Draft:Two Worlds:Creating Items: Difference between revisions

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<u>'''The codes on this page currently apply to the original Two Worlds (TW1) only. '''</u><br />
{{Two Worlds Draft}}
You should read the [[Cheats]] page before you read any of the following.
With the <code>CREATE</code> command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No <code>CREATE</code> is needed.<syntaxhighlight>
CREATE Name(Level,Enhancements,Item Id)
</syntaxhighlight>


With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed.
* <code>Name</code> = Item name
Level = The level of the item. It should be a value near the level of your own character.
* <code>Level</code> = The level of the item. It should be a value near the level of your own character.
* <code>Enhancements</code> = Addons like Magic. Boolean, so <code>0</code> means no enhancements while any integer equal or above <code>1</code> means a random enhancement.
* <code>Item ID</code> = ID of the item - you can find most of the ID's by visiting the pictured list for an object.


Enhancements = Addons like Magic. Boolean, so <code>0</code> means no enhancements while any integer equal or above <code>1</code> means a random enhancement.
Example:<syntaxhighlight>
 
CREATE ROBE_1(19,1,11)
Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.
</syntaxhighlight>This will create a level 19 hooded white robe with a random enhancement.
 
create !(@,#,$)
 
! =Item name @ =Level # =Enhancement $ =Item ID
 
Example: <code>create robe_1(19,1,11)</code>
 
This will create a Hooded white robe with a random enhancement.  


==Armour Sets==
==Armour Sets==


===Chain Armour===
===Chain Armor===
*AR_WOOD_ARMOUR(Level10,Enhancements,Item ID)
* <code>AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)</code>
*AR_WOOD_TROUSERS(Level10,Enhancements,Item ID)
* <code>AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)</code>
*AR_WOOD_BOOTS(Level10,Enhancements,Item ID)
* <code>AR_CHAIN_BOOTS(Level,Enhancements,Item ID)</code>
*AR_WOOD_GLOVES(Level10,Enhancements,Item ID)
* <code>AR_CHAIN_GLOVES(Level,Enhancements,Item ID)</code>
*AR_WOOD_HELMET(Level10,Enhancements,Item ID)
* <code>AR_CHAIN_HELMET(Level,Enhancements,Item ID)</code>
 
===Half Plate Armour===
*AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
*AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
*AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
*AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
*AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)


===Half Plate Armor===
* <code>AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)</code>
* <code>AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)</code>
* <code>AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)</code>
* <code>AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)</code>
* <code>AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)</code>


===Leather Armour===
===Leather Armor===
*AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
* <code>AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)</code>
*AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
* <code>AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)</code>
*AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
* <code>AR_LEATHER_BOOTS(Level,Enhancements,Item ID)</code>
*AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
* <code>AR_LEATHER_GLOVES(Level,Enhancements,Item ID)</code>
*AR_LEATHER_HELMET(Level,Enhancements,Item ID)
* <code>AR_LEATHER_HELMET(Level,Enhancements,Item ID)</code>


===Plate Armor===
* <code>AR_PLATE_ARMOUR(Level,Enhancements,Item ID)</code>
* <code>AR_PLATE_TROUSERS(Level,Enhancements,Item ID)</code>
* <code>AR_PLATE_BOOTS(Level,Enhancements,Item ID)</code>
* <code>AR_PLATE_GLOVES(Level,Enhancements,Item ID)</code>
* <code>AR_PLATE_HELMET(Level,Enhancements,Item ID)</code>


===Plate Armour===
===Orc Camouflage Armour===
*AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
* <code>ORC_ARMOUR(Level,Enhancements)</code>
*AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
*AR_PLATE_BOOTS(Level,Enhancements,Item ID)
*AR_PLATE_GLOVES(Level,Enhancements,Item ID)
*AR_PLATE_HELMET(Level,Enhancements,Item ID)
 


==Equipment==
==Equipment==


===Rings===
===Rings===
*AR_RING_##
* <code>AR_RING_##</code>
**<nowiki>##</nowiki> = Item ID, f.e. CREATE AR_RING_14
** <nowiki>##</nowiki> = Item ID, e.g. <code>CREATE AR_RING_14</code>
 


===Robes===
===Robes===
*ROBE_0(Level,Enhancement,Item ID)
* <code>ROBE_0(Level,Enhancement,Item ID)</code>
**ROBE_0 = Non hooded
** <code>ROBE_0</code> = Non hooded
**ROBE_1 = Hooded
** <code>ROBE_1</code> = Hooded
 


