Draft:Two Worlds:Creating Items: Difference between revisions

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<span style="background-color: rgb(25, 25, 25); ">You should read the </span>[http://twoworlds.wikia.com/wiki/Cheats Cheats]<span style="background-color: rgb(25, 25, 25); "> page before you read any of the following.</span>
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Level = The level of the item. It should be a value near the level of your own char Enhancements = Addons like Magic Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.</p>
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Armour Sets</p>
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Chain Armour</p>
*CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Half Plate Armour</p>
**CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Leather Armour</p>
*CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Plate Armour</p>
*CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
*CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
*CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID)
*CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID)
*CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Equipment</p>
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Rings</p>
*CREATE AR_RING_##
##= Item ID, f.e. CREATE AR_RING_14
 
 
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Robes</p>
*CREATE ROBE_0(Level,Enhancement,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">ROBE_0 = Non hooded ROBE_1 = Hooded</p>
 
 
 
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Shields</p>
*CREATE AR_BUCKLER(Level,Enhancement,Item ID)
*CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID)
*CREATE AR_SHIELD(Level,Enhancement,Item ID)
*CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Weapons</p>
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Axes</p>
*CREATE WP_AXE_##(Level,Enhancement)
*0 = Small Tatchet
*1 = Small Axe
*2 = Two Hand Hatchet
*3 = Axe
*4 = Taber
*5 = Ornamented
*6 = Two Hand Axe
*7 = Two Hand Ornamented
*8 = Two Hand Taber
 
 
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Bows and Quivers</p>
*CREATE WP_BOW_##(Level,Enhancement)
*CREATE AR_QUIVER_##(Level,Enhancement)
 
 
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Daggers</p>
*CREATE WP_DAGGER_##(Level,Enhancement)
 
 
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Maces</p>
*CREATE WP_MACE_#(Level,Enhancement,Item ID)
*0 = Club
*1 = War Club
*2 = Heavy Club
*3 = Heavy Knobbed Club
*4 = Flanged Club
*5 = Morningstar
*6 = Warhammer
*7 = Ornamented
*8 = Ornamented Warhammer
 
 
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Polearms</p>
*CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">0-9 = Missing</p>
 
 
 
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Staffs</p>
*CREATE WP_STAFF_#(Level,Enhancement)
#= Item ID
 
 
 
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Swords</p>
*CREATE WP_SWORD_#(Level,Enhancement,Item ID)
*0 = Shortsword
*1 = Machete
*2 = Bastard Word
*3 = Cord
*4 = Sabre
*5 = Longsword
*6 = Katana
*7 = Two Handed Sword
*8 = Uncommon Sword
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Quest Items</p>
*CREATE QITEM_##
##= Item ID
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
Spells</p>
*CREATE MAGIC_#
#= Name of card/booster
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">
All credit goes to Phalynx from inside two worlds.</p>
[[Category:Swords]]
[[Category:Swords]]
[[Category:Cheats]]
[[Category:Cheats]]
[[Category:Two Worlds]]
[[Category:Two Worlds]]

Revision as of 20:00, September 25, 2011

You should read the Cheats page before you read any of the following.

Level = The level of the item. It should be a value near the level of your own char Enhancements = Addons like Magic Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.

Armour Sets

Chain Armour

  • CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
  • CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
  • CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
  • CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
  • CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)

Half Plate Armour

    • CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
  • CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
  • CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)

Leather Armour

  • CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
  • CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
  • CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
  • CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
  • CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)

Plate Armour

  • CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
  • CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
  • CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID)
  • CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID)
  • CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)

Equipment

Rings

  • CREATE AR_RING_##
    1. = Item ID, f.e. CREATE AR_RING_14


Robes

  • CREATE ROBE_0(Level,Enhancement,Item ID)

ROBE_0 = Non hooded ROBE_1 = Hooded



Shields

  • CREATE AR_BUCKLER(Level,Enhancement,Item ID)
  • CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID)
  • CREATE AR_SHIELD(Level,Enhancement,Item ID)
  • CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)

Weapons

Axes

  • CREATE WP_AXE_##(Level,Enhancement)
  • 0 = Small Tatchet
  • 1 = Small Axe
  • 2 = Two Hand Hatchet
  • 3 = Axe
  • 4 = Taber
  • 5 = Ornamented
  • 6 = Two Hand Axe
  • 7 = Two Hand Ornamented
  • 8 = Two Hand Taber


Bows and Quivers

  • CREATE WP_BOW_##(Level,Enhancement)
  • CREATE AR_QUIVER_##(Level,Enhancement)


Daggers

  • CREATE WP_DAGGER_##(Level,Enhancement)


Maces

  • CREATE WP_MACE_#(Level,Enhancement,Item ID)
  • 0 = Club
  • 1 = War Club
  • 2 = Heavy Club
  • 3 = Heavy Knobbed Club
  • 4 = Flanged Club
  • 5 = Morningstar
  • 6 = Warhammer
  • 7 = Ornamented
  • 8 = Ornamented Warhammer


Polearms

  • CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)

0-9 = Missing



Staffs

  • CREATE WP_STAFF_#(Level,Enhancement)
  1. = Item ID


Swords

  • CREATE WP_SWORD_#(Level,Enhancement,Item ID)
  • 0 = Shortsword
  • 1 = Machete
  • 2 = Bastard Word
  • 3 = Cord
  • 4 = Sabre
  • 5 = Longsword
  • 6 = Katana
  • 7 = Two Handed Sword
  • 8 = Uncommon Sword

Quest Items

  • CREATE QITEM_##
    1. = Item ID

Spells

  • CREATE MAGIC_#
  1. = Name of card/booster

All credit goes to Phalynx from inside two worlds.