known Exceptions:
***Ring of Fire: <code>magic_firering</code>
***Ring of Fire: <code>magic_firering</code>
***Bone Armor: <code>magic_bonearmour</code>
***Rust Armor: <code>magic_rustarmour</code>
***Blessing: <code>magic_bless</code>
***Blessing: <code>magic_bless</code>
***Lightning (missing an n): <code>magic_lighting</code>
***Lightning (missing an n): <code>magic_lighting</code>
***Lightning Shield (same misspelling): <code>magic_lightingshield</code>
***Lightning Shield (same misspelling): <code>magic_lightingshield</code>
***Lightning Storm (same misspelling): <code>magic_lightingstorm</code>
***Protection From Fire: <code>magic_protfromfire</code>
***Push Wave: <code>magic_push_wave</code>
***Push Wave: <code>magic_push_wave</code>
***Grapple Ivy: <code>magic_ivy</code>
***Grapple Ivy: <code>magic_ivy</code>
***Earth Eruption: <code>magic_eruption</code>
***Earth Eruption: <code>magic_eruption</code>
***Adamantium Shield: <code>magic_adamantium</code>
***Adamantium Shield: <code>magic_adamantium</code>
***Reflection Shield: ???
***Reflection Shield: <code>magic_reflectingshield</code>
 
<br />
 
=== Summoning Spells ===
 
*MAGIC_SUMMON_#
*MAGIC_SUMMON_#
**<nowiki>#</nowiki> = Name of the summoned creature, without spaces or underscores.
**<nowiki>#</nowiki> = Name of the summoned creature, without spaces or underscores.
Line 153: Line 166:
**Known Exceptions:
**Known Exceptions:
***Summon Skeleton Archer: <code>magic_summon_archer</code>
***Summon Skeleton Archer: <code>magic_summon_archer</code>
***Summon Octogron: <code>magic_summon_minion</code>
***Summon Scorpion: <code>magic_summon_scorpio</code>
***Summon Scorpion: <code>magic_summon_scorpio</code>
***Summon Soul Defender: <code>magic_summon_air_elemental</code>
***Summon Soul Defender: <code>magic_summon_air_elemental</code>
***Summon Steel Golem: <code>magic_summon_irongolem</code>
***Summon Steel Golem: <code>magic_summon_irongolem</code>
***Summon Adamantium Golem: <code>magic_summon_adamegolem</code>
***Summon Adamantium Golem: <code>magic_summon_adamegolem</code>
<br />
=== Booster Cards ===
*MAGIC_BOOST_#
*MAGIC_BOOST_#
**<nowiki>#</nowiki> = keyword for booster (<code>level</code>, <code>time</code>, <code>damage</code>, <code>mana</code>, or <code>summon</code>)
**<nowiki>#</nowiki> = Keyword for booster (<code>level</code>, <code>time</code>, <code>damage</code>, <code>mana</code>, or <code>summon</code>)
**Example, Spell Booster: <code>magic_boost_level</code>
**Example, Spell Booster: <code>magic_boost_level</code>


<br />
== External Sources ==
== External Sources ==
All credit goes to Phalynx from [http://www.insidetwoworlds.com/showthread.php?t=28731 Inside Two Worlds].[[Category:Cheats]]
All credit goes to Phalynx from [http://www.insidetwoworlds.com/showthread.php?t=28731 Inside Two Worlds].[[Category:Cheats]]
[[Category:Two Worlds]]
[[Category:Two Worlds]]
[[Category:Item]]
[[Category:Item]]

Revision as of 06:16, January 19, 2021

The codes on this page currently apply to the original Two Worlds (TW1) only.
You should read the Cheats page before you read any of the following.

With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed. Level = The level of the item. It should be a value near the level of your own character.

Enhancements = Addons like Magic. Boolean, so 0 means no enhancements while any integer equal or above 1 means a random enhancement.

Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.

create !(@,#,$)

! =Item name @ =Level # =Enhancement $ =Item ID

Example: create robe_1(19,1,11)

This will create a Hooded white robe with a random enhancement.

