Draft:Two Worlds:Necromancers: Difference between revisions

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*'''+2''' - Complete [[Bring me some Taint]] quest.
*'''+2''' - Complete [[Bring me some Taint]] quest.
*'''+2''' - Complete [[Bring me some more Taint!]] quest.
*'''+2''' - Complete [[Bring me some more Taint!]] quest.
*'''+2''' - Complete [[Bring me even more Taint shoots!]] quest.
*'''+2''' - Complete [[Bring me more Taint - one last time!]] quest.


===Ranks===
===Ranks===
*'''0/10''' - You are nothing.
{|class="wikitable sortable twtable" border="1"
*'''2/10''' - You are considered useful - but replaceable.
|- style="background:#710A0C"
*'''4/10''' - You are considered to be a valuable aide.
! Rank !! Description !! Perks
|-
| 0/10 || You are nothing. ||
|-
| 2/10 || You are considered useful - but replaceable. ||
|-
| 4/10 || You are considered to be a valuable aide. ||
|-
| 6/10 || They speak of you with respect. ||
|}


[[Category:Factions]]
[[Category:Factions]]

Revision as of 09:36, December 19, 2010

A Necromancer Merchant

Necromancers use the Taint (dark/forbidden magic) to their advantage and are generally hunted by the Society. They are lead by The Flame and their main camp is the Enclave. Their trainers and merchants are relatively difficult to find.


Reputation

Ranks

Rank Description Perks
0/10 You are nothing.
2/10 You are considered useful - but replaceable.
4/10 You are considered to be a valuable aide.
6/10 They speak of you with respect.