===Shields===
===Shields===
*AR_BUCKLER(Level,Enhancement,Item ID)
* <code>AR_BUCKLER(Level,Enhancement,Item ID)</code>
*AR_ROUNDSHIELD(Level,Enhancement,Item ID)
* <code>AR_ROUNDSHIELD(Level,Enhancement,Item ID)</code>
*AR_SHIELD(Level,Enhancement,Item ID)
* <code>AR_SHIELD(Level,Enhancement,Item ID)</code>
*AR_TOWERSHIELD(Level,Enhancement,Item ID)
* <code>AR_TOWERSHIELD(Level,Enhancement,Item ID)</code>
 


==Weapons==
==Weapons==


===Axes===
===Axes===
*WP_AXE_##(Level,Enhancement)
* <code>WP_AXE_#(Level,Enhancement)</code>
**0 = Small Tatchet
** 0 = Small Tatchet
**1 = Small Axe
** 1 = Small Axe
**2 = Two Hand Hatchet
** 2 = Two Hand Hatchet
**3 = Axe
** 3 = Axe
**4 = Taber
** 4 = Taber
**5 = Ornamented
** 5 = Ornamented
**6 = Two Hand Axe
** 6 = Two Hand Axe
**7 = Two Hand Ornamented
** 7 = Two Hand Ornamented
**8 = Two Hand Taber
** 8 = Two Hand Taber
 


===Bows and Quivers===
===Bows and Quivers===
*WP_BOW_##(Level,Enhancement)
* <code>WP_BOW_#(Level,Enhancement)</code>
*AR_QUIVER_##(Level,Enhancement)
* <code>AR_QUIVER_#(Level,Enhancement)</code>
 


===Daggers===
===Daggers===
*WP_DAGGER_##(Level,Enhancement)
* <code>WP_DAGGER_#(Level,Enhancement)</code>
 


===Maces===
===Maces===
*WP_MACE_#(Level,Enhancement,Item ID)
* <code>WP_MACE_#(Level,Enhancement,Item ID)</code>
**0 = Club
** 0 = Club
**1 = War Club
** 1 = War Club
**2 = Heavy Club
** 2 = Heavy Club
**3 = Heavy Knobbed Club
** 3 = Heavy Knobbed Club
**4 = Flanged Club
** 4 = Flanged Club
**5 = Morningstar
** 5 = Morningstar
**6 = Warhammer
** 6 = Warhammer
**7 = Ornamented
** 7 = Ornamented
**8 = Ornamented Warhammer
** 8 = Ornamented Warhammer
 


===Polearms===
===Polearms===
*WP_POLE_ARM_#(Level,Enhancement,Item ID)
* <code>WP_POLE_ARM_#(Level,Enhancement,Item ID)</code>
**0-9 = Missing
** 0-9 = Missing
 


===Staffs===
===Staffs===
*WP_STAFF_#(Level,Enhancement)
* <code>WP_STAFF_#(Level,Enhancement)</code>
**<nowiki>#</nowiki> = Item ID
** <nowiki>#</nowiki> = Item ID
 


===Swords===
===Swords===
*WP_SWORD_#(Level,Enhancement,Item ID)
* <code>WP_SWORD_#(Level,Enhancement,Item ID)</code>
**0 = Shortsword
** 0 = Shortsword
**1 = Machete
** 1 = Machete
**2 = Bastard Word
** 2 = Bastard Word
**3 = Cord
** 3 = Cord
**4 = Sabre
** 4 = Sabre
**5 = Longsword
** 5 = Longsword
**6 = Katana
** 6 = Katana
**7 = Two Handed Sword
** 7 = Two Handed Sword
**8 = Two Katana
** 8 = Two Katana


