Draft:Two Worlds:Creating Items: Difference between revisions

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<span style="background-color: rgb(25, 25, 25); ">You should read the </span>[http://twoworlds.wikia.com/wiki/Cheats Cheats]<span style="background-color: rgb(25, 25, 25); "> page before you read any of the following.</span>
{{Two Worlds Draft}}
With the <code>CREATE</code> command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No <code>CREATE</code> is needed.<syntaxhighlight>
CREATE Name(Level,Enhancements,Item Id)
</syntaxhighlight>


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Level = The level of the item. It should be a value near the level of your own char Enhancements = Addons like Magic Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.</p>
* <code>Name</code> = Item name
* <code>Level</code> = The level of the item. It should be a value near the level of your own character.
* <code>Enhancements</code> = Addons like Magic. Boolean, so <code>0</code> means no enhancements while any integer equal or above <code>1</code> means a random enhancement.
* <code>Item ID</code> = ID of the item - you can find most of the ID's by visiting the pictured list for an object.


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Example:<syntaxhighlight>
Armour Sets</p>
CREATE ROBE_1(19,1,11)
</syntaxhighlight>This will create a level 19 hooded white robe with a random enhancement.


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Chain Armour</p>
==Armour Sets==
*CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Half Plate Armour</p>
**CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Leather Armour</p>
*CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Plate Armour</p>
*CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Equipment</p>


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Rings</p>
===Chain Armor===
*CREATE AR_RING_##
* <code>AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)</code>
##= Item ID, f.e. CREATE AR_RING_14
* <code>AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)</code>
* <code>AR_CHAIN_BOOTS(Level,Enhancements,Item ID)</code>
* <code>AR_CHAIN_GLOVES(Level,Enhancements,Item ID)</code>
* <code>AR_CHAIN_HELMET(Level,Enhancements,Item ID)</code>


===Half Plate Armor===
* <code>AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)</code>
* <code>AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)</code>
* <code>AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)</code>
* <code>AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)</code>
* <code>AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)</code>


===Leather Armor===
* <code>AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)</code>
* <code>AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)</code>
* <code>AR_LEATHER_BOOTS(Level,Enhancements,Item ID)</code>
* <code>AR_LEATHER_GLOVES(Level,Enhancements,Item ID)</code>
* <code>AR_LEATHER_HELMET(Level,Enhancements,Item ID)</code>


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Robes</p>
===Plate Armor===
*CREATE ROBE_0(Level,Enhancement,Item ID)
* <code>AR_PLATE_ARMOUR(Level,Enhancements,Item ID)</code>
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">ROBE_0 = Non hooded ROBE_1 = Hooded</p>
* <code>AR_PLATE_TROUSERS(Level,Enhancements,Item ID)</code>
* <code>AR_PLATE_BOOTS(Level,Enhancements,Item ID)</code>
* <code>AR_PLATE_GLOVES(Level,Enhancements,Item ID)</code>
* <code>AR_PLATE_HELMET(Level,Enhancements,Item ID)</code>


===Orc Camouflage Armour===
* <code>ORC_ARMOUR(Level,Enhancements)</code>


==Equipment==


===Rings===
* <code>AR_RING_##</code>
** <nowiki>##</nowiki> = Item ID, e.g. <code>CREATE AR_RING_14</code>


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Shields</p>
===Robes===
*CREATE AR_BUCKLER(Level,Enhancement,Item ID)
* <code>ROBE_0(Level,Enhancement,Item ID)</code>
*CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID)
** <code>ROBE_0</code> = Non hooded
*CREATE AR_SHIELD(Level,Enhancement,Item ID)
** <code>ROBE_1</code> = Hooded
*CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Weapons</p>


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Axes</p>
===Shields===
*CREATE WP_AXE_##(Level,Enhancement)
* <code>AR_BUCKLER(Level,Enhancement,Item ID)</code>
*0 = Small Tatchet
* <code>AR_ROUNDSHIELD(Level,Enhancement,Item ID)</code>
*1 = Small Axe
* <code>AR_SHIELD(Level,Enhancement,Item ID)</code>
*2 = Two Hand Hatchet
* <code>AR_TOWERSHIELD(Level,Enhancement,Item ID)</code>
*3 = Axe
*4 = Taber
*5 = Ornamented
*6 = Two Hand Axe
*7 = Two Hand Ornamented
*8 = Two Hand Taber


