Draft:Two Worlds:Necromancers: Difference between revisions

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[[File:Civest Naling.jpg|thumb|right|A Necromancer Merchant]]
[[File:Civest Naling.jpg|thumb|right|A Necromancer Merchant]]
Necromancers use the [[Taint]] (dark/forbidden magic) to their advantage and are generally hunted by the [[Society]]. They are lead by [[The Flame]] and their main camp is the [[Enclave]]. Their trainers and merchants are relatively difficult to find. They are not associated with the hostile Necromancers that inhabit the bases of the Death Claw Towers
Necromancers use the [[Taint]] (dark/forbidden magic) to their advantage and are generally hunted by the [[Society]]. They are lead by [[The Flame]] and their main camp is the [[Enclave]]. Their trainers and merchants are relatively difficult to find. They are not associated with the hostile Necromancers that inhabit the bases of the Death Claw Towers.





Revision as of 04:00, January 26, 2011

A Necromancer Merchant

Necromancers use the Taint (dark/forbidden magic) to their advantage and are generally hunted by the Society. They are lead by The Flame and their main camp is the Enclave. Their trainers and merchants are relatively difficult to find. They are not associated with the hostile Necromancers that inhabit the bases of the Death Claw Towers.


Reputation

Ranks

Rank Description Perks
0/10 You are nothing.
2/10 You are considered useful - but replaceable.
4/10 You are considered to be a valuable aide.
6/10 They speak of you with respect.