Draft:Two Worlds:Creating Items: Difference between revisions

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{{Two Worlds Draft}}
{{Two Worlds Draft}}
<u>'''The codes on this page currently apply to the original Two Worlds (TW1) only. '''</u><br />
You should read the [[Cheats]] page before you read any of the following.
With the <code>CREATE</code> command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No <code>CREATE</code> is needed.<syntaxhighlight>
With the <code>CREATE</code> command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No <code>CREATE</code> is needed.<syntaxhighlight>
CREATE Name(Level,Enhancements,Item Id)
CREATE Name(Level,Enhancements,Item Id)
Line 18: Line 15:
==Armour Sets==
==Armour Sets==


===Chain Armour===
===Chain Armor===
* <code>AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)</code>
* <code>AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)</code>
* <code>AR_CHAIN_BOOTS(Level,Enhancements,Item ID)</code>
* <code>AR_CHAIN_GLOVES(Level,Enhancements,Item ID)</code>
* <code>AR_CHAIN_HELMET(Level,Enhancements,Item ID)</code>


*<code>AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)</code>
===Half Plate Armor===
*<code>AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)</code>
* <code>AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)</code>
*<code>AR_CHAIN_BOOTS(Level,Enhancements,Item ID)</code>
* <code>AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)</code>
*<code>AR_CHAIN_GLOVES(Level,Enhancements,Item ID)</code>
* <code>AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)</code>
*<code>AR_CHAIN_HELMET(Level,Enhancements,Item ID)</code>
* <code>AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)</code>
* <code>AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)</code>


<br />
===Leather Armor===
===Half Plate Armour===
* <code>AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)</code>
* <code>AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)</code>
* <code>AR_LEATHER_BOOTS(Level,Enhancements,Item ID)</code>
* <code>AR_LEATHER_GLOVES(Level,Enhancements,Item ID)</code>
* <code>AR_LEATHER_HELMET(Level,Enhancements,Item ID)</code>


*<code>AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)</code>
===Plate Armor===
*<code>AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)</code>
* <code>AR_PLATE_ARMOUR(Level,Enhancements,Item ID)</code>
*<code>AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)</code>
* <code>AR_PLATE_TROUSERS(Level,Enhancements,Item ID)</code>
*<code>AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)</code>
* <code>AR_PLATE_BOOTS(Level,Enhancements,Item ID)</code>
*<code>AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)</code>
* <code>AR_PLATE_GLOVES(Level,Enhancements,Item ID)</code>
* <code>AR_PLATE_HELMET(Level,Enhancements,Item ID)</code>


<br />
===Leather Armour===
*<code>AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)</code>
*<code>AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)</code>
*<code>AR_LEATHER_BOOTS(Level,Enhancements,Item ID)</code>
*<code>AR_LEATHER_GLOVES(Level,Enhancements,Item ID)</code>
*<code>AR_LEATHER_HELMET(Level,Enhancements,Item ID)</code>
<br />
===Plate Armour===
*<code>AR_PLATE_ARMOUR(Level,Enhancements,Item ID)</code>
*<code>AR_PLATE_TROUSERS(Level,Enhancements,Item ID)</code>
*<code>AR_PLATE_BOOTS(Level,Enhancements,Item ID)</code>
*<code>AR_PLATE_GLOVES(Level,Enhancements,Item ID)</code>
*<code>AR_PLATE_HELMET(Level,Enhancements,Item ID)</code>
<br />
===Orc Camouflage Armour===
===Orc Camouflage Armour===
* <code>ORC_ARMOUR(Level,Enhancements)</code>


*<code>ORC_ARMOUR(Level,Enhancements)</code>
<br />
==Equipment==
==Equipment==


===Rings===
===Rings===
 
* <code>AR_RING_##</code>
*<code>AR_RING_##</code>
** <nowiki>##</nowiki> = Item ID, e.g. <code>CREATE AR_RING_14</code>
**<nowiki>##</nowiki> = Item ID, e.g. <code>CREATE AR_RING_14</code>
 


