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'''<u>PS3 & </u>''''''<u>XBOX360</u>'''
{{Two Worlds II Draft}}
Taken from[http://www.twoworldsvault.ign.com/ twoworldsvault.ign.com]


Bonus codes
Cheats&Console commands for TWII
As with most games, Two Worlds II also allows some users to experiment with the engine via commands entered into the console. To call up the console press the [enter] key on your keyboard by default (PC/MAC only), or assigned Console key in your controls preferences. This might also be possible in the Xbox or PS3 version (although correct combination of keys is not known yet).<br />
{| align="center" border="1" cellpadding="2" cellspacing="2" width="600"
!<u>Cheat command</u>
!<u>Function</u>
!<u>Example of syntax</u>
|-
| width="100"|TWOWORLDSCHEATS
or


Press [Esc] (Select on the Consoles) to display the menu, select the "Bonus Code" option, then
As of 6/19/2017 Cotcheats
enter one of the following codes to unlock the corresponding bonus:
|Allows to use cheats (you can still input regular engine commands though. All Godmode related, item spawning and commands starting with "ec" require this mode to work.)
| width="300"|TWOWORLDSCHEATS 0 or TWOWORLDSCHEATS 1
Cotcheats 0 or


Cotcheats1
|-
| width="100"|Drawinterface
|Hides or shows all elements of the interface, including menu items, etc. Allows to reset the full HUD and GUI.
| width="300"|Drawinterface 0 or Drawinterface 1
|-
| width="100"|Showinterface
|Hides or shows the interface (HUD only)
| width="300"|Showinterface 0 or Showinterface 1
|-
| width="100"|Graph.drawhero
|Hides or shows your hero.
| width="300"|Graph.drawhero 0 or Graph.drawhero 1
|-
| width="100"|Engine.HDR
|Fully disables HDR/Bloom effects (useful if HDR is too bright for you)
| width="300"|Engine.HDR 0 or Engine.HDR 1
|-
| width="100"|Display.debugfps
|Hides or shows an FPS counter.
| width="300"|Display.debugfps 0 or Display.debugfps 1
|-
| width="100"|Display.show
|Hides or shows debugging information. Includes FPS, coords in X/Y/Z, number of cell etc..
| width="300"|Display.show 0 or Display.show 1
|-
| width="100"|GOD
|Turns "god mode" off/on (+max. skills, unlocks all skills, and provides the highest selection in shops/loot. All locks are now Master level.)
| width="300"|GOD 0 or GOD 1
|-
| width="100"|IMMORTAL
|Makes player immortal (skills are not maxed out)
| width="300"|IMMORTAL 0 or IMMORTAL 1
|-
| width="100"|ec.dbg levels
|Sets player level (without parameters or skills to use)
| width="300"|ec.dbg levels # (replace # with any positive number)
|-
| width="100"|AddParamPoints
|Adds parameter points to spend (Strength, Accuracy etc.)
| width="300"|AddParamPoints # (replace # with any positive number)
|-
| width="100"|SetStrength
|Sets your Strength Parameter to a desired value.
| width="300"|SetStrength # (replace # with any positive number)
|-
| width="100"|AddSkillPoints
|Adds skill points to invest
| width="300"|AddSkillPoints # (replace # with any positive number)
|-
| width="100"|AddExperiencePoints
|Adds experience, boosting level, skillpoints and parameters
| width="300"|AddExperiencePoints # (replace # with any positive number; 10.000 or higher values will be needed to boost level high enough.)
|-
| width="100"|ec.dbg skills
|Enables all skills as if you have trained them or read skillboook.
| width="300"|ec.dbg skills (this command doesn't require parameters)
|-
| width="100"|Addgold
|Adds or removes gold from the inventory (to remove, use "-" minus sign before the number).
| width="300"|Addgold #### (replace "###" with any number).
|-
| width="100"|ec.AddObjectToInventory
|Add an object to the inventory.
| width="300"|ec.AddObjectToInventory ITEM_CODE (e.g. ec.AddObjectToInventory HELM_022 will spawn Orc Slayer Helmet.).
|-
| width="100"|Create
|Add an object on the floor where cursor is pointing.
| width="300"|Create ITEM_CODE (e.g. Create HELM_022 will spawn Orc Slayer Helmet. You don't need additional parameters.).
|-
| width="100"|ec.GetCreateString
|Drop an item on the floor and turn so it's selected, this command will display the string (command) required to spawn such item. This reveals item codes for unknown or new items.
| width="300"|ec.GetCreateString (remember, an item must be on the floor and be selected).
|-
| width="100"|KILL
|If you have a weapon equipped and targeted an enemy, this will instantly slay it.
| width="300"|Kill
|-
| width="100"|Time
|Sets time of day.
|Time # input any value between 0 and 255; 0=midnight, 40=dawn, 200=sunset, 255=just before midnight.
|-
| width="100"|Summon creature
|Spawns creature or NPC (requires cheatcodes enabled)
| width="300"|CREATURE_CODE  (e.g. to summon Grom Shaman simply type GOBLIN_SH_11 and to summon Garadel in demon form, type NPC_48)
|}
<br />
To execute a preset list of commands in order, simply create a notepad (TXT) file (only PC/MAC version) with each command in separate line (pay attention to proper syntax). Save it with any name without spaces. To call it (and bulk execute all of the commands at once) input:
@******.txt
replacing the asterisks with your file's name.<br />
<sup>This cheatcode list (c) Two Worlds Vault. Until the game's release cheatcodes might be changed. Remember that cheating will disable Achievements or Trophies permanently.</sup>


