Two Worlds II:Development: Difference between revisions

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'''Development''' of ''{{Meta|Two Worlds II}}'' began as early as 2005<ref group ="notes">At E3 2010, Jake DiGennaro said the game began development roughly 2 1/2 years prior.</ref> as a ''{{Meta|Two Worlds}}'' expansion titled ''{{Meta|Two Worlds: The Temptation}}''<ref>Early concept shots of The Temptation go all the way back to 2005.</ref>. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel, first being referred to as such on November 28, 2007, just six and a half months after the release of Two Worlds.<ref>https://www.topware.com/us/210,two-worlds-moves-on!.html</ref> Developing it as a sequel enabled the developers to expand the narrative further, and in 2009 the project was overhauled and a more sophisticated engine titled GRACE™ was created to develop the game.<ref>https://web.archive.org/web/20101204060630/http://xbox360.ign.com/articles/108/1083775p1.html</ref> In July 2009<ref name="TWIIAP1">{{Meta|Two Worlds II - Antaloor Post}} Issue 1.</ref><ref>https://www.eurogamer.net/two-worlds-sequel-this-winter</ref>, the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.<ref name="TWIIAP1"></ref> According to a Joystiq article ripped off by Eurogamer, {{Meta|Dirk P. Hassinger}} stated:
'''Development''' of ''{{Meta|Two Worlds II}}'' began as early as 2005<ref group ="notes">At E3 2010, Jake DiGennaro said the game began development roughly 2 1/2 years prior.</ref> as a ''{{Meta|Two Worlds}}'' expansion titled ''{{Meta|Two Worlds - The Temptation}}''<ref>Early concept shots of The Temptation go all the way back to 2005.</ref>. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel, first being referred to as such on November 28, 2007, just six and a half months after the release of Two Worlds.<ref>https://www.topware.com/us/210,two-worlds-moves-on!.html</ref> Developing it as a sequel enabled the developers to expand the narrative further, and in 2009 the project was overhauled and a more sophisticated engine titled GRACE™ was created to develop the game.<ref>https://web.archive.org/web/20101204060630/http://xbox360.ign.com/articles/108/1083775p1.html</ref> In July 2009<ref name="TWIIAP1">{{Meta|Two Worlds II - Antaloor Post}} Issue 1.</ref><ref>https://www.eurogamer.net/two-worlds-sequel-this-winter</ref>, the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.<ref name="TWIIAP1"></ref> According to a Joystiq article ripped off by Eurogamer, {{Meta|Dirk P. Hassinger}} stated:
<ref>https://www.eurogamer.net/two-worlds-ii-not-a-rehashed-expansion</ref>
<ref>https://www.eurogamer.net/two-worlds-ii-not-a-rehashed-expansion</ref>
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Revision as of 08:02, January 4, 2025

Development of Two Worlds II began as early as 2005[notes 1] as a Two Worlds expansion titled Two Worlds - The Temptation[1]. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel, first being referred to as such on November 28, 2007, just six and a half months after the release of Two Worlds.[2] Developing it as a sequel enabled the developers to expand the narrative further, and in 2009 the project was overhauled and a more sophisticated engine titled GRACE™ was created to develop the game.[3] In July 2009[4][5], the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.[4] According to a Joystiq article ripped off by Eurogamer, Dirk P. Hassinger stated: [6]

"After Two Worlds the dev team started an add-on. Later this was too huge and became a full product (Two Worlds: The Temptation), but in the last year as the development went forward, we found the technology outdated and started a new engine generation from the scratch. Now it is a real Two Worlds II with state-of-the-art technology," ...... "Of course some ideas and story partly developed in the last couple of years, which could have been a part of Two Worlds: The Temptation (PC/360) and Revelation (PS3), will be used for TWII, but it is for sure a different title and not a simple rename."

Delays

It was originally planned for a release in winter 2009[7][8], was pushed back to "spring 2010"[9], then pushed to August 8, 2010[10], then to September 14, 2010[11][12], then October 5, 2010.[13] In an E3 2010 Q&A, Jake DiGennaro said the game was planned to be released in the fall[14]. It was eventually released on November 12, 2010.


Notes

  1. At E3 2010, Jake DiGennaro said the game began development roughly 2 1/2 years prior.

See Also

vde
Two Worlds II Gameplay Elements
DevelopmentLoading Screens

References