Draft:Two Worlds:Elemental Damage

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In Two Worlds, there are five types of elemental damage: fire, ice, shock, spectral, and poison.

These types of damage can be inflicted through the use of either a spell or an enchanted weapon.

Spells[edit | edit source]

The effects and their corresponding schools are:

Fire -- Fire Magic

Ice -- Water Magic

Shock -- Air Magic

Spectral -- Earth Magic

Poison -- Necromancy

Enchanted Weapons[edit | edit source]

Enchanted weapons can be found through regular gameplay like any other weapon. Alternatively, the player can enchant weapons themselves, either to strengthen the enchantment, or to add elemental damage to a normal weapon.

Two different effects cannot be applied to the same weapon, e.g. you cannot enchant a weapon with ice damage if it already deals shock damage.

Weapons are enchanted by using elemental gems. There is no limit to the strength of the enchantment; you can continuously increase it, so long as you have gems. The larger the gem, the more potent the enchantment. Each color of gem corresponds to a different effect:

Red -- Fire

Blue -- Ice

Light Blue -- Shock

Purple -- Spectral

Green -- Poison