Draft:Two Worlds II:Air Magic: Difference between revisions
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{{Two Worlds II Draft}} | |||
[[File:Airlifecard.png|thumb|Life Card]][[File:Airlightningcard.png|thumb|Lightning Card]][[File:Airaircard.png|thumb|Air Card]]The following cards can be used to add spells to your [[Two Worlds II Spellbook]]. | [[File:Airlifecard.png|thumb|Life Card]][[File:Airlightningcard.png|thumb|Lightning Card]][[File:Airaircard.png|thumb|Air Card]]The following cards can be used to add spells to your [[Two Worlds II Spellbook]]. | ||
* Heal: Life(1) + Enchant(1) | * Heal: Life(1) + Enchant(1) | ||
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* Phoenix: Enchant, Life(n), Damage, Protect, Time (60s Buff, Rez with n*10% HP) | * Phoenix: Enchant, Life(n), Damage, Protect, Time (60s Buff, Rez with n*10% HP) | ||
[[Category:Two Worlds II | [[Category:Two Worlds II Air Magic]] | ||
Latest revision as of 09:52, December 8, 2023
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This article is a Two Worlds II draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds II:Air Magic" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
The following cards can be used to add spells to your Two Worlds II Spellbook.
- Heal: Life(1) + Enchant(1)
- Invisibility: Air(1) + Enchant(1) + Time(1)
- Phoenix: Enchant, Life(n), Damage, Protect, Time (60s Buff, Rez with n*10% HP)