===Robes===
===Robes===
 
* <code>ROBE_0(Level,Enhancement,Item ID)</code>
*<code>ROBE_0(Level,Enhancement,Item ID)</code>
** <code>ROBE_0</code> = Non hooded
**<code>ROBE_0</code> = Non hooded
** <code>ROBE_1</code> = Hooded
**<code>ROBE_1</code> = Hooded
 


===Shields===
===Shields===
 
* <code>AR_BUCKLER(Level,Enhancement,Item ID)</code>
*<code>AR_BUCKLER(Level,Enhancement,Item ID)</code>
* <code>AR_ROUNDSHIELD(Level,Enhancement,Item ID)</code>
*<code>AR_ROUNDSHIELD(Level,Enhancement,Item ID)</code>
* <code>AR_SHIELD(Level,Enhancement,Item ID)</code>
*<code>AR_SHIELD(Level,Enhancement,Item ID)</code>
* <code>AR_TOWERSHIELD(Level,Enhancement,Item ID)</code>
*<code>AR_TOWERSHIELD(Level,Enhancement,Item ID)</code>
 


==Weapons==
==Weapons==


===Axes===
===Axes===
 
* <code>WP_AXE_#(Level,Enhancement)</code>
*<code>WP_AXE_#(Level,Enhancement)</code>
** 0 = Small Tatchet
**0 = Small Tatchet
** 1 = Small Axe
**1 = Small Axe
** 2 = Two Hand Hatchet
**2 = Two Hand Hatchet
** 3 = Axe
**3 = Axe
** 4 = Taber
**4 = Taber
** 5 = Ornamented
**5 = Ornamented
** 6 = Two Hand Axe
**6 = Two Hand Axe
** 7 = Two Hand Ornamented
**7 = Two Hand Ornamented
** 8 = Two Hand Taber
**8 = Two Hand Taber
 


===Bows and Quivers===
===Bows and Quivers===
 
* <code>WP_BOW_#(Level,Enhancement)</code>
*<code>WP_BOW_#(Level,Enhancement)</code>
* <code>AR_QUIVER_#(Level,Enhancement)</code>
*<code>AR_QUIVER_#(Level,Enhancement)</code>
 


===Daggers===
===Daggers===
 
* <code>WP_DAGGER_#(Level,Enhancement)</code>
*<code>WP_DAGGER_#(Level,Enhancement)</code>
 


===Maces===
===Maces===
 
* <code>WP_MACE_#(Level,Enhancement,Item ID)</code>
*<code>WP_MACE_#(Level,Enhancement,Item ID)</code>
** 0 = Club
**0 = Club
** 1 = War Club
**1 = War Club
** 2 = Heavy Club
**2 = Heavy Club
** 3 = Heavy Knobbed Club
**3 = Heavy Knobbed Club
** 4 = Flanged Club
**4 = Flanged Club
** 5 = Morningstar
** 5 = Morningstar
** 6 = Warhammer
**6 = Warhammer
** 7 = Ornamented
** 7 = Ornamented
** 8 = Ornamented Warhammer
** 8 = Ornamented Warhammer


===Polearms===
===Polearms===
 
* <code>WP_POLE_ARM_#(Level,Enhancement,Item ID)</code>
*<code>WP_POLE_ARM_#(Level,Enhancement,Item ID)</code>
** 0-9 = Missing
**0-9 = Missing
 


===Staffs===
===Staffs===
 
* <code>WP_STAFF_#(Level,Enhancement)</code>
*<code>WP_STAFF_#(Level,Enhancement)</code>
** <nowiki>#</nowiki> = Item ID
**<nowiki>#</nowiki> = Item ID
 


===Swords===
===Swords===
* <code>WP_SWORD_#(Level,Enhancement,Item ID)</code>
** 0 = Shortsword
** 1 = Machete
** 2 = Bastard Word
** 3 = Cord
** 4 = Sabre
** 5 = Longsword
** 6 = Katana
** 7 = Two Handed Sword
** 8 = Two Katana


*<code>WP_SWORD_#(Level,Enhancement,Item ID)</code>
**0 = Shortsword
**1 = Machete
**2 = Bastard Word
**3 = Cord
**4 = Sabre
**5 = Longsword
**6 = Katana
**7 = Two Handed Sword
**8 = Two Katana
<br />
==Quest Items==
==Quest Items==
 
