Draft:Two Worlds:Elemental Damage
This article is a Two Worlds draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds:Elemental Damage" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
In Two Worlds, there are five types of elemental damage: fire, ice, shock, spectral, and poison.
These types of damage can be inflicted through the use of either a spell or an enchanted weapon.
Spells[edit | edit source]
The effects and their corresponding schools are:
Fire -- Fire Magic
Ice -- Water Magic
Shock -- Air Magic
Spectral -- Earth Magic
Poison -- Necromancy
Enchanted Weapons[edit | edit source]
Enchanted weapons can be found through regular gameplay like any other weapon. Alternatively, the player can enchant weapons themselves, either to strengthen the enchantment, or to add elemental damage to a normal weapon.
Two different effects cannot be applied to the same weapon, e.g. you cannot enchant a weapon with ice damage if it already deals shock damage.
Weapons are enchanted by using elemental gems. There is no limit to the strength of the enchantment; you can continuously increase it, so long as you have gems. The larger the gem, the more potent the enchantment. Each color of gem corresponds to a different effect:
Red -- Fire
Blue -- Ice
Light Blue -- Shock
Purple -- Spectral
Green -- Poison