==Weapons==


===Axes===
* <code>WP_AXE_#(Level,Enhancement)</code>
** 0 = Small Tatchet
** 1 = Small Axe
** 2 = Two Hand Hatchet
** 3 = Axe
** 4 = Taber
** 5 = Ornamented
** 6 = Two Hand Axe
** 7 = Two Hand Ornamented
** 8 = Two Hand Taber


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Bows and Quivers</p>
===Bows and Quivers===
*CREATE WP_BOW_##(Level,Enhancement)
* <code>WP_BOW_#(Level,Enhancement)</code>
*CREATE AR_QUIVER_##(Level,Enhancement)
* <code>AR_QUIVER_#(Level,Enhancement)</code>


===Daggers===
* <code>WP_DAGGER_#(Level,Enhancement)</code>


===Maces===
* <code>WP_MACE_#(Level,Enhancement,Item ID)</code>
** 0 = Club
** 1 = War Club
** 2 = Heavy Club
** 3 = Heavy Knobbed Club
** 4 = Flanged Club
**  5 = Morningstar
** 6 = Warhammer
** 7 = Ornamented
** 8 = Ornamented Warhammer


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Daggers</p>
===Polearms===
*CREATE WP_DAGGER_##(Level,Enhancement)
* <code>WP_POLE_ARM_#(Level,Enhancement,Item ID)</code>
** 0-9 = Missing


===Staffs===
* <code>WP_STAFF_#(Level,Enhancement)</code>
** <nowiki>#</nowiki> = Item ID


===Swords===
* <code>WP_SWORD_#(Level,Enhancement,Item ID)</code>
** 0 = Shortsword
** 1 = Machete
** 2 = Bastard Word
** 3 = Cord
** 4 = Sabre
** 5 = Longsword
** 6 = Katana
** 7 = Two Handed Sword
** 8 = Two Katana