* <code>QITEM_###</code>
*<code>QITEM_###</code>
** <nowiki>###</nowiki> = Item ID. The number is always three digits long, with leading zeros as necessary. Not all numbers yield items, and some of the ones that do are unused ingame, with a generic name and sometimes placeholder graphics.
**<nowiki>###</nowiki> = Item ID. The number is always three digits long, with leading zeros as necessary. Not all numbers yield items, and some of the ones that do are unused ingame, with a generic name and sometimes placeholder graphics.
** [[Goblin Totem]]: <code>QITEM_009</code>
**[[Goblin Totem]]: <code>QITEM_009</code>
** [[King's Key to the Barrow]]: <code>QITEM_031</code>
**[[King's Key to the Barrow]]: <code>QITEM_031</code>
** [[Satrius' Crown (Cheap Imitation)]]: <code>QITEM_032</code>
**[[Satrius' Crown (Cheap Imitation)]]: <code>QITEM_032</code>
** [[Insect's Egg]]: <code>QITEM_038</code>
**[[Insect's Egg]]: <code>QITEM_038</code>
** [[Big Pack of Food]]: <code>QITEM_040</code>
**[[Big Pack of Food]]: <code>QITEM_040</code>
** [[Small Pack of Food]]: <code>QITEM_042</code>
**[[Small Pack of Food]]: <code>QITEM_042</code>
** [[Anti-Taint Inspection Device]]: <code>QITEM_045</code>
**[[Anti-Taint Inspection Device]]: <code>QITEM_045</code>
** [[Key to the Tharbakin Town Caves]]: <code>QITEM_051</code>
**[[Key to the Tharbakin Caves]]: <code>QITEM_051</code>
** [[Ancient Dwarven Key]]: <code>QITEM_061</code>
**[[Ancient Dwarven Key]]: <code>QITEM_061</code>
** [[The Cure]]: <code>QITEM_063</code>
**[[The Cure]]: <code>QITEM_063</code>
** [[A Dwarven Contraption]]: <code>QITEM_070</code>
**[[A Dwarven Contraption]]: <code>QITEM_070</code>
** [[Excavation Reports]]: <code>QITEM_072</code>
**[[Excavation Reports]]: <code>QITEM_072</code>
** [[Excavation Key]]: <code>QITEM_073</code>
**[[Excavation Key]]: <code>QITEM_073</code>
** [[Merchant's Association Package]]: <code>QITEM_096</code>
**[[Merchant's Association Package]]: <code>QITEM_096</code>
** [[Underpants]]: <code>QITEM_104</code>
**[[Underpants]]: <code>QITEM_104</code>
** [[Letter]]: <code>QITEM_111</code>
**[[Letter]]: <code>QITEM_111</code>
** [[Whisky]]: <code>QITEM_112</code>
**[[Whisky]]: <code>QITEM_112</code>
** [[Necro Orc Killer]]: <code>QITEM_128</code>
**[[Necro Orc Killer]]: <code>QITEM_128</code>
** [[Depoisoner]]: <code>QITEM_136</code>
**[[Depoisoner]]: <code>QITEM_136</code>
** [[Order for Armor]]: <code>QITEM_146</code>
**[[Order for Armor]]: <code>QITEM_146</code>
** [[Summon Spider Figurine]]: <code>QITEM_154</code>
**[[Summon Spider Figurine]]: <code>QITEM_154</code>
** [[Arrows for