'''Anathros sword: 6770-8976-1634-9490'''
<br />Create codes (from Felgard):


'''Axe: 1775-3623-3298-1928'''
Crafting materials:<br />ep_metal<br />ep_steel<br />ep_leather<br />ep_fabric<br />ep_chainmail<br />ep_wood<br />ep_fire<br />ep_necro<br />ep_wind<br />ep_earth<br />ep_water<br />
Enchanting Gems (ec.addobjecttoinventory OR create):<br />
art_add_damage_##(XX)<br />art_add_Skill_##(YY)<br />## = 1 - 7<br />
ex: ec.addobjecttoinventory art_add_damage_03(#edamagefire) 10<br />This will add ten lvl 3 fire damage crystals to your inventory<br />
ex: ec.addobjecttoinventory art_add_skill_01(#eSkillCounterStrike) 4<br />This will add four level 1 skill crystals giving +1 to Counter Strike skill.<br />
XX parameters:<br />#eDamageFire<br />#eDamagePoison<br />#eDamageEarth<br />#eDamageCold<br />#eDamageSpirit<br />#eDamageElectric<br />
YY parameters:<br />#eSkillParry<br />#eSkillCounterStrike<br />#eSkillSneak<br />#eSkillEarthMagic<br />#eSkillKnifeDeathStrike<br />#eSkillRegeneration<br />#eSkillDistractionArrow<br />#eSkillPush<br />#eSkillSorceryArtisan<br />#eSkillMagicKnowledge<br />#eSkillNecromancyMagic<br />#eSkillClearMind<br />#eSkillPiruet<br />#eSkillJumpStrike<br />#eSkillSetTrap<br />#eSkillStun<br />#eSkillOverdraw<br />#eSkillManaRegeneration<br />#eSkillFireMagic<br />#eSkillPoisonResistance<br />#eSkillPhysicalResistance<br />#eSkillElementalResistance<br />#eSkillMultiArrows<br />#eSkillWaterMagic<br />
Various graphics tweaks (from [http://board.zuxxez.com/showthread.php?t=35749 Falkentyne]):


'''Black Legion Axe: 4802-6468-2848-6286'''
Engine.ReflectionDistance # (replace # with distance you want reflections in water and mirrors to be visible. Input no parameter to see how large current value is, then adjust accordingly.)<br />Engine.nearplane # (original value: 3, set to higher but not too high - this improves rendering nearby you, causing the "smoothing out" to occur further away. For this to work, you'll need to move to the next cell i.e. where the rotating disk loading occurs.)<br />Engine.farplane # (Original value: 1200.00, set to higher to see further in the distance).<br />Engine.drawdland # (replace # with 0 or 1, this works exactly as in TW1, removing all distance rendering, vastly improving performance. However, if your farplane is set lower, you'll see blue sky edges where the horizon or nearby objects should be.)<br />Engine.ParalaxOnTerrain # (replace # with 0 or 1, removes/turns back on parallax mapping for non-vertical surfaces, useful if you're running ATI card and have no AF options. This will also boost performance for some users. Turning this option off will allow engine to use AF forced on your GPU @ driver level.)<br />Engine.GrassUserDistance # (replace # with 0-5 value, 0 will completely disable grass, 1.5 and above is suggested as beneficial)<br />Engine.MBlurIntensity # (check current value -- 8 -- by inputting without any parameter. Disable or lower if motion blur is too high for you. The setting doesn't seem to do much.)<br />Engine.Mblurscale # (check current value -- 8 -- by inputting without any paramter. Disable or lower if motion blur is too high for you. The setting doesn't seem to do much.)<br />
[http://board.zuxxez.com/showthread.php?t=35749&page=2 YoungNeil1] reports a good way to remove blurriness in some textures as well:<br />engine.edgeaablend # (replace # with 0 or 1, removes the unnecessary blurring out of many textures - if you want to still enjoy the performance-lossless AA, use values between 0.7 and 0.9).
[http://board.zuxxez.com/showthread.php?t=35749&page=2 Shmoodoo] reports a good way to reduce glow/bloom without losing the overall picture enhancement from HDR (in engine.hdr 0 command):<br />Engine.BloomMultiplier # (any number from 0 to 1, 0 turns Bloom off completely. Yes, this will make savannah less overpowering!)<br />


