Draft:Two Worlds II:Air Magic: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
m (Text replacement - "[[Category:Air Magic]" to "Category:Two Worlds Air II Magic") |
||
Line 6: | Line 6: | ||
[[Category:Two Worlds II Magic| ]] | [[Category:Two Worlds II Magic| ]] | ||
[[Category:Air Magic]] | [[Category:Two Worlds Air II Magic]]] | ||
[[Category:Magic]] | [[Category:Magic]] |
Revision as of 01:15, December 4, 2023
![]() |
This article is a Two Worlds II draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds II:Air Magic" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
The following cards can be used to add spells to your Two Worlds II Spellbook.
- Heal: Life(1) + Enchant(1)
- Invisibility: Air(1) + Enchant(1) + Time(1)
- Phoenix: Enchant, Life(n), Damage, Protect, Time (60s Buff, Rez with n*10% HP)]