Rigwell]]: <code>QITEM_157</code>
**[[Arrows for Rigwell]]: <code>QITEM_157</code>
** [[Beautiful Flower]]: <code>QITEM_161</code>
**[[Beautiful Flower]]: <code>QITEM_161</code>
** [[Love Potion]]: <code>QITEM_165</code>
**[[Love Potion]]: <code>QITEM_165</code>
** [[Wilcor's Braid]]: <code>QITEM_174</code>
**[[Wilcor's Braid]]: <code>QITEM_174</code>
** [[Catapult Trigger]]: <code>QITEM_175</code>
**[[Catapult Trigger]]: <code>QITEM_175</code>
** [[Compass]]: <code>QITEM_181</code>
**[[Compass]]: <code>QITEM_181</code>
** [[Moon Eye Crystal]]: <code>QITEM_191</code>
**[[Moon Eye Crystal]]: <code>QITEM_191</code>
** [[Figurine of Throglin]]: <code>QITEM_204</code>
**[[Figurine of Throglin]]: <code>QITEM_204</code>
** [[Counterfeit]]: <code>QITEM_214</code>
**[[Counterfeit]]: <code>QITEM_214</code>
** [[Moonshine]]: <code>QITEM_221</code>
**[[Moonshine]]: <code>QITEM_221</code>
** [[Archmage Earth Staff (quest item)|Archmage Earth Staff (Quest Item)]]: <code>QITEM_225</code>
**[[Archmage Earth Staff (quest item)|Archmage Earth Staff (Quest Item)]]: <code>QITEM_225</code>
** [[Hangman's Rope]]: <code>QITEM_241</code>
**[[Hangman's Rope]]: <code>QITEM_241</code>
** [[Black Magic Doll]]: <code>QITEM_242</code>
**[[Black Magic Doll]]: <code>QITEM_242</code>
** [[Engagement Ring]]: <code>QITEM_255</code>
**[[Engagement Ring]]: <code>QITEM_255</code>
** [[Magical Mirror]]: <code>QITEM_264</code>
**[[Magical Mirror]]: <code>QITEM_264</code>
** [[Red Dress]]: <code>QITEM_270</code>
**[[Red Dress]]: <code>QITEM_270</code>
** [[Key to the Temple in Ashos]]: <code>QITEM_271</code>
**[[Key to the Temple in Ashos]]: <code>QITEM_271</code>
** [[Blacksmith's Will]]: <code>QITEM_272</code>
**[[Blacksmith's Will]]: <code>QITEM_272</code>
** [[Medicine for the Mayor]]: <code>QITEM_273</code>
**[[Medicine for the Mayor]]: <code>QITEM_273</code>
** [[Magic Dust]]: <code>QITEM_278</code>
**[[Magic Dust]]: <code>QITEM_278</code>
** [[Poet's Letters]]: <code>QITEM_286</code>
**[[Poet's Letters]]: <code>QITEM_286</code>
** [[Military Armor]]: <code>QITEM_292</code>
**[[Military Armor]]: <code>QITEM_292</code>
** [[Poison]]: <code>QITEM_295</code>
**[[Poison]]: <code>QITEM_295</code>
** [[Medal]]: <code>QITEM_296</code>
**[[Medal]]: <code>QITEM_296</code>
** [[Wife's Necklace]]: <code>QITEM_303</code>
**[[Wife's Necklace]]: <code>QITEM_303</code>
** [[Family Heirloom]]: <code>QITEM_304</code>
**[[Family Heirloom]]: <code>QITEM_304</code>
** [[Family Ring]]: <code>QITEM_234</code>
**[[Necromancer's Poison]]: <code>QITEM_353</code>
** [[Necromancer's Poison]]: <code>QITEM_353</code>
 
