Draft:Two Worlds II:Air Magic
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This article is a Two Worlds II draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds II:Air Magic" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
The following cards can be used to add spells to your Two Worlds II Spellbook.
- Heal: Life(1) + Enchant(1)
- Invisibility: Air(1) + Enchant(1) + Time(1)
- Phoenix: Enchant, Life(n), Damage, Protect, Time (60s Buff, Rez with n*10% HP)