==Quest Items==
==Quest Items==
*QITEM_##
* <code>QITEM_###</code>
**<nowiki>##</nowiki> = Item ID
** <nowiki>###</nowiki> = Item ID. The number is always three digits long, with leading zeros as necessary. Not all numbers yield items, and some of the ones that do are unused ingame, with a generic name and sometimes placeholder graphics.
** [[Goblin Totem]]: <code>QITEM_009</code>
** [[King's Key to the Barrow]]: <code>QITEM_031</code>
** [[Satrius' Crown (Cheap Imitation)]]: <code>QITEM_032</code>
** [[Insect's Egg]]: <code>QITEM_038</code>
** [[Big Pack of Food]]: <code>QITEM_040</code>
** [[Small Pack of Food]]: <code>QITEM_042</code>
** [[Anti-Taint Inspection Device]]: <code>QITEM_045</code>
** [[Key to the Tharbakin Town Caves]]: <code>QITEM_051</code>
** [[Ancient Dwarven Key]]: <code>QITEM_061</code>
** [[The Cure]]: <code>QITEM_063</code>
** [[A Dwarven Contraption]]: <code>QITEM_070</code>
** [[Excavation Reports]]: <code>QITEM_072</code>
** [[Excavation Key]]: <code>QITEM_073</code>
** [[Merchant's Association Package]]: <code>QITEM_096</code>
** [[Underpants]]: <code>QITEM_104</code>
** [[Letter]]: <code>QITEM_111</code>
** [[Whisky]]: <code>QITEM_112</code>
** [[Necro Orc Killer]]: <code>QITEM_128</code>
** [[Depoisoner]]: <code>QITEM_136</code>
** [[Order for Armor]]: <code>QITEM_146</code>
** [[Summon Spider Figurine]]: <code>QITEM_154</code>
** [[Arrows for Rigwell]]: <code>QITEM_157</code>
** [[Beautiful Flower]]: <code>QITEM_161</code>
** [[Love Potion]]: <code>QITEM_165</code>
** [[Wilcor's Braid]]: <code>QITEM_174</code>
** [[Catapult Trigger]]: <code>QITEM_175</code>
** [[Compass]]: <code>QITEM_181</code>
** [[Moon Eye Crystal]]: <code>QITEM_191</code>
** [[Figurine of Throglin]]: <code>QITEM_204</code>
** [[Counterfeit]]: <code>QITEM_214</code>
** [[Moonshine]]: <code>QITEM_221</code>
** [[Archmage Earth Staff (quest item)|Archmage Earth Staff (Quest Item)]]: <code>QITEM_225</code>
** [[Hangman's Rope]]: <code>QITEM_241</code>
** [[Black Magic Doll]]: <code>QITEM_242</code>
** [[Engagement Ring]]: <code>QITEM_255</code>
** [[Magical Mirror]]: <code>QITEM_264</code>
** [[Red Dress]]: <code>QITEM_270</code>
** [[Key to the Temple in Ashos]]: <code>QITEM_271</code>
** [[Blacksmith's Will]]: <code>QITEM_272</code>
** [[Medicine for the Mayor]]: <code>QITEM_273</code>
** [[Magic Dust]]: <code>QITEM_278</code>
** [[Poet's Letters]]: <code>QITEM_286</code>
** [[Military Armor]]: <code>QITEM_292</code>
** [[Poison]]: <code>QITEM_295</code>
** [[Medal]]: <code>QITEM_296</code>
** [[Wife's Necklace]]: <code>QITEM_303</code>
** [[Family Heirloom]]: <code>QITEM_304</code>
** [[Family Ring]]: <code>QITEM_234</code>
** [[Necromancer's Poison]]: <code>QITEM_353</code>


==Special Items==
* [[Taint Shoot]]: <code>THE_TAINT</code>
* [[Lockpick]]: <code>LOCKPICK</code>
* [[Personal Teleport]]: <code>PERSONAL_TELEPORT</code>
*  [[Teleport Activator]]: <code>TELEPORT_ACTIVATOR</code>
* [[The Relic]]: <code>RELIC_##</code>
** <nowiki>##</nowiki> = Number representing which elements it contains, from 00 to 15. It's a [https://en.wikipedia.org/wiki/Bit_field bit field] , where
*** 0b0001 = 1 = Earth element
*** 0b0010 = 2 = Water element
*** 0b0100 = 4 = Fire element
*** 0b1000 = 8 = Air element
** To get a relic with a single element, just use the number above, otherwise, to get a relic with multiple elements, add together the numbers that represent the ones you want. e.g. A relic with both the water and air elements is RELIC_10, as 2+8 = 10. The number is always two digits, with a leading zero when necessary.
* [[Relic Stone|Relic Stones]]: <code>RELIC_STONE_0#</code>
** <nowiki>#</nowiki> = Number representing the element of the relic stone, same as above. e.g. Fire Relic Stone: <code>RELIC_STONE_04</code>