<br />


==Special Items==
==Special Items==
* [[Taint Shoot]]: <code>THE_TAINT</code>
* [[Lockpick]]: <code>LOCKPICK</code>
* [[Personal Teleport]]: <code>PERSONAL_TELEPORT</code>
*  [[Teleport Activator]]: <code>TELEPORT_ACTIVATOR</code>
* [[The Relic]]: <code>RELIC_##</code>
** <nowiki>##</nowiki> = Number representing which elements it contains, from 00 to 15. It's a [https://en.wikipedia.org/wiki/Bit_field bit field] , where
*** 0b0001 = 1 = Earth element
*** 0b0010 = 2 = Water element
*** 0b0100 = 4 = Fire element
*** 0b1000 = 8 = Air element
** To get a relic with a single element, just use the number above, otherwise, to get a relic with multiple elements, add together the numbers that represent the ones you want. e.g. A relic with both the water and air elements is RELIC_10, as 2+8 = 10. The number is always two digits, with a leading zero when necessary.
* [[Relic Stone|Relic Stones]]: <code>RELIC_STONE_0#</code>
** <nowiki>#</nowiki> = Number representing the element of the relic stone, same as above. e.g. Fire Relic Stone: <code>RELIC_STONE_04</code>


*[[Taint Shoot]]: <code>THE_TAINT</code>
*[[Lockpick]]: <code>LOCKPICK</code>
*[[Personal Teleport]]: <code>PERSONAL_TELEPORT</code>
*[[Teleport Activator]]: <code>TELEPORT_ACTIVATOR</code>
*[[The Relic]]: <code>RELIC_##</code>
**<nowiki>##</nowiki> = Number representing which elements it contains, from 00 to 15. It's a [https://en.wikipedia.org/wiki/Bit_field bit field] , where
***0b0001 = 1 = Earth element
***0b0010 = 2 = Water element
***0b0100 = 4 = Fire element
***0b1000 = 8 = Air element
**To get a relic with a single element, just use the number above, otherwise, to get a relic with multiple elements, add together the numbers that represent the ones you want. e.g. A relic with both the water and air elements is RELIC_10, as 2+8 = 10. The number is always two digits, with a leading zero when necessary.
*[[Relic Stone|Relic Stones]]: <code>RELIC_STONE_0#</code>
**<nowiki>#</nowiki> = Number representing the element of the relic stone, same as above. e.g. Fire Relic Stone: <code>RELIC_STONE_04</code>
<br />
==Spells==
==Spells==
===Non-Summoning Spells===
===Non-Summoning Spells===
 
* <code>MAGIC_#</code>
*<code>MAGIC_#</code>
** <nowiki>#</nowiki> = Name of a non-summoning card, without spaces or underscores.
**<nowiki>#</nowiki> = Name of a non-summoning card, without spaces or underscores.
** Example, Strength of God: <code>MAGIC_STRENGTHOFGOD</code>
**Example, Strength of God: <code>MAGIC_STRENGTHOFGOD</code>
** Known Exceptions:
**Known Exceptions:
*** [[Ring of Fire]]: <code>MAGIC_FIRERING</code>
***[[Ring of Fire]]: <code>MAGIC_FIRERING</code>
*** [[Bone Armor]]: <code>MAGIC_BONEARMOUR</code>
***[[Bone Armor]]: <code>MAGIC_BONEARMOUR</code>
*** [[Rust Armor]]: <code>MAGIC_RUSTARMOUR</code>
***[[Rust Armor]]: <code>MAGIC_RUSTARMOUR</code>
*** [[Blessing]]: <code>MAGIC_BLESS</code>
***[[Blessing]]: <code>MAGIC_BLESS</code>
*** [[Lightning]] (missing an n): <code>MAGIC_LIGHTING</code>
***[[Lightning]] (missing an n): <code>MAGIC_LIGHTING</code>
*** [[Lightning Shield]] (same misspelling): <code>MAGIC_LIGHTINGSHIELD</code>
***[[Lightning Shield]] (same misspelling): <code>MAGIC_LIGHTINGSHIELD</code>
*** [[Lightning Storm]] (same misspelling): <code>MAGIC_LIGHTINGSTORM</code>
***[[Lightning Storm]] (same misspelling): <code>MAGIC_LIGHTINGSTORM</code>
*** [[Protection From Fire]]: <code>MAGIC_PROTFROMFIRE</code>
***[[Protection From Fire]]: <code>MAGIC_PROTFROMFIRE</code>
*** [[Push Wave]]: <code>MAGIC_PUSH_WAVE</code>
***[[Push Wave]]: <code>MAGIC_PUSH_WAVE</code>
*** [[Grapple Ivy]]: <code>MAGIC_IVY</code>
***[[Grapple Ivy]]: <code>MAGIC_IVY</code>
*** [[Earth Eruption]]: <code>MAGIC_ERUPTION</code>
***[[Earth Eruption]]: <code>MAGIC_ERUPTION</code>
*** [[Adamantium Shield]]: <code>MAGIC_ADAMANTIUM</code>
***[[Adamantium Shield]]: <code>MAGIC_ADAMANTIUM</code>
*** [[Reflection Shield]]: <code>MAGIC_REFLECTINGSHIELD</code>
***[[Reflection Shield]]: <code>MAGIC_REFLECTINGSHIELD</code>
 