'''Dragon Scale Armor: 4149-3083-9823-6545'''
Felgard also provides a few useful codes to play with:


'''Dusty Scroll: 8233-3296-3311-2976'''
Spawning ingredients, ID_CODEs for them are (use ec.addobjecttoinventory or create, see in comments below for full rips straight from the game's memory copy):<br />ing_## (replace ## with 01-09, or with 10-255)<br />Spawning skillbooks for some skills (you can uncover all the codes yourself if you use ec.getcreatestring while targeting any of the many skillbooks lying out there in the open world. Start with potion_unlock_watermagic during the Prologue!):<br />potion_unlock_Parry (unlocks: Defensive Stance)<br />potion_unlock_DirtyTrick (unlocks: Dirty Trick)<br />potion_unlock_Push (unlocks: Defensive Thrust)<br />potion_unlock_FireStrike (unlocks: Fire Strike)<br />potion_unlock_Piruet (unlocks: Radial Barrage)<br />potion_unlock_Stun (unlocks: Blunt Force)<br />potion_unlock_PullShield (unlocks: Shield Pull)<br />potion_unlock_JumpStrike (unlocks: Block Breaker)<br />potion_unlock_MentalBlast (unlocks: Battle Cry)<br />potion_unlock_KnockDown (unlocks: Humbling Blow)<br />potion_unlock_CounterStrike (unlocks: Retribution)<br />potion_unlock_FinishOff (unlocks: Thrust Strike)<br />potion_unlock_Stun (unlocks: Blunt Force)<br />potion_unlock_PullShield (unlocks: Shield Pull)<br />
Useful items (create/ec.addobjecttoinventory) ID_Codes:<br />lockpick<br />personal_teleport<br />personal_teleport_platform<br />flyingeye# (replace # with 1-4)<br />
Thanks Felgard!


'''Elexorien two-handed sword: 3542-3274-8350-6064'''
==References==
<references />
{{Two Worlds Wiki Imported Pages}}
{{Two Worlds 2 Wiki Imported Pages}}


'''Hammer: 6231-1890-4345-5988'''
[[Category:Two Worlds II Console Commands]]
 
'''Labyrinth map:1797-3432-7753-9254'''
 
'''Lucienda sword: 9122-5287-3591-0927'''
 
'''Luciendar sword: 6624-0989-0879-6383'''
 
'''Scroll bonus map: 6972-5760-7685-8477'''
 
'''Two-handed hammer: 3654-0091-3399-0994'''
[[Category:Cheats]]

Latest revision as of 16:34, December 10, 2023

Taken fromtwoworldsvault.ign.com

Cheats&Console commands for TWII As with most games, Two Worlds II also allows some users to experiment with the engine via commands entered into the console. To call up the console press the [enter] key on your keyboard by default (PC/MAC only), or assigned Console key in your controls preferences. This might also be possible in the Xbox or PS3 version (although correct combination of keys is not known yet).

Cheat command Function Example of syntax
TWOWORLDSCHEATS

or

As of 6/19/2017 Cotcheats

Allows to use cheats (you can still input regular engine commands though. All Godmode related, item spawning and commands starting with "ec" require this mode to work.) TWOWORLDSCHEATS 0 or TWOWORLDSCHEATS 1