==Spells==
==Spells==
*MAGIC_#
===Non-Summoning Spells===
**<nowiki>#</nowiki> = Name of a non-summoning card, without spaces or underscores.
* <code>MAGIC_#</code>
**Example, Strength of God: <code>magic_strengthofgod</code>
** <nowiki>#</nowiki> = Name of a non-summoning card, without spaces or underscores.
**Known Exceptions:
** Example, Strength of God: <code>MAGIC_STRENGTHOFGOD</code>
***Ring of Fire: <code>magic_firering</code>
** Known Exceptions:
***Blessing: <code>magic_bless</code>
*** [[Ring of Fire]]: <code>MAGIC_FIRERING</code>
***Lightning (missing an n): <code>magic_lighting</code>
*** [[Bone Armor]]: <code>MAGIC_BONEARMOUR</code>
***Lightning Shield (same mispelling): <code>magic_lightingshield</code>
*** [[Rust Armor]]: <code>MAGIC_RUSTARMOUR</code>
***Push Wave: <code>magic_push_wave</code>
*** [[Blessing]]: <code>MAGIC_BLESS</code>
***Grapple Ivy: <code>magic_ivy</code>
*** [[Lightning]] (missing an n): <code>MAGIC_LIGHTING</code>
***Earth Eruption: <code>magic_eruption</code>
*** [[Lightning Shield]] (same misspelling): <code>MAGIC_LIGHTINGSHIELD</code>
***Adamantium Shield: ???
*** [[Lightning Storm]] (same misspelling): <code>MAGIC_LIGHTINGSTORM</code>
***Reflection Shield: ???
*** [[Protection From Fire]]: <code>MAGIC_PROTFROMFIRE</code>
*MAGIC_SUMMON_#
*** [[Push Wave]]: <code>MAGIC_PUSH_WAVE</code>
**<nowiki>#</nowiki> = Name of the summoned creature, without spaces or underscores.
*** [[Grapple Ivy]]: <code>MAGIC_IVY</code>
**Example, Summon Stone Golem: <code>magic_summon_stonegolem</code>
*** [[Earth Eruption]]: <code>MAGIC_ERUPTION</code>
**Known Exceptions:
*** [[Adamantium Shield]]: <code>MAGIC_ADAMANTIUM</code>
***Summon Skeleton Archer: <code>magic_summon_archer</code>
*** [[Reflection Shield]]: <code>MAGIC_REFLECTINGSHIELD</code>
***Summon Scorpion: <code>magic_summon_scorpio</code>
 
***Summon Soul Defender: ???
===Summoning Spells===
***Summon Steel Golem: <code>magic_summon_irongolem</code>
* <code>MAGIC_SUMMON_#</code>
***Summon Adamantium Golem: ???
** <nowiki>#</nowiki> = Name of the summoned creature, without spaces or underscores.
*MAGIC_BOOST_#
** Example, Summon Stone Golem: <code>magic_summon_stonegolem</code>
**<nowiki>#</nowiki> = keyword for booster (<code>level</code>, <code>time</code>, <code>damage</code>, or <code>summon</code>)
** Known Exceptions:
**Example, Spell Booster: <code>magic_boost_level</code>
*** [[Summon Skeleton Archer]]: <code>MAGIC_SUMMON_ARCHER</code>
*** [[Summon Octogron]]: <code>MAGIC_SUMMON_MINION</code>
*** [[Summon Scorpion]]: <code>MAGIC_SUMMON_SCORPIO</code>
*** [[Summon Soul Defender]]: <code>MAGIC_SUMMON_AIR_ELEMENTAL</code>
*** [[Summon Steel Golem]]: <code>MAGIC_SUMMON_IRONGOLEM</code>
*** [[Summon Adamantium Golem]]: <code>MAGIC_SUMMON_ADAMEGOLEM</code>
 
===Booster Cards===
* <code>MAGIC_BOOST_#</code>
** <nowiki>#</nowiki> = Keyword for booster (LEVEL, <code>TIME</code>, <code>DAMAGE</code>, <code>MANA</code>, or <code>SUMMON</code>)
** Example, [[Spell Booster]]: <code>MAGIC_BOOST_LEVEL</code>
 
==References==
* <ref>http://www.insidetwoworlds.com/showthread.php?t=28731 </ref>Phalynx from Inside Two Worlds.
<references />


== External Sources ==
[[Category:Two Worlds Console Commands]]
All credit goes to Phalynx from [http://www.insidetwoworlds.com/showthread.php?t=28731 Inside Two Worlds].[[Category:Cheats]]
[[Category:Two Worlds Guides]]
[[Category:Two Worlds]]
[[Category:Two Worlds Lists]]
[[Category:Item]]

Latest revision as of 02:39, July 2, 2025

With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed.<syntaxhighlight> CREATE Name(Level,Enhancements,Item Id) </syntaxhighlight>

  • Name = Item name
  • Level = The level of the item. It should be a value near the level of your own character.
  • Enhancements = Addons like Magic. Boolean, so 0 means no enhancements while any integer equal or above 1 means a random enhancement.
  • Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.