<br />


===Summoning Spells===
===Summoning Spells===
 
* <code>MAGIC_SUMMON_#</code>
*<code>MAGIC_SUMMON_#</code>
** <nowiki>#</nowiki> = Name of the summoned creature, without spaces or underscores.
**<nowiki>#</nowiki> = Name of the summoned creature, without spaces or underscores.
** Example, Summon Stone Golem: <code>magic_summon_stonegolem</code>
**Example, Summon Stone Golem: <code>magic_summon_stonegolem</code>
** Known Exceptions:
**Known Exceptions:
*** [[Summon Skeleton Archer]]: <code>MAGIC_SUMMON_ARCHER</code>
***[[Summon Skeleton Archer]]: <code>MAGIC_SUMMON_ARCHER</code>
*** [[Summon Octogron]]: <code>MAGIC_SUMMON_MINION</code>
***[[Summon Octogron]]: <code>MAGIC_SUMMON_MINION</code>
*** [[Summon Scorpion]]: <code>MAGIC_SUMMON_SCORPIO</code>
***[[Summon Scorpion]]: <code>MAGIC_SUMMON_SCORPIO</code>
*** [[Summon Soul Defender]]: <code>MAGIC_SUMMON_AIR_ELEMENTAL</code>
***[[Summon Soul Defender]]: <code>MAGIC_SUMMON_AIR_ELEMENTAL</code>
*** [[Summon Steel Golem]]: <code>MAGIC_SUMMON_IRONGOLEM</code>
***[[Summon Steel Golem]]: <code>MAGIC_SUMMON_IRONGOLEM</code>
*** [[Summon Adamantium Golem]]: <code>MAGIC_SUMMON_ADAMEGOLEM</code>
***[[Summon Adamantium Golem]]: <code>MAGIC_SUMMON_ADAMEGOLEM</code>
 
<br />


===Booster Cards===
===Booster Cards===
* <code>MAGIC_BOOST_#</code>
** <nowiki>#</nowiki> = Keyword for booster (LEVEL, <code>TIME</code>, <code>DAMAGE</code>, <code>MANA</code>, or <code>SUMMON</code>)
** Example, [[Spell Booster]]: <code>MAGIC_BOOST_LEVEL</code>


*<code>MAGIC_BOOST_#</code>
**<nowiki>#</nowiki> = Keyword for booster (LEVEL, <code>TIME</code>, <code>DAMAGE</code>, <code>MANA</code>, or <code>SUMMON</code>)
**Example, [[Spell Booster]]: <code>MAGIC_BOOST_LEVEL</code>
<br />
==References==
==References==
All credit goes to Phalynx from [http://www.insidetwoworlds.com/showthread.php?t=28731 Inside Two Worlds].
* <ref>http://www.insidetwoworlds.com/showthread.php?t=28731 </ref>Phalynx from Inside Two Worlds.
<references />


[[Category:Cheats]]
[[Category:Two Worlds Console Commands]]
[[Category:Two Worlds]]
[[Category:Two Worlds Guides]]
[[Category:Item]]
[[Category:Two Worlds Lists]]

Latest revision as of 02:39, July 2, 2025

With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed.<syntaxhighlight> CREATE Name(Level,Enhancements,Item Id) </syntaxhighlight>

  • Name = Item name
  • Level = The level of the item. It should be a value near the level of your own character.
  • Enhancements = Addons like Magic. Boolean, so 0 means no enhancements while any integer equal or above 1 means a random enhancement.
  • Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.

Example:<syntaxhighlight> CREATE ROBE_1(19,1,11) </syntaxhighlight>This will create a level 19 hooded white robe with a random enhancement.