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
==Quest Items==
Maces</p>
* <code>QITEM_###</code>
*CREATE WP_MACE_#(Level,Enhancement,Item ID)
** <nowiki>###</nowiki> = Item ID. The number is always three digits long, with leading zeros as necessary. Not all numbers yield items, and some of the ones that do are unused ingame, with a generic name and sometimes placeholder graphics.
*0 = Club
** [[Goblin Totem]]: <code>QITEM_009</code>
*1 = War Club
** [[King's Key to the Barrow]]: <code>QITEM_031</code>
*2 = Heavy Club
** [[Satrius' Crown (Cheap Imitation)]]: <code>QITEM_032</code>
*3 = Heavy Knobbed Club
** [[Insect's Egg]]: <code>QITEM_038</code>
*4 = Flanged Club
** [[Big Pack of Food]]: <code>QITEM_040</code>
*5 = Morningstar
** [[Small Pack of Food]]: <code>QITEM_042</code>
*6 = Warhammer
** [[Anti-Taint Inspection Device]]: <code>QITEM_045</code>
*7 = Ornamented
** [[Key to the Tharbakin Town Caves]]: <code>QITEM_051</code>
*8 = Ornamented Warhammer
** [[Ancient Dwarven Key]]: <code>QITEM_061</code>
** [[The Cure]]: <code>QITEM_063</code>
** [[A Dwarven Contraption]]: <code>QITEM_070</code>
** [[Excavation Reports]]: <code>QITEM_072</code>
** [[Excavation Key]]: <code>QITEM_073</code>
** [[Merchant's Association Package]]: <code>QITEM_096</code>
** [[Underpants]]: <code>QITEM_104</code>
** [[Letter]]: <code>QITEM_111</code>
** [[Whisky]]: <code>QITEM_112</code>
** [[Necro Orc Killer]]: <code>QITEM_128</code>
** [[Depoisoner]]: <code>QITEM_136</code>
** [[Order for Armor]]: <code>QITEM_146</code>
** [[Summon Spider Figurine]]: <code>QITEM_154</code>
** [[Arrows for Rigwell]]: <code>QITEM_157</code>
** [[Beautiful Flower]]: <code>QITEM_161</code>
** [[Love Potion]]: <code>QITEM_165</code>
** [[Wilcor's Braid]]: <code>QITEM_174</code>
** [[Catapult Trigger]]: <code>QITEM_175</code>
** [[Compass]]: <code>QITEM_181</code>
** [[Moon Eye Crystal]]: <code>QITEM_191</code>
** [[Figurine of Throglin]]: <code>QITEM_204</code>
** [[Counterfeit]]: <code>QITEM_214</code>
** [[Moonshine]]: <code>QITEM_221</code>
** [[Archmage Earth Staff (quest item)|Archmage Earth Staff (Quest Item)]]: <code>QITEM_225</code>
** [[Hangman's Rope]]: <code>QITEM_241</code>
** [[Black Magic Doll]]: <code>QITEM_242</code>
** [[Engagement Ring]]: <code>QITEM_255</code>
** [[Magical Mirror]]: <code>QITEM_264</code>
** [[Red Dress]]: <code>QITEM_270</code>
** [[Key to the Temple in Ashos]]: <code>QITEM_271</code>
** [[Blacksmith's Will]]: <code>QITEM_272</code>
** [[Medicine for the Mayor]]: <code>QITEM_273</code>
** [[Magic Dust]]: <code>QITEM_278</code>
** [[Poet's Letters]]: <code>QITEM_286</code>
** [[Military Armor]]: <code>QITEM_292</code>
** [[Poison]]: <code>QITEM_295</code>
** [[Medal]]: <code>QITEM_296</code>
** [[Wife's Necklace]]: <code>QITEM_303</code>
** [[Family Heirloom]]: <code>QITEM_304</code>
** [[Family Ring]]: <code>QITEM_234</code>
** [[Necromancer's Poison]]: <code>QITEM_353</code>


==Special Items==
* [[Taint Shoot]]: <code>THE_TAINT</code>
* [[Lockpick]]: <code>LOCKPICK</code>
* [[Personal Teleport]]: <code>PERSONAL_TELEPORT</code>
*  [[Teleport Activator]]: <code>TELEPORT_ACTIVATOR</code>
* [[The Relic]]: <code>RELIC_##</code>
** <nowiki>##</nowiki> = Number representing which elements it contains, from 00 to 15. It's a [https://en.wikipedia.org/wiki/Bit_field bit field] , where
*** 0b0001 = 1 = Earth element
*** 0b0010 = 2 = Water element
*** 0b0100 = 4 = Fire element
*** 0b1000 = 8 = Air element
** To get a relic with a single element, just use the number above, otherwise, to get a relic with multiple elements, add together the numbers that represent the ones you want. e.g. A relic with both the water and air elements is RELIC_10, as 2+8 = 10. The number is always two digits, with a leading zero when necessary.
* [[Relic Stone|Relic Stones]]: <code>RELIC_STONE_0#</code>
** <nowiki>#</nowiki> = Number representing the element of the relic stone, same as above. e.g. Fire Relic Stone: <code>RELIC_STONE_04</code>


