Draft talk:Two Worlds II:Console Commands

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Unsigned Comment by 76.127.147.57[edit source]

I can input gandohars armour code in but I can't change the amout I want. (on ps3) how can I get it it work?

Unsigned Comment by 65.96.206.10[edit source]

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Unsigned Comment by 90.191.146.146[edit source]

is there a teleport command if you get stuck in rocks or something(guessing not)?
jump2 - Unsigned comment by 174.115.205.184

Unsigned Comment by 95.91.251.209[edit source]

It would have been awesome to see the command here, with which it is possible to add complete magic amulets to the inventory... i have seen it some time around, but that's 2 years ago, when i made the "two worlds 2 multiplayer how to cheat and hack" (https://www.youtube.com/watch?v=XbXymH4YoIE) guide on youtube ..pity it was removed off the public steam guides list by valve ..

Unsigned Comment by 95.91.251.209[edit source]

i think it was something similar to like this, so this is the way to create bugspells via console commands for magic amulets:

ec.addobjecttoinventory magic_amulet#01(card_fire_fire(10),card_missile(2),card_damage,card_spray(5)|card_water_ice(10),card_missile(2),card_damage,card_spray(5)|card_earth_creeper(10),card_area(2),card_damage,card_time)



i am not sure about the complete correct syntax, but it must be close to what i can roughly remember. it would be awesome if anybody could post the right command!

Unsigned Comment by 95.91.251.209[edit source]

awesome, i just rediscovered in the awesome web.archive.org: https://web.archive.org/web/20120717213130/http://twoworldsvault.ign.com/View.php?view=Guides.Detail&id=27&comment_page=2

this is the correct syntax to create spells via console commands:

ec.addobjecttoinventory SPELL_AMULET_01#card_fire_fire(10),card_missile(2),card_damage,card_spray(4)|card_water_ice(10),card_missile(2),card_damage,card_spray(4)|card_earth_creeper(10),card_area(2),card_damage,card_time

or another example:

ec.addobjecttoinventory SPELL_AMULET_01#card_air_life(10),card_area,card_time(3),card_protect,card_damage|card_fire_fire,card_missile(4),card_spray(5)|card_earth_creeper(10),card_area(5),card_time,card_damage

note, that it is possible to create normally impossible spells with this method. as long as you meet the restrictions for modifier cards(max 12), carrier cards(max 11), and magic type cards(max 10) you can create spells which are "longer" than just 3 segments by using the "pipe" character | for a new magic segment in a spell amulet.

Unsigned Comment by 95.91.251.209[edit source]

the 1st spell that i wrote in my last post is a multi-shot spell.

the 2nd spell that i wrote in my last post is a auto-casting spell.

the 3rd spell here is a super-laggy spell with 11 segments, which will very likely crash your game:

ec.addobjecttoinventory SPELL_AMULET_01#card_fire_fire,card_missile,card_spray|card_fire_fire,card_missile,card_spray|card_fire_fire,card_missile,card_spray|card_fire_fire,card_missile, card_spray|card_fire_fire,card_missile,card_spray|card_fire_fire,card_missile,card_spray|card_fire_fire,card_missile,card_spray|card_fire_fire,card_missile,card_spray| card_fire_fire,card_missile,card_spray|card_fire_fire,card_missile,card_spray|card_earth_creeper,card_area,card_time,card_damage

Unsigned Comment by 80.4.79.59[edit source]

TWOWORLDSCHEATS 1 code works but nothing else does for instance if i then in put god 1 or god 0 it says unknown command

this is for the PC game - Unsigned comment by 174.115.205.184
I'm the guy who posted those complicated spell cheat commands below ;D


Bythe way, page one of that tw2 archive exists as well:

https://web.archive.org/web/20120717213130/http://twoworldsvault.ign.com/View.php?view=Guides.Detail&id=27&comment_page=1


Nowadaysthe cheatmode has to beenabled via:

cotcheats 1 - Unsigned comment by 46.114.88.246

The link should have been *without* the ending "&comment_page=2" like this:

https://web.archive.org/web/20120717213130/http://twoworldsvault.ign.com/View.php?view=Guides.Detail&id=27 - Unsigned comment by 46.114.88.246