Two Worlds II:Development: Difference between revisions

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'''Development''' of ''{{Meta|Two Worlds II}}'' began as early as 2005<ref group ="notes">At E3 2010, Jake DiGennaro said the game began development roughly 2 1/2 years prior.</ref> as a ''{{Meta|Two Worlds}}'' expansion titled ''{{Meta|Two Worlds: The Temptation}}''<ref>Early concept shots of The Temptation go all the way back to 2005.</ref>. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel, first being referred to as such on November 28, 2007, just six and a half months after the release of Two Worlds.<ref>https://www.topware.com/us/210,two-worlds-moves-on!.html</ref> Developing it as a sequel enabled the developers to expand the narrative further, and in 2009 the project was overhauled and a more sophisticated engine titled GRACE™ was created to develop the game.<ref>https://web.archive.org/web/20101204060630/http://xbox360.ign.com/articles/108/1083775p1.html</ref> Sometime between March 2009<ref>{{Meta|Two Worlds: The Temptation Antaloor Post}} issue 65.</ref> and July 2009<ref name="TWIIAP1">{{Meta|Two Worlds II - Antaloor Post}} Issue 1.</ref>, the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.<ref name="TWIIAP1"></ref>
'''Development''' of ''{{Meta|Two Worlds II}}'' began as early as 2005<ref group ="notes">At E3 2010, Jake DiGennaro said the game began development roughly 2 1/2 years prior.</ref> as a ''{{Meta|Two Worlds}}'' expansion titled ''{{Meta|Two Worlds: The Temptation}}''<ref>Early concept shots of The Temptation go all the way back to 2005.</ref>. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel, first being referred to as such on November 28, 2007, just six and a half months after the release of Two Worlds.<ref>https://www.topware.com/us/210,two-worlds-moves-on!.html</ref> Developing it as a sequel enabled the developers to expand the narrative further, and in 2009 the project was overhauled and a more sophisticated engine titled GRACE™ was created to develop the game.<ref>https://web.archive.org/web/20101204060630/http://xbox360.ign.com/articles/108/1083775p1.html</ref> Sometime between March 2009<ref>{{Meta|Two Worlds: The Temptation Antaloor Post}} issue 65.</ref> and July 2009<ref name="TWIIAP1">{{Meta|Two Worlds II - Antaloor Post}} Issue 1.</ref><ref>https://www.eurogamer.net/two-worlds-sequel-this-winter</ref>, the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.<ref name="TWIIAP1"></ref>


===Delays===
===Delays===

Revision as of 02:20, January 4, 2025

Development of Two Worlds II began as early as 2005[notes 1] as a Two Worlds expansion titled Two Worlds: The Temptation[1]. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel, first being referred to as such on November 28, 2007, just six and a half months after the release of Two Worlds.[2] Developing it as a sequel enabled the developers to expand the narrative further, and in 2009 the project was overhauled and a more sophisticated engine titled GRACE™ was created to develop the game.[3] Sometime between March 2009[4] and July 2009[5][6], the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.[5]

Delays

It was originally planned for a release in "spring 2010"[7], later pushed back to August 8, 2010[8], but was later pushed back to September 14, 2010[9][10], and then October 5, 2010.[11] In an E3 2010 Q&A, Jake DiGennaro said the game was planned to be released in the fall[12]. It was eventually released on November 12, 2010.


Notes

  1. At E3 2010, Jake DiGennaro said the game began development roughly 2 1/2 years prior.

See Also

vde
Two Worlds II Gameplay Elements
DevelopmentLoading Screens

References