Armour Sets

Chain Armour

  • AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
  • AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
  • AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
  • AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
  • AR_CHAIN_HELMET(Level,Enhancements,Item ID)


Half Plate Armour

  • AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)

Leather Armour

  • AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
  • AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
  • AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
  • AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
  • AR_LEATHER_HELMET(Level,Enhancements,Item ID)

Plate Armour

  • AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_PLATE_HELMET(Level,Enhancements,Item ID)

Orc Camouflage Armour

  • ORC_ARMOUR(Level,Enhancements)

Equipment

Rings

  • AR_RING_##
    • ## = Item ID, f.e. CREATE AR_RING_14


Robes

  • ROBE_0(Level,Enhancement,Item ID)
    • ROBE_0 = Non hooded
    • ROBE_1 = Hooded


Shields

  • AR_BUCKLER(Level,Enhancement,Item ID)
  • AR_ROUNDSHIELD(Level,Enhancement,Item ID)
  • AR_SHIELD(Level,Enhancement,Item ID)
  • AR_TOWERSHIELD(Level,Enhancement,Item ID)


Weapons

Axes

  • WP_AXE_##(Level,Enhancement)
    • 0 = Small Tatchet
    • 1 = Small Axe
    • 2 = Two Hand Hatchet
    • 3 = Axe
    • 4 = Taber
    • 5 = Ornamented
    • 6 = Two Hand Axe
    • 7 = Two Hand Ornamented
    • 8 = Two Hand Taber


Bows and Quivers

  • WP_BOW_##(Level,Enhancement)
  • AR_QUIVER_##(Level,Enhancement)


Daggers

  • WP_DAGGER_##(Level,Enhancement)


Maces

  • WP_MACE_#(Level,Enhancement,Item ID)
    • 0 = Club
    • 1 = War Club
    • 2 = Heavy Club
    • 3 = Heavy Knobbed Club
    • 4 = Flanged Club
    • 5 = Morningstar
    • 6 = Warhammer
    • 7 = Ornamented
    • 8 = Ornamented Warhammer


Polearms

  • WP_POLE_ARM_#(Level,Enhancement,Item ID)
    • 0-9 = Missing


Staffs

  • WP_STAFF_#(Level,Enhancement)
    • # = Item ID


Swords

  • WP_SWORD_#(Level,Enhancement,Item ID)
    • 0 = Shortsword
    • 1 = Machete
    • 2 = Bastard Word
    • 3 = Cord
    • 4 = Sabre
    • 5 = Longsword
    • 6 = Katana
    • 7 = Two Handed Sword
    • 8 = Two Katana


Quest Items

  • QITEM_##
    • ## = Item ID

Spells

Non-Summoning Spells

  • MAGIC_#
    • # = Name of a non-summoning card, without spaces or underscores.
    • Example, Strength of God: magic_strengthofgod
    • Known Exceptions:
      • Ring of Fire: magic_firering
      • Bone Armor: magic_bonearmour
      • Rust Armor: magic_rustarmour
      • Blessing: magic_bless
      • Lightning (missing an n): magic_lighting
      • Lightning Shield (same misspelling): magic_lightingshield
      • Lightning Storm (same misspelling): magic_lightingstorm
      • Protection From Fire: magic_protfromfire
      • Push Wave: magic_push_wave
      • Grapple Ivy: magic_ivy
      • Earth Eruption: magic_eruption
      • Adamantium Shield: magic_adamantium
      • Reflection Shield: magic_reflectingshield


Summoning Spells

  • MAGIC_SUMMON_#
    • # = Name of the summoned creature, without spaces or underscores.
    • Example, Summon Stone Golem: magic_summon_stonegolem
    • Known Exceptions:
      • Summon Skeleton Archer: magic_summon_archer
      • Summon Octogron: magic_summon_minion
      • Summon Scorpion: magic_summon_scorpio
      • Summon Soul Defender: magic_summon_air_elemental
      • Summon Steel Golem: magic_summon_irongolem
      • Summon Adamantium Golem: magic_summon_adamegolem


Booster Cards

  • MAGIC_BOOST_#
    • # = Keyword for booster (level, time, damage, mana, or summon)
    • Example, Spell Booster: magic_boost_level


External Sources

All credit goes to Phalynx from Inside Two Worlds.