==Spells==
===Non-Summoning Spells===
* <code>MAGIC_#</code>
** <nowiki>#</nowiki> = Name of a non-summoning card, without spaces or underscores.
** Example, Strength of God: <code>MAGIC_STRENGTHOFGOD</code>
** Known Exceptions:
*** [[Ring of Fire]]: <code>MAGIC_FIRERING</code>
*** [[Bone Armor]]: <code>MAGIC_BONEARMOUR</code>
*** [[Rust Armor]]: <code>MAGIC_RUSTARMOUR</code>
*** [[Blessing]]: <code>MAGIC_BLESS</code>
*** [[Lightning]] (missing an n): <code>MAGIC_LIGHTING</code>
*** [[Lightning Shield]] (same misspelling): <code>MAGIC_LIGHTINGSHIELD</code>
*** [[Lightning Storm]] (same misspelling): <code>MAGIC_LIGHTINGSTORM</code>
*** [[Protection From Fire]]: <code>MAGIC_PROTFROMFIRE</code>
*** [[Push Wave]]: <code>MAGIC_PUSH_WAVE</code>
*** [[Grapple Ivy]]: <code>MAGIC_IVY</code>
*** [[Earth Eruption]]: <code>MAGIC_ERUPTION</code>
*** [[Adamantium Shield]]: <code>MAGIC_ADAMANTIUM</code>
*** [[Reflection Shield]]: <code>MAGIC_REFLECTINGSHIELD</code>


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Polearms</p>
===Summoning Spells===
*CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)
* <code>MAGIC_SUMMON_#</code>
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">0-9 = Missing</p>
** <nowiki>#</nowiki> = Name of the summoned creature, without spaces or underscores.
** Example, Summon Stone Golem: <code>magic_summon_stonegolem</code>
** Known Exceptions:
*** [[Summon Skeleton Archer]]: <code>MAGIC_SUMMON_ARCHER</code>
*** [[Summon Octogron]]: <code>MAGIC_SUMMON_MINION</code>
*** [[Summon Scorpion]]: <code>MAGIC_SUMMON_SCORPIO</code>
*** [[Summon Soul Defender]]: <code>MAGIC_SUMMON_AIR_ELEMENTAL</code>
*** [[Summon Steel Golem]]: <code>MAGIC_SUMMON_IRONGOLEM</code>
*** [[Summon Adamantium Golem]]: <code>MAGIC_SUMMON_ADAMEGOLEM</code>


===Booster Cards===
* <code>MAGIC_BOOST_#</code>
** <nowiki>#</nowiki> = Keyword for booster (LEVEL, <code>TIME</code>, <code>DAMAGE</code>, <code>MANA</code>, or <code>SUMMON</code>)
** Example, [[Spell Booster]]: <code>MAGIC_BOOST_LEVEL</code>


==References==
* <ref>http://www.insidetwoworlds.com/showthread.php?t=28731 </ref>Phalynx from Inside Two Worlds.
<references />


 
[[Category:Two Worlds Console Commands]]
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
[[Category:Two Worlds Guides]]
Staffs</p>
[[Category:Two Worlds Lists]]
*CREATE WP_STAFF_#(Level,Enhancement)
#= Item ID
 
 
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Swords</p>
*CREATE WP_SWORD_#(Level,Enhancement,Item ID)
*0 = Shortsword
*1 = Machete
*2 = Bastard Word
*3 = Cord
*4 = Sabre
*5 = Longsword
*6 = Katana
*7 = Two Handed Sword
*8 = Uncommon Sword
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Quest Items</p>
*CREATE QITEM_##
##= Item ID
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Spells</p>
*CREATE MAGIC_#
#= Name of card/booster
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
All credit goes to Phalynx from inside two worlds.</p>
[[Category:Swords]]
[[Category:Cheats]]
[[Category:Two Worlds]]

Latest revision as of 02:39, July 2, 2025

With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed.<syntaxhighlight> CREATE Name(Level,Enhancements,Item Id) </syntaxhighlight>

  • Name = Item name
  • Level = The level of the item. It should be a value near the level of your own character.
  • Enhancements = Addons like Magic. Boolean, so 0 means no enhancements while any integer equal or above 1 means a random enhancement.
  • Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.

Example:<syntaxhighlight> CREATE ROBE_1(19,1,11) </syntaxhighlight>This will create a level 19 hooded white robe with a random enhancement.

