Draft:Two Worlds:Creating Items: Difference between revisions

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<span style="background-color: rgb(25, 25, 25); ">You should read the </span>[http://twoworlds.wikia.com/wiki/Cheats Cheats]<span style="background-color: rgb(25, 25, 25); "> page before you read any of the following.</span>
<u>'''The codes on this page currently apply to the original Two Worlds (TW1) only. '''</u><br />
You should read the [[Cheats]] page before you read any of the following.


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Level = The level of the item. It should be a value near the level of your own char Enhancements = Addons like Magic Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.</p>
With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed.
Level = The level of the item. It should be a value near the level of your own character.


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Enhancements = Addons like Magic.
Armour Sets</p>


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Chain Armour</p>
Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.
*CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Half Plate Armour</p>
**CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Leather Armour</p>
*CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Plate Armour</p>
*CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Equipment</p>


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Rings</p>
*CREATE AR_RING_##
##= Item ID, f.e. CREATE AR_RING_14


All credit goes to Phalynx from [http://www.insidetwoworlds.com/showthread.php?t=28731 Inside Two Worlds].




<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Robes</p>
==Armour Sets==
*CREATE ROBE_0(Level,Enhancement,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">ROBE_0 = Non hooded ROBE_1 = Hooded</p>


===Chain Armour===
*AR_WOOD_ARMOUR(Level10,Enhancements,Item ID)
*AR_WOOD_TROUSERS(Level10,Enhancements,Item ID)
*AR_WOOD_BOOTS(Level10,Enhancements,Item ID)
*AR_WOOD_GLOVES(Level10,Enhancements,Item ID)
*AR_WOOD_HELMET(Level10,Enhancements,Item ID)


===Half Plate Armour===
*AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
*AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
*AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
*AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
*AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)




<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Shields</p>
===Leather Armour===
*CREATE AR_BUCKLER(Level,Enhancement,Item ID)
*AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID)
*AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_SHIELD(Level,Enhancement,Item ID)
*AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)
*AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
*AR_LEATHER_HELMET(Level,Enhancements,Item ID)
Weapons</p>


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Axes</p>
*CREATE WP_AXE_##(Level,Enhancement)
*0 = Small Tatchet
*1 = Small Axe
*2 = Two Hand Hatchet
*3 = Axe
*4 = Taber
*5 = Ornamented
*6 = Two Hand Axe
*7 = Two Hand Ornamented
*8 = Two Hand Taber


===Plate Armour===
*AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
*AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
*AR_PLATE_BOOTS(Level,Enhancements,Item ID)
*AR_PLATE_GLOVES(Level,Enhancements,Item ID)
*AR_PLATE_HELMET(Level,Enhancements,Item ID)




<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Bows and Quivers</p>
==Equipment==
*CREATE WP_BOW_##(Level,Enhancement)
*CREATE AR_QUIVER_##(Level,Enhancement)


===Rings===
*AR_RING_##
**<nowiki>##</nowiki> = Item ID, f.e. CREATE AR_RING_14




<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Daggers</p>
===Robes===
*CREATE WP_DAGGER_##(Level,Enhancement)
*ROBE_0(Level,Enhancement,Item ID)
**ROBE_0 = Non hooded
**ROBE_1 = Hooded




===Shields===
*AR_BUCKLER(Level,Enhancement,Item ID)
*AR_ROUNDSHIELD(Level,Enhancement,Item ID)
*AR_SHIELD(Level,Enhancement,Item ID)
*AR_TOWERSHIELD(Level,Enhancement,Item ID)


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Maces</p>
*CREATE WP_MACE_#(Level,Enhancement,Item ID)
*0 = Club
*1 = War Club
*2 = Heavy Club
*3 = Heavy Knobbed Club
*4 = Flanged Club
*5 = Morningstar
*6 = Warhammer
*7 = Ornamented
*8 = Ornamented Warhammer


==Weapons==


===Axes===
*WP_AXE_##(Level,Enhancement)
**0 = Small Tatchet
**1 = Small Axe
**2 = Two Hand Hatchet
**3 = Axe
**4 = Taber
**5 = Ornamented
**6 = Two Hand Axe
**7 = Two Hand Ornamented
**8 = Two Hand Taber


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Polearms</p>
*CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">0-9 = Missing</p>


===Bows and Quivers===
*WP_BOW_##(Level,Enhancement)
*AR_QUIVER_##(Level,Enhancement)




===Daggers===
*WP_DAGGER_##(Level,Enhancement)


<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Staffs</p>
*CREATE WP_STAFF_#(Level,Enhancement)
#= Item ID


===Maces===
*WP_MACE_#(Level,Enhancement,Item ID)
**0 = Club
**1 = War Club
**2 = Heavy Club
**3 = Heavy Knobbed Club
**4 = Flanged Club
**5 = Morningstar
**6 = Warhammer
**7 = Ornamented
**8 = Ornamented Warhammer




