Two Worlds II:Development: Difference between revisions

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(Created page with "'''Development''' of ''{{Meta|Two Worlds II}}'' began as early as 2005 as a ''{{Meta|Two Worlds}}'' expansion titled ''{{Meta|Two Worlds: The Temptation}}''<ref>Early concept shots of The Temptation go all the way back to 2005.</ref>. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel. Developing it as a sequel enabled the developers to expand the narrative even further and a more sophisticated engine titled GRACE™ was cre...")
 
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'''Development''' of ''{{Meta|Two Worlds II}}'' began as early as 2005 as a ''{{Meta|Two Worlds}}'' expansion titled ''{{Meta|Two Worlds: The Temptation}}''<ref>Early concept shots of The Temptation go all the way back to 2005.</ref>. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel. Developing it as a sequel enabled the developers to expand the narrative even further and a more sophisticated engine titled GRACE™ was created to develop the game. Sometime between March 2009<ref>{{Meta|Two Worlds: The Temptation Antaloor Post}} issue 65.</ref> and July 2009<ref name="TWIIAP1">{{Meta|Two Worlds II - Antaloor Post}} Issue 1.</ref>, the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.<ref name="TWIIAP1"></ref> The title was first mentioned as a sequel on November 28, 2007, just six and a half months after the release of Two Worlds.<ref>https://www.topware.com/us/210,two-worlds-moves-on!.html</ref>
'''Development''' of ''{{Meta|Two Worlds II}}'' began as early as 2005<ref group ="notes">At E3 2010, Jake DiGennaro said the game began development roughly 2 1/2 years prior.</ref> as a ''{{Meta|Two Worlds}}'' expansion titled ''{{Meta|Two Worlds: The Temptation}}''<ref>Early concept shots of The Temptation go all the way back to 2005.</ref>. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel. Developing it as a sequel enabled the developers to expand the narrative even further and a more sophisticated engine titled GRACE™ was created to develop the game. Sometime between March 2009<ref>{{Meta|Two Worlds: The Temptation Antaloor Post}} issue 65.</ref> and July 2009<ref name="TWIIAP1">{{Meta|Two Worlds II - Antaloor Post}} Issue 1.</ref>, the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.<ref name="TWIIAP1"></ref> The title was first mentioned as a sequel on November 28, 2007, just six and a half months after the release of Two Worlds.<ref>https://www.topware.com/us/210,two-worlds-moves-on!.html</ref>


===Delays===
===Delays===
It was originally planned for a release on August 8, 2010<ref name="Zoogamer">http://web.archive.org/web/20100705144125/http://www.zoomgamer.net/articles,id742,2,two_worlds_2_interview.html</ref>, but was later pushed back to September 14, 2010<ref name="MediaReview">http://web.archive.org/web/20100820052349/http://www.media-review.de/?p=12176</ref><ref name="Gamerlobby">http://web.archive.org/web/20100725085025/http://www.gamerlobby.de/articles,id398,1,two-worlds-2.html</ref>, and then October 5, 2010.<ref>https://www.youtube.com/watch?v=uEGUGwFajjM</ref> In an E3 2010 Q&A, {{Meta|Jake DiGennaro}} said the game was planned to be released in the fall.<ref>https://www.youtube.com/watch?v=vCZsub10VSQ</ref> It was eventually released on November 12, 2010.
It was originally planned for a release on August 8, 2010<ref name="Zoogamer">http://web.archive.org/web/20100705144125/http://www.zoomgamer.net/articles,id742,2,two_worlds_2_interview.html</ref>, but was later pushed back to September 14, 2010<ref name="MediaReview">http://web.archive.org/web/20100820052349/http://www.media-review.de/?p=12176</ref><ref name="Gamerlobby">http://web.archive.org/web/20100725085025/http://www.gamerlobby.de/articles,id398,1,two-worlds-2.html</ref>, and then October 5, 2010.<ref>https://www.youtube.com/watch?v=uEGUGwFajjM</ref> In an E3 2010 Q&A, {{Meta|Jake DiGennaro}} said the game was planned to be released in the fall<ref name="E3 2010">https://www.youtube.com/watch?v=vCZsub10VSQ</ref>. It was eventually released on November 12, 2010.


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==Notes==
<references group  ="notes"/>


==See Also==
==See Also==

Revision as of 00:50, December 23, 2024

Development of Two Worlds II began as early as 2005[notes 1] as a Two Worlds expansion titled Two Worlds: The Temptation[1]. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel. Developing it as a sequel enabled the developers to expand the narrative even further and a more sophisticated engine titled GRACE™ was created to develop the game. Sometime between March 2009[2] and July 2009[3], the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.[3] The title was first mentioned as a sequel on November 28, 2007, just six and a half months after the release of Two Worlds.[4]

Delays

It was originally planned for a release on August 8, 2010[5], but was later pushed back to September 14, 2010[6][7], and then October 5, 2010.[8] In an E3 2010 Q&A, Jake DiGennaro said the game was planned to be released in the fall[9]. It was eventually released on November 12, 2010.


Notes

  1. At E3 2010, Jake DiGennaro said the game began development roughly 2 1/2 years prior.

See Also

vde
Two Worlds II Gameplay Elements
DevelopmentLoading Screens

References