Armour Sets[edit | edit source]

Chain Armor[edit | edit source]

  • AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
  • AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
  • AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
  • AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
  • AR_CHAIN_HELMET(Level,Enhancements,Item ID)

Half Plate Armor[edit | edit source]

  • AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)

Leather Armor[edit | edit source]

  • AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
  • AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
  • AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
  • AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
  • AR_LEATHER_HELMET(Level,Enhancements,Item ID)

Plate Armor[edit | edit source]

  • AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_PLATE_HELMET(Level,Enhancements,Item ID)

Orc Camouflage Armour[edit | edit source]

  • ORC_ARMOUR(Level,Enhancements)

Equipment[edit | edit source]

Rings[edit | edit source]

  • AR_RING_##
    • ## = Item ID, e.g. CREATE AR_RING_14

Robes[edit | edit source]

  • ROBE_0(Level,Enhancement,Item ID)
    • ROBE_0 = Non hooded
    • ROBE_1 = Hooded

Shields[edit | edit source]

  • AR_BUCKLER(Level,Enhancement,Item ID)
  • AR_ROUNDSHIELD(Level,Enhancement,Item ID)
  • AR_SHIELD(Level,Enhancement,Item ID)
  • AR_TOWERSHIELD(Level,Enhancement,Item ID)

Weapons[edit | edit source]

Axes[edit | edit source]

  • WP_AXE_#(Level,Enhancement)
    • 0 = Small Tatchet
    • 1 = Small Axe
    • 2 = Two Hand Hatchet
    • 3 = Axe
    • 4 = Taber
    • 5 = Ornamented
    • 6 = Two Hand Axe
    • 7 = Two Hand Ornamented
    • 8 = Two Hand Taber

Bows and Quivers[edit | edit source]

  • WP_BOW_#(Level,Enhancement)
  • AR_QUIVER_#(Level,Enhancement)

Daggers[edit | edit source]

  • WP_DAGGER_#(Level,Enhancement)

Maces[edit | edit source]

  • WP_MACE_#(Level,Enhancement,Item ID)
    • 0 = Club
    • 1 = War Club
    • 2 = Heavy Club
    • 3 = Heavy Knobbed Club
    • 4 = Flanged Club
    • 5 = Morningstar
    • 6 = Warhammer
    • 7 = Ornamented
    • 8 = Ornamented Warhammer

Polearms[edit | edit source]

  • WP_POLE_ARM_#(Level,Enhancement,Item ID)
    • 0-9 = Missing

Staffs[edit | edit source]

  • WP_STAFF_#(Level,Enhancement)
    • # = Item ID

Swords[edit | edit source]

  • WP_SWORD_#(Level,Enhancement,Item ID)
    • 0 = Shortsword
    • 1 = Machete
    • 2 = Bastard Word
    • 3 = Cord
    • 4 = Sabre
    • 5 = Longsword
    • 6 = Katana
    • 7 = Two Handed Sword
    • 8 = Two Katana

Quest Items[edit | edit source]

Special Items[edit | edit source]

  • Taint Shoot: THE_TAINT
  • Lockpick: LOCKPICK
  • Personal Teleport: PERSONAL_TELEPORT
  • Teleport Activator: TELEPORT_ACTIVATOR
  • The Relic: RELIC_##
    • ## = Number representing which elements it contains, from 00 to 15. It's a bit field , where
      • 0b0001 = 1 = Earth element
      • 0b0010 = 2 = Water element
      • 0b0100 = 4 = Fire element
      • 0b1000 = 8 = Air element
    • To get a relic with a single element, just use the number above, otherwise, to get a relic with multiple elements, add together the numbers that represent the ones you want. e.g. A relic with both the water and air elements is RELIC_10, as 2+8 = 10. The number is always two digits, with a leading zero when necessary.
  • Relic Stones: RELIC_STONE_0#
    • # = Number representing the element of the relic stone, same as above. e.g. Fire Relic Stone: RELIC_STONE_04

Spells[edit | edit source]

Non-Summoning Spells[edit | edit source]

Summoning Spells[edit | edit source]

Booster Cards[edit | edit source]

  • MAGIC_BOOST_#
    • # = Keyword for booster (LEVEL, TIME, DAMAGE, MANA, or SUMMON)
    • Example, Spell Booster: MAGIC_BOOST_LEVEL

References[edit | edit source]

  • [1]Phalynx from Inside Two Worlds.