Armour Sets[edit | edit source]

Chain Armor[edit | edit source]

  • AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
  • AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
  • AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
  • AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
  • AR_CHAIN_HELMET(Level,Enhancements,Item ID)

Half Plate Armor[edit | edit source]

  • AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)

Leather Armor[edit | edit source]

  • AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
  • AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
  • AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
  • AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
  • AR_LEATHER_HELMET(Level,Enhancements,Item ID)

Plate Armor[edit | edit source]

  • AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_PLATE_HELMET(Level,Enhancements,Item ID)

Orc Camouflage Armour[edit | edit source]

  • ORC_ARMOUR(Level,Enhancements)

Equipment[edit | edit source]

Rings[edit | edit source]

  • AR_RING_##
    • ## = Item ID, e.g. CREATE AR_RING_14

Robes[edit | edit source]

  • ROBE_0(Level,Enhancement,Item ID)
    • ROBE_0 = Non hooded
    • ROBE_1 = Hooded

Shields[edit | edit source]

  • AR_BUCKLER(Level,Enhancement,Item ID)
  • AR_ROUNDSHIELD(Level,Enhancement,Item ID)
  • AR_SHIELD(Level,Enhancement,Item ID)
  • AR_TOWERSHIELD(Level,Enhancement,Item ID)

Weapons[edit | edit source]

Axes[edit | edit source]

  • WP_AXE_#(Level,Enhancement)
    • 0 = Small Tatchet
    • 1 = Small Axe
    • 2 = Two Hand Hatchet
    • 3 = Axe
    • 4 = Taber
    • 5 = Ornamented
    • 6 = Two Hand Axe
    • 7 = Two Hand Ornamented
    • 8 = Two Hand Taber

Bows and Quivers[edit | edit source]

  • WP_BOW_#(Level,Enhancement)
  • AR_QUIVER_#(Level,Enhancement)

Daggers[edit | edit source]

  • WP_DAGGER_#(Level,Enhancement)

Maces[edit | edit source]

  • WP_MACE_#(Level,Enhancement,Item ID)
    • 0 = Club
    • 1 = War Club
    • 2 = Heavy Club
    • 3 = Heavy Knobbed Club
    • 4 = Flanged Club
    • 5 = Morningstar
    • 6 = Warhammer
    • 7 = Ornamented
    • 8 = Ornamented Warhammer

Polearms[edit | edit source]

  • WP_POLE_ARM_#(Level,Enhancement,Item ID)
    • 0-9 = Missing

Staffs[edit | edit source]

  • WP_STAFF_#(Level,Enhancement)
    • # = Item ID

Swords[edit | edit source]

  • WP_SWORD_#(Level,Enhancement,Item ID)
    • 0 = Shortsword
    • 1 = Machete
    • 2 = Bastard Word
    • 3 = Cord
    • 4 = Sabre
    • 5 = Longsword
    • 6 = Katana
    • 7 = Two Handed Sword
    • 8 = Two Katana

Quest Items[edit | edit source]

Special Items[edit | edit source]

  • Taint Shoot: THE_TAINT
  • Lockpick: LOCKPICK
  • Personal Teleport: PERSONAL_TELEPORT
  • Teleport Activator: TELEPORT_ACTIVATOR
  • The Relic: RELIC_##
    • ## = Number representing which elements it contains, from 00 to 15. It's a bit field , where
      • 0b0001 = 1 = Earth element
      • 0b0010 = 2 = Water element
      • 0b0100 = 4 = Fire element
      • 0b1000 = 8 = Air element
    • To get a relic with a single element, just use the number above, otherwise, to get a relic with multiple elements, add together the numbers that represent the ones you want. e.g. A relic with both the water and air elements is RELIC_10, as 2+8 = 10. The number is always two digits, with a leading zero when necessary.
  • Relic Stones: RELIC_STONE_0#
    • # = Number representing the element of the relic stone, same as above. e.g. Fire Relic Stone: RELIC_STONE_04

Spells[edit | edit source]

Non-Summoning Spells[edit | edit source]

Summoning Spells[edit | edit source]

Booster Cards[edit | edit source]

  • MAGIC_BOOST_#
    • # = Keyword for booster (LEVEL, TIME, DAMAGE, MANA, or SUMMON)
    • Example, Spell Booster: MAGIC_BOOST_LEVEL

References[edit | edit source]

  • [1]Phalynx from Inside Two Worlds.