Two Worlds:Gor Gammar: Difference between revisions

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{{Location
{{Two Worlds Location Infobox
|Image           = World Map.jpg
  | name            = Gor Gammar
|Type           = City
  | Image           =
|Area            = South Antaloor
  | Size            = 350
|Residents      = [[Orc]]s
  | Type             = City
|Merchants      = None
  | Region          = {{TwoWorlds|Garnowald}}
|Quests          =  
  | Resident(s)      = {{TwoWorlds|Orc}}s, {{TwoWorlds|Gamma Orc}}s
  | Merchant(s)      = None
  | Skill Teacher(s) = None
  | Soul Patcher    = None
  | Quest Giver      = None
  | Teleport Station = Yes
  | Maliel Shrine    =
  | Magic Shrine    =
  | Map Coordinates  = F12
  | Exits            = 2
}}
}}
Gor Gammar is a massive [[Orc]] city the farthest down south. The land is very arid and has lava pits in certain areas. The sky is also red. Also located in Gor Gammar is a necromancer settlement. Many strong necromancer spells are sold by the necromancers there. This place is very hard to find so search everywhere if you want to find it. Section 20 on the map is Gor Gammar.


All around the castle are [[Lava Dragon]]s. Inside are orcs all over the city with bows and strong weapons. The orcs in Gor Gammar have a lot of strength. The way to get in Gor Gammar is to go around the city and go into a [[Cave]] entrance and come out the other way into Gor Gammar. Also Inside Gor Gammar is the [[Fire Element]] needed with the [[Relic Frame]].
'''Gor Gammar''' is a massive {{TwoWorlds|Orc}} city, the southernmost of {{TwoWorlds|Antaloor}} in ''{{Meta|Two Worlds}}''. The land is arid, littered with lava pits and {{TwoWorlds|Lava Dragon}}s. The sky in the region is red and orange. It's the location of the {{TwoWorlds|Fire Element}} needed for the {{TwoWorlds|Tainted Blood|main quest}}.


You will immediately be swarmed by orcs, but if you are doing the quest to get the Fire Stone, then a necromancer will give you a bomb which can destroy everything in Gor Gammar instantly.
==Entry==
There are three main entry points to Gor Gammar prior to activating the {{TwoWorlds|Teleporter}};


Another Way to get into the city is by equipping the Orc Camouflage armour. This will be much easier, but you don't get the experience and/or satisfaction for blowing the city up with a massive bomb.  
# Walking directly up to the gate, and entering through the front door.
# Entry through the {{TwoWorlds|Path of the Doomed}}, located on the right side of the castle.
# Equipping the {{TwoWorlds|Orc Camouflage Armor}}.


The Fire Stone itself is in the Centre of the City (What a surprise!). If you want to try a challenge, try getting the Fire Stone without using the Camouflage or the Bomb.  
Entering into the city without the Orc Camouflage Armor will result in {{TwoWorlds|The Hero}} being swarmed by orcs, leading to a blood bath, or the player having to dip, dive, and dodge past all of the Orcs.


To get the Bomb, you will need to speak to the Necromancer Ashmohar. He is situated quite a long way North-East, in and area just below the Drak'ar Desert. He wants you to bring him a scorpion tail. When you give it to him he wants you to get rid of a group of octagons who disturb the glade that he wants to use for his research.
The Orc Camouflage Armor method is much easier, as the player will be treated as a fellow Orc; however, this will not net the player experience or loot.


After this, head to the glade and he will give you the bomb. If you return to Ashmohar after you have detonated the bomb, you will find a paladin who has disposed of Ashmohar. To get the Camouflage Armour, you will need to do a quest which is given to you in [[Cathalon]].
If players aim for the {{TwoWorlds|Air Element}} first, it's possible to do a few quests for the {{TwoWorlds|Necromancer}} {{TwoWorlds|Asmohar}} in the {{TwoWorlds|Dead Forest}}. Asmohar will give the player a {{TwoWorlds|Bomb}} that will destroy every Orc in the city.


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==In Other Languages==
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  | en    = Gor Gammar
  | fr    =
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==See Also==
{{Two Worlds Locations Navbox}}
 
==References==
<references />
{{Two Worlds Wiki Imported Pages}}
 
[[Category:Two Worlds Cities]]
[[Category:Two Worlds Orc Cities]]
[[Category:Two Worlds Locations]]
[[Category:Two Worlds Locations]]
[[Category:Two Worlds Quest Locations]]
[[Category:Two Worlds Tainted Blood Locations]]

Latest revision as of 17:29, January 1, 2025

Gor Gammar
Two Worlds Logo.png
Information:
Type City
Region Garnowald
Resident(s) Orcs, Gamma Orcs
Merchant(s) None
Skill Teacher(s) None
Soul Patcher None
Quest Giver None
Additional Details:
Teleport Station Yes
Map Coordinates F12
Exits 2


Gor Gammar is a massive Orc city, the southernmost of Antaloor in Two Worlds. The land is arid, littered with lava pits and Lava Dragons. The sky in the region is red and orange. It's the location of the Fire Element needed for the main quest.

Entry[edit | edit source]

There are three main entry points to Gor Gammar prior to activating the Teleporter;

  1. Walking directly up to the gate, and entering through the front door.
  2. Entry through the Path of the Doomed, located on the right side of the castle.
  3. Equipping the Orc Camouflage Armor.

Entering into the city without the Orc Camouflage Armor will result in The Hero being swarmed by orcs, leading to a blood bath, or the player having to dip, dive, and dodge past all of the Orcs.

The Orc Camouflage Armor method is much easier, as the player will be treated as a fellow Orc; however, this will not net the player experience or loot.

If players aim for the Air Element first, it's possible to do a few quests for the Necromancer Asmohar in the Dead Forest. Asmohar will give the player a Bomb that will destroy every Orc in the city.


In Other Languages[edit | edit source]

Language Name
English UK
Flag of the United States.png
Gor Gammar

See Also[edit | edit source]

vde
Two Worlds - Locations
AntaloorBandit CampCity GuideRiver GonThe Caves of Antaloor
Regions
Deladkull Glacier Danga Cave
Darothan
Drak'ar
Garnowald AshosDead ForestEnclaveQudinaarGor GammarMystery IslandPath of the Doomed
Ostenwald Oswaroh
Thalmont Ancient Temple of ThroglinBrotherhood's OutpostBrumhillCovengorDevil's ChamberExcavationsForgotten SettlementGallows HillGanga CaveGoat's CaveGorelin (Gorelin's Cave)Groms' Camp (West Thalmont)House of Skelden MineClan Karga Camp (Karga Hidden Cave)Komorin VillageNecromancer's Hut D2Necromancer's Hut F2Old Boar CaveOld Smugglers' CaveOrna MineRovant VillageStag Horn TowerThalga CaveTharbakin Town (Tharbakin Crossroads Inn)The Rusty Ogre LodgeThieve's CaveTrapper's HutVesit's CorralWild HoleYamalin
Westenwald CathalonFour Stones VillageHo's Hut (Ho's Graveyard)Windbreak Village
Caves
Surface Caves Devil's ChamberKarga Hidden CaveOld Smugglers' Cave
Underground Caves Danga CaveGanga CaveGoat's CaveGorelin's CaveHouse of Skelden MineOld Boar CaveOrna MinePath of the DoomedThalga CaveThieve's CaveWild Hole
Graveyards
Ho's GraveyardRuined GraveyardThe Old Graveyard of Covengor

References[edit | edit source]

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