Draft:Two Worlds:Elemental Damage: Difference between revisions

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In Two Worlds, there are five types of elemental damage: fire, ice, shock, spectral, and poison.
{{Two Worlds Draft}}
In {{Meta|Two Worlds}}, there are five types of elemental damage: fire, ice, shock, spectral, and poison.


These types of damage can be inflicted through the use of either a spell or an enchanted weapon.
These types of damage can be inflicted through the use of either a spell or an enchanted weapon.


=== Spells ===
===Spells===
The effects and their corresponding schools are:
The effects and their corresponding schools are:


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Poison -- Necromancy
Poison -- Necromancy


=== Enchanted Weapons ===
===Enchanted Weapons===
Enchanted weapons can be found through regular gameplay like any other weapon. Alternatively, the player can enchant weapons themselves, either to strengthen the enchantment, or to add elemental damage to a normal weapon.
Enchanted weapons can be found through regular gameplay like any other weapon. Alternatively, the player can enchant weapons themselves, either to strengthen the enchantment, or to add elemental damage to a normal weapon.


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Green -- Poison
Green -- Poison
[[Category:Two Worlds Mechanics]]

Latest revision as of 06:31, December 4, 2023

In Two Worlds, there are five types of elemental damage: fire, ice, shock, spectral, and poison.

These types of damage can be inflicted through the use of either a spell or an enchanted weapon.

Spells[edit | edit source]

The effects and their corresponding schools are:

Fire -- Fire Magic

Ice -- Water Magic

Shock -- Air Magic

Spectral -- Earth Magic

Poison -- Necromancy

Enchanted Weapons[edit | edit source]

Enchanted weapons can be found through regular gameplay like any other weapon. Alternatively, the player can enchant weapons themselves, either to strengthen the enchantment, or to add elemental damage to a normal weapon.

Two different effects cannot be applied to the same weapon, e.g. you cannot enchant a weapon with ice damage if it already deals shock damage.

Weapons are enchanted by using elemental gems. There is no limit to the strength of the enchantment; you can continuously increase it, so long as you have gems. The larger the gem, the more potent the enchantment. Each color of gem corresponds to a different effect:

Red -- Fire

Blue -- Ice

Light Blue -- Shock

Purple -- Spectral

Green -- Poison