<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Swords</p>
===Polearms===
*CREATE WP_SWORD_#(Level,Enhancement,Item ID)
*WP_POLE_ARM_#(Level,Enhancement,Item ID)
*0 = Shortsword
**0-9 = Missing
*1 = Machete
 
*2 = Bastard Word
 
*3 = Cord
===Staffs===
*4 = Sabre
*WP_STAFF_#(Level,Enhancement)
*5 = Longsword
**<nowiki>#</nowiki> = Item ID
*6 = Katana
 
*7 = Two Handed Sword
 
*8 = Uncommon Sword
===Swords===
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
*WP_SWORD_#(Level,Enhancement,Item ID)
Quest Items</p>
**0 = Shortsword
*CREATE QITEM_##
**1 = Machete
##= Item ID
**2 = Bastard Word
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
**3 = Cord
Spells</p>
**4 = Sabre
*CREATE MAGIC_#
**5 = Longsword
#= Name of card/booster
**6 = Katana
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
**7 = Two Handed Sword
All credit goes to Phalynx from inside two worlds.</p>
**8 = Two Katana
[[Category:Swords]]
 
==Quest Items==
*QITEM_##
**<nowiki>##</nowiki> = Item ID
 
 
==Spells==
*MAGIC_#
**<nowiki>#</nowiki> = Name of card/booster
*magic_summon_irongolem
 
[[Category:Cheats]]
[[Category:Cheats]]
[[Category:Two Worlds]]
[[Category:Two Worlds]]

Revision as of 00:34, September 28, 2011

The codes on this page currently apply to the original Two Worlds (TW1) only.
You should read the Cheats page before you read any of the following.

With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed. Level = The level of the item. It should be a value near the level of your own character.

Enhancements = Addons like Magic.

Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.


All credit goes to Phalynx from Inside Two Worlds.


Armour Sets

Chain Armour

  • AR_WOOD_ARMOUR(Level10,Enhancements,Item ID)
  • AR_WOOD_TROUSERS(Level10,Enhancements,Item ID)
  • AR_WOOD_BOOTS(Level10,Enhancements,Item ID)
  • AR_WOOD_GLOVES(Level10,Enhancements,Item ID)
  • AR_WOOD_HELMET(Level10,Enhancements,Item ID)

Half Plate Armour

  • AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)


Leather Armour

  • AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
  • AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
  • AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
  • AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
  • AR_LEATHER_HELMET(Level,Enhancements,Item ID)


Plate Armour

  • AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_PLATE_HELMET(Level,Enhancements,Item ID)


Equipment

Rings

  • AR_RING_##
    • ## = Item ID, f.e. CREATE AR_RING_14


Robes

  • ROBE_0(Level,Enhancement,Item ID)
    • ROBE_0 = Non hooded
    • ROBE_1 = Hooded


Shields

  • AR_BUCKLER(Level,Enhancement,Item ID)
  • AR_ROUNDSHIELD(Level,Enhancement,Item ID)
  • AR_SHIELD(Level,Enhancement,Item ID)
  • AR_TOWERSHIELD(Level,Enhancement,Item ID)


Weapons

Axes

  • WP_AXE_##(Level,Enhancement)
    • 0 = Small Tatchet
    • 1 = Small Axe
    • 2 = Two Hand Hatchet
    • 3 = Axe
    • 4 = Taber
    • 5 = Ornamented
    • 6 = Two Hand Axe
    • 7 = Two Hand Ornamented
    • 8 = Two Hand Taber


Bows and Quivers

  • WP_BOW_##(Level,Enhancement)
  • AR_QUIVER_##(Level,Enhancement)


Daggers

  • WP_DAGGER_##(Level,Enhancement)


Maces

  • WP_MACE_#(Level,Enhancement,Item ID)
    • 0 = Club
    • 1 = War Club
    • 2 = Heavy Club
    • 3 = Heavy Knobbed Club
    • 4 = Flanged Club
    • 5 = Morningstar
    • 6 = Warhammer
    • 7 = Ornamented
    • 8 = Ornamented Warhammer


Polearms

  • WP_POLE_ARM_#(Level,Enhancement,Item ID)
    • 0-9 = Missing


Staffs

  • WP_STAFF_#(Level,Enhancement)
    • # = Item ID


Swords

  • WP_SWORD_#(Level,Enhancement,Item ID)
    • 0 = Shortsword
    • 1 = Machete
    • 2 = Bastard Word
    • 3 = Cord
    • 4 = Sabre
    • 5 = Longsword
    • 6 = Katana
    • 7 = Two Handed Sword
    • 8 = Two Katana

Quest Items

  • QITEM_##
    • ## = Item ID


Spells

  • MAGIC_#
    • # = Name of card/booster
  • magic_summon_irongolem