Cotcheats 0 or

Cotcheats1

Drawinterface Hides or shows all elements of the interface, including menu items, etc. Allows to reset the full HUD and GUI. Drawinterface 0 or Drawinterface 1
Showinterface Hides or shows the interface (HUD only) Showinterface 0 or Showinterface 1
Graph.drawhero Hides or shows your hero. Graph.drawhero 0 or Graph.drawhero 1
Engine.HDR Fully disables HDR/Bloom effects (useful if HDR is too bright for you) Engine.HDR 0 or Engine.HDR 1
Display.debugfps Hides or shows an FPS counter. Display.debugfps 0 or Display.debugfps 1
Display.show Hides or shows debugging information. Includes FPS, coords in X/Y/Z, number of cell etc.. Display.show 0 or Display.show 1
GOD Turns "god mode" off/on (+max. skills, unlocks all skills, and provides the highest selection in shops/loot. All locks are now Master level.) GOD 0 or GOD 1
IMMORTAL Makes player immortal (skills are not maxed out) IMMORTAL 0 or IMMORTAL 1
ec.dbg levels Sets player level (without parameters or skills to use) ec.dbg levels # (replace # with any positive number)
AddParamPoints Adds parameter points to spend (Strength, Accuracy etc.) AddParamPoints # (replace # with any positive number)
SetStrength Sets your Strength Parameter to a desired value. SetStrength # (replace # with any positive number)
AddSkillPoints Adds skill points to invest AddSkillPoints # (replace # with any positive number)
AddExperiencePoints Adds experience, boosting level, skillpoints and parameters AddExperiencePoints # (replace # with any positive number; 10.000 or higher values will be needed to boost level high enough.)
ec.dbg skills Enables all skills as if you have trained them or read skillboook. ec.dbg skills (this command doesn't require parameters)
Addgold Adds or removes gold from the inventory (to remove, use "-" minus sign before the number). Addgold #### (replace "###" with any number).
ec.AddObjectToInventory Add an object to the inventory. ec.AddObjectToInventory ITEM_CODE (e.g. ec.AddObjectToInventory HELM_022 will spawn Orc Slayer Helmet.).
Create Add an object on the floor where cursor is pointing. Create ITEM_CODE (e.g. Create HELM_022 will spawn Orc Slayer Helmet. You don't need additional parameters.).
ec.GetCreateString Drop an item on the floor and turn so it's selected, this command will display the string (command) required to spawn such item. This reveals item codes for unknown or new items. ec.GetCreateString (remember, an item must be on the floor and be selected).
KILL If you have a weapon equipped and targeted an enemy, this will instantly slay it. Kill
Time Sets time of day. Time # input any value between 0 and 255; 0=midnight, 40=dawn, 200=sunset, 255=just before midnight.
Summon creature Spawns creature or NPC (requires cheatcodes enabled) CREATURE_CODE (e.g. to summon Grom Shaman simply type GOBLIN_SH_11 and to summon Garadel in demon form, type NPC_48)


To execute a preset list of commands in order, simply create a notepad (TXT) file (only PC/MAC version) with each command in separate line (pay attention to proper syntax). Save it with any name without spaces. To call it (and bulk execute all of the commands at once) input: @******.txt replacing the asterisks with your file's name.
This cheatcode list (c) Two Worlds Vault. Until the game's release cheatcodes might be changed. Remember that cheating will disable Achievements or Trophies permanently.


Create codes (from Felgard):

Crafting materials:
ep_metal
ep_steel
ep_leather
ep_fabric
ep_chainmail
ep_wood
ep_fire
ep_necro
ep_wind
ep_earth
ep_water
Enchanting Gems (ec.addobjecttoinventory OR create):
art_add_damage_##(XX)
art_add_Skill_##(YY)
## = 1 - 7
ex: ec.addobjecttoinventory art_add_damage_03(#edamagefire) 10
This will add ten lvl 3 fire damage crystals to your inventory
ex: ec.addobjecttoinventory art_add_skill_01(#eSkillCounterStrike) 4
This will add four level 1 skill crystals giving +1 to Counter Strike skill.
XX parameters:
#eDamageFire
#eDamagePoison
#eDamageEarth
#eDamageCold
#eDamageSpirit
#eDamageElectric
YY parameters:
#eSkillParry
#eSkillCounterStrike
#eSkillSneak
#eSkillEarthMagic
#eSkillKnifeDeathStrike
#eSkillRegeneration
#eSkillDistractionArrow
#eSkillPush
#eSkillSorceryArtisan
#eSkillMagicKnowledge
#eSkillNecromancyMagic
#eSkillClearMind
#eSkillPiruet
#eSkillJumpStrike
#eSkillSetTrap
#eSkillStun
#eSkillOverdraw
#eSkillManaRegeneration
#eSkillFireMagic
#eSkillPoisonResistance
#eSkillPhysicalResistance
#eSkillElementalResistance
#eSkillMultiArrows
#eSkillWaterMagic
Various graphics tweaks (from Falkentyne):