Example:<syntaxhighlight> CREATE ROBE_1(19,1,11) </syntaxhighlight>This will create a level 19 hooded white robe with a random enhancement.

Armour Sets[edit | edit source]

Chain Armor[edit | edit source]

  • AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
  • AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
  • AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
  • AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
  • AR_CHAIN_HELMET(Level,Enhancements,Item ID)

Half Plate Armor[edit | edit source]

  • AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)

Leather Armor[edit | edit source]

  • AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
  • AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
  • AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
  • AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
  • AR_LEATHER_HELMET(Level,Enhancements,Item ID)

Plate Armor[edit | edit source]

  • AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_PLATE_HELMET(Level,Enhancements,Item ID)

Orc Camouflage Armour[edit | edit source]

  • ORC_ARMOUR(Level,Enhancements)

Equipment[edit | edit source]

Rings[edit | edit source]

  • AR_RING_##
    • ## = Item ID, e.g. CREATE AR_RING_14

Robes[edit | edit source]

  • ROBE_0(Level,Enhancement,Item ID)
    • ROBE_0 = Non hooded
    • ROBE_1 = Hooded

Shields[edit | edit source]

  • AR_BUCKLER(Level,Enhancement,Item ID)
  • AR_ROUNDSHIELD(Level,Enhancement,Item ID)
  • AR_SHIELD(Level,Enhancement,Item ID)
  • AR_TOWERSHIELD(Level,Enhancement,Item ID)

Weapons[edit | edit source]

Axes[edit | edit source]

  • WP_AXE_#(Level,Enhancement)
    • 0 = Small Tatchet
    • 1 = Small Axe
    • 2 = Two Hand Hatchet
    • 3 = Axe
    • 4 = Taber
    • 5 = Ornamented
    • 6 = Two Hand Axe
    • 7 = Two Hand Ornamented
    • 8 = Two Hand Taber

Bows and Quivers[edit | edit source]

  • WP_BOW_#(Level,Enhancement)
  • AR_QUIVER_#(Level,Enhancement)

Daggers[edit | edit source]

  • WP_DAGGER_#(Level,Enhancement)

Maces[edit | edit source]

  • WP_MACE_#(Level,Enhancement,Item ID)
    • 0 = Club
    • 1 = War Club
    • 2 = Heavy Club
    • 3 = Heavy Knobbed Club
    • 4 = Flanged Club
    • 5 = Morningstar
    • 6 = Warhammer
    • 7 = Ornamented
    • 8 = Ornamented Warhammer

Polearms[edit | edit source]

  • WP_POLE_ARM_#(Level,Enhancement,Item ID)
    • 0-9 = Missing

Staffs[edit | edit source]

  • WP_STAFF_#(Level,Enhancement)
    • # = Item ID

Swords[edit | edit source]

  • WP_SWORD_#(Level,Enhancement,Item ID)
    • 0 = Shortsword
    • 1 = Machete
    • 2 = Bastard Word
    • 3 = Cord
    • 4 = Sabre
    • 5 = Longsword
    • 6 = Katana
    • 7 = Two Handed Sword
    • 8 = Two Katana

Quest Items[edit | edit source]

Special Items[edit | edit source]

  • Taint Shoot: THE_TAINT
  • Lockpick: LOCKPICK
  • Personal Teleport: PERSONAL_TELEPORT
  • Teleport Activator: TELEPORT_ACTIVATOR
  • The Relic: RELIC_##
    • ## = Number representing which elements it contains, from 00 to 15. It's a bit field , where
      • 0b0001 = 1 = Earth element
      • 0b0010 = 2 = Water element
      • 0b0100 = 4 = Fire element
      • 0b1000 = 8 = Air element
    • To get a relic with a single element, just use the number above, otherwise, to get a relic with multiple elements, add together the numbers that represent the ones you want. e.g. A relic with both the water and air elements is RELIC_10, as 2+8 = 10. The number is always two digits, with a leading zero when necessary.
  • Relic Stones: RELIC_STONE_0#
    • # = Number representing the element of the relic stone, same as above. e.g. Fire Relic Stone: RELIC_STONE_04

Spells[edit | edit source]

Non-Summoning Spells[edit | edit source]

Summoning Spells[edit | edit source]

Booster Cards[edit | edit source]

  • MAGIC_BOOST_#
    • # = Keyword for booster (LEVEL, TIME, DAMAGE, MANA, or SUMMON)
    • Example, Spell Booster: MAGIC_BOOST_LEVEL

References[edit | edit source]

  • [1]Phalynx from Inside Two Worlds.