Draft:Two Worlds:Creating Items: Difference between revisions

The Two Worlds Wiki - Documenting Two Worlds since 2008.
Jump to navigation Jump to search
(Added a slightly more detailed example of how to use the create command. It's worked for me, sorry if it doesn't work for everyone. I only have a slight understanding of how to use the console in TW1.)
Fandom Two Worlds>Phicr
(Rectify information about the enhancement argument, which is a boolean.)
Line 5: Line 5:
Level = The level of the item. It should be a value near the level of your own character.
Level = The level of the item. It should be a value near the level of your own character.


Enhancements = Addons like Magic.
Enhancements = Addons like Magic. Boolean, so <code>0</code> means no enhancements while any integer equal or above <code>1</code> means a random enhancement.


Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.
Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.
Line 13: Line 13:
! =Item name @ =Level # =Enhancement $ =Item ID
! =Item name @ =Level # =Enhancement $ =Item ID


Example "create robe_1(19,1,11)" Without parenthesis
Example: <code>create robe_1(19,1,11)</code>


This will create Hooded robe with +60 Attack
This will create a Hooded white robe with a random enhancement.


==Armour Sets==
==Armour Sets==

Revision as of 18:17, January 17, 2021

The codes on this page currently apply to the original Two Worlds (TW1) only.
You should read the Cheats page before you read any of the following.

With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed. Level = The level of the item. It should be a value near the level of your own character.

Enhancements = Addons like Magic. Boolean, so 0 means no enhancements while any integer equal or above 1 means a random enhancement.

Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.

create !(@,#,$)

! =Item name @ =Level # =Enhancement $ =Item ID

Example: create robe_1(19,1,11)

This will create a Hooded white robe with a random enhancement.

Armour Sets

Chain Armour

  • AR_WOOD_ARMOUR(Level10,Enhancements,Item ID)
  • AR_WOOD_TROUSERS(Level10,Enhancements,Item ID)
  • AR_WOOD_BOOTS(Level10,Enhancements,Item ID)
  • AR_WOOD_GLOVES(Level10,Enhancements,Item ID)
  • AR_WOOD_HELMET(Level10,Enhancements,Item ID)

Half Plate Armour

  • AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)


Leather Armour

  • AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
  • AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
  • AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
  • AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
  • AR_LEATHER_HELMET(Level,Enhancements,Item ID)


Plate Armour

  • AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • AR_PLATE_BOOTS(Level,Enhancements,Item ID)
  • AR_PLATE_GLOVES(Level,Enhancements,Item ID)
  • AR_PLATE_HELMET(Level,Enhancements,Item ID)


Equipment

Rings

  • AR_RING_##
    • ## = Item ID, f.e. CREATE AR_RING_14


Robes

  • ROBE_0(Level,Enhancement,Item ID)
    • ROBE_0 = Non hooded
    • ROBE_1 = Hooded


Shields

  • AR_BUCKLER(Level,Enhancement,Item ID)
  • AR_ROUNDSHIELD(Level,Enhancement,Item ID)
  • AR_SHIELD(Level,Enhancement,Item ID)
  • AR_TOWERSHIELD(Level,Enhancement,Item ID)


Weapons

Axes

  • WP_AXE_##(Level,Enhancement)
    • 0 = Small Tatchet
    • 1 = Small Axe
    • 2 = Two Hand Hatchet
    • 3 = Axe
    • 4 = Taber
    • 5 = Ornamented
    • 6 = Two Hand Axe
    • 7 = Two Hand Ornamented
    • 8 = Two Hand Taber


Bows and Quivers

  • WP_BOW_##(Level,Enhancement)
  • AR_QUIVER_##(Level,Enhancement)


Daggers

  • WP_DAGGER_##(Level,Enhancement)


Maces

  • WP_MACE_#(Level,Enhancement,Item ID)
    • 0 = Club
    • 1 = War Club
    • 2 = Heavy Club
    • 3 = Heavy Knobbed Club
    • 4 = Flanged Club
    • 5 = Morningstar
    • 6 = Warhammer
    • 7 = Ornamented
    • 8 = Ornamented Warhammer


Polearms

  • WP_POLE_ARM_#(Level,Enhancement,Item ID)
    • 0-9 = Missing


Staffs

  • WP_STAFF_#(Level,Enhancement)
    • # = Item ID


Swords

  • WP_SWORD_#(Level,Enhancement,Item ID)
    • 0 = Shortsword
    • 1 = Machete
    • 2 = Bastard Word
    • 3 = Cord
    • 4 = Sabre
    • 5 = Longsword
    • 6 = Katana
    • 7 = Two Handed Sword
    • 8 = Two Katana

Quest Items

  • QITEM_##
    • ## = Item ID


Spells

  • MAGIC_#
    • # = Name of card/booster
  • magic_summon_irongolem

External Sources

All credit goes to Phalynx from Inside Two Worlds.