Draft:Two Worlds:Creating Items: Difference between revisions
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<span style="background-color: rgb(25, 25, 25); ">You should read the </span>[http://twoworlds.wikia.com/wiki/Cheats Cheats]<span style="background-color: rgb(25, 25, 25); "> page before you read any of the following.</span> | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Level = The level of the item. It should be a value near the level of your own char Enhancements = Addons like Magic Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.</p> | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); "> | |||
Armour Sets</p> | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Chain Armour</p> | |||
*CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID) | |||
*CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID) | |||
*CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID) | |||
*CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID) | |||
*CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID) | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); "> | |||
Half Plate Armour</p> | |||
**CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID) | |||
*CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID) | |||
*CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID) | |||
*CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID) | |||
*CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID) | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); "> | |||
Leather Armour</p> | |||
*CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID) | |||
*CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID) | |||
*CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID) | |||
*CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID) | |||
*CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID) | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); "> | |||
Plate Armour</p> | |||
*CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID) | |||
*CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID) | |||
*CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID) | |||
*CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID) | |||
*CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID) | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); "> | |||
Equipment</p> | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Rings</p> | |||
*CREATE AR_RING_## | |||
##= Item ID, f.e. CREATE AR_RING_14 | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Robes</p> | |||
*CREATE ROBE_0(Level,Enhancement,Item ID) | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">ROBE_0 = Non hooded ROBE_1 = Hooded</p> | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Shields</p> | |||
*CREATE AR_BUCKLER(Level,Enhancement,Item ID) | |||
*CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID) | |||
*CREATE AR_SHIELD(Level,Enhancement,Item ID) | |||
*CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID) | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); "> | |||
Weapons</p> | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Axes</p> | |||
*CREATE WP_AXE_##(Level,Enhancement) | |||
*0 = Small Tatchet | |||
*1 = Small Axe | |||
*2 = Two Hand Hatchet | |||
*3 = Axe | |||
*4 = Taber | |||
*5 = Ornamented | |||
*6 = Two Hand Axe | |||
*7 = Two Hand Ornamented | |||
*8 = Two Hand Taber | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Bows and Quivers</p> | |||
*CREATE WP_BOW_##(Level,Enhancement) | |||
*CREATE AR_QUIVER_##(Level,Enhancement) | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Daggers</p> | |||
*CREATE WP_DAGGER_##(Level,Enhancement) | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); "> | |||
Maces</p> | |||
*CREATE WP_MACE_#(Level,Enhancement,Item ID) | |||
*0 = Club | |||
*1 = War Club | |||
*2 = Heavy Club | |||
*3 = Heavy Knobbed Club | |||
*4 = Flanged Club | |||
*5 = Morningstar | |||
*6 = Warhammer | |||
*7 = Ornamented | |||
*8 = Ornamented Warhammer | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Polearms</p> | |||
*CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID) | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">0-9 = Missing</p> | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); "> | |||
Staffs</p> | |||
*CREATE WP_STAFF_#(Level,Enhancement) | |||
#= Item ID | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); ">Swords</p> | |||
*CREATE WP_SWORD_#(Level,Enhancement,Item ID) | |||
*0 = Shortsword | |||
*1 = Machete | |||
*2 = Bastard Word | |||
*3 = Cord | |||
*4 = Sabre | |||
*5 = Longsword | |||
*6 = Katana | |||
*7 = Two Handed Sword | |||
*8 = Uncommon Sword | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); "> | |||
Quest Items</p> | |||
*CREATE QITEM_## | |||
##= Item ID | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); "> | |||
Spells</p> | |||
*CREATE MAGIC_# | |||
#= Name of card/booster | |||
<p style="border-style: initial; border-color: initial; background-color: rgb(25, 25, 25); "> | |||
All credit goes to Phalynx from inside two worlds.</p> | |||
[[Category:Swords]] | [[Category:Swords]] | ||
[[Category:Cheats]] | [[Category:Cheats]] | ||
[[Category:Two Worlds]] | [[Category:Two Worlds]] |
Revision as of 20:00, September 25, 2011
You should read the Cheats page before you read any of the following.
Level = The level of the item. It should be a value near the level of your own char Enhancements = Addons like Magic Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.
Armour Sets
Chain Armour
- CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)
Half Plate Armour
- CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)
Leather Armour
- CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)
Plate Armour
- CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
- CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
- CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID)
- CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID)
- CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)
Equipment
Rings
- CREATE AR_RING_##
- = Item ID, f.e. CREATE AR_RING_14
Robes
- CREATE ROBE_0(Level,Enhancement,Item ID)
ROBE_0 = Non hooded ROBE_1 = Hooded
Shields
- CREATE AR_BUCKLER(Level,Enhancement,Item ID)
- CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID)
- CREATE AR_SHIELD(Level,Enhancement,Item ID)
- CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)
Weapons
Axes
- CREATE WP_AXE_##(Level,Enhancement)
- 0 = Small Tatchet
- 1 = Small Axe
- 2 = Two Hand Hatchet
- 3 = Axe
- 4 = Taber
- 5 = Ornamented
- 6 = Two Hand Axe
- 7 = Two Hand Ornamented
- 8 = Two Hand Taber
Bows and Quivers
- CREATE WP_BOW_##(Level,Enhancement)
- CREATE AR_QUIVER_##(Level,Enhancement)
Daggers
- CREATE WP_DAGGER_##(Level,Enhancement)
Maces
- CREATE WP_MACE_#(Level,Enhancement,Item ID)
- 0 = Club
- 1 = War Club
- 2 = Heavy Club
- 3 = Heavy Knobbed Club
- 4 = Flanged Club
- 5 = Morningstar
- 6 = Warhammer
- 7 = Ornamented
- 8 = Ornamented Warhammer
Polearms
- CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)
0-9 = Missing
Staffs
- CREATE WP_STAFF_#(Level,Enhancement)
- = Item ID
Swords
- CREATE WP_SWORD_#(Level,Enhancement,Item ID)
- 0 = Shortsword
- 1 = Machete
- 2 = Bastard Word
- 3 = Cord
- 4 = Sabre
- 5 = Longsword
- 6 = Katana
- 7 = Two Handed Sword
- 8 = Uncommon Sword
Quest Items
- CREATE QITEM_##
- = Item ID
Spells
- CREATE MAGIC_#
- = Name of card/booster
All credit goes to Phalynx from inside two worlds.