Engine.ReflectionDistance # (replace # with distance you want reflections in water and mirrors to be visible. Input no parameter to see how large current value is, then adjust accordingly.)
Engine.nearplane # (original value: 3, set to higher but not too high - this improves rendering nearby you, causing the "smoothing out" to occur further away. For this to work, you'll need to move to the next cell i.e. where the rotating disk loading occurs.)
Engine.farplane # (Original value: 1200.00, set to higher to see further in the distance).
Engine.drawdland # (replace # with 0 or 1, this works exactly as in TW1, removing all distance rendering, vastly improving performance. However, if your farplane is set lower, you'll see blue sky edges where the horizon or nearby objects should be.)
Engine.ParalaxOnTerrain # (replace # with 0 or 1, removes/turns back on parallax mapping for non-vertical surfaces, useful if you're running ATI card and have no AF options. This will also boost performance for some users. Turning this option off will allow engine to use AF forced on your GPU @ driver level.)
Engine.GrassUserDistance # (replace # with 0-5 value, 0 will completely disable grass, 1.5 and above is suggested as beneficial)
Engine.MBlurIntensity # (check current value -- 8 -- by inputting without any parameter. Disable or lower if motion blur is too high for you. The setting doesn't seem to do much.)
Engine.Mblurscale # (check current value -- 8 -- by inputting without any paramter. Disable or lower if motion blur is too high for you. The setting doesn't seem to do much.)
YoungNeil1 reports a good way to remove blurriness in some textures as well:
engine.edgeaablend # (replace # with 0 or 1, removes the unnecessary blurring out of many textures - if you want to still enjoy the performance-lossless AA, use values between 0.7 and 0.9). Shmoodoo reports a good way to reduce glow/bloom without losing the overall picture enhancement from HDR (in engine.hdr 0 command):
Engine.BloomMultiplier # (any number from 0 to 1, 0 turns Bloom off completely. Yes, this will make savannah less overpowering!)

Felgard also provides a few useful codes to play with:

Spawning ingredients, ID_CODEs for them are (use ec.addobjecttoinventory or create, see in comments below for full rips straight from the game's memory copy):
ing_## (replace ## with 01-09, or with 10-255)
Spawning skillbooks for some skills (you can uncover all the codes yourself if you use ec.getcreatestring while targeting any of the many skillbooks lying out there in the open world. Start with potion_unlock_watermagic during the Prologue!):
potion_unlock_Parry (unlocks: Defensive Stance)
potion_unlock_DirtyTrick (unlocks: Dirty Trick)
potion_unlock_Push (unlocks: Defensive Thrust)
potion_unlock_FireStrike (unlocks: Fire Strike)
potion_unlock_Piruet (unlocks: Radial Barrage)
potion_unlock_Stun (unlocks: Blunt Force)
potion_unlock_PullShield (unlocks: Shield Pull)
potion_unlock_JumpStrike (unlocks: Block Breaker)
potion_unlock_MentalBlast (unlocks: Battle Cry)
potion_unlock_KnockDown (unlocks: Humbling Blow)
potion_unlock_CounterStrike (unlocks: Retribution)
potion_unlock_FinishOff (unlocks: Thrust Strike)
potion_unlock_Stun (unlocks: Blunt Force)
potion_unlock_PullShield (unlocks: Shield Pull)
Useful items (create/ec.addobjecttoinventory) ID_Codes:
lockpick
personal_teleport
personal_teleport_platform
flyingeye# (replace # with 1-4)
Thanks Felgard!

References[edit | edit source]

Two Worlds - Bars Logo.png Part of this page's history has been imported from the Fandom Two Worlds Wiki. To preserve the history of the community's work on the Two Worlds Wiki, all articles and their histories were imported, regardless of their quality or lack of. The Wiki Revitalization Project began on February 24, 2021 to create a proper wiki for Two Worlds enthusiasts, fans, and new players to the series.

For a full list of imported pages, see: Pages with histories imported from the Fandom Two Worlds Wiki.

Two Worlds II Official Website - Dar Pha.png Part of this page's history has been imported from the Two Worlds 2 Wiki. To preserve the history of the community's work on the Two Worlds 2 Wiki, all articles and their histories were imported, regardless of their quality or lack of. The Wiki Revitalization Project began on February 24, 2021 to create a proper wiki for Two Worlds enthusiasts, fans, and new players to the series.

For a full list of imported pages, see: Pages with histories imported from the Two Worlds 2 Wiki.