Draft:Two Worlds:Creating Items

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Revision as of 19:33, July 21, 2008 by Fandom Two Worlds>Buildyou (New page: You should read the Cheats page before you read any of the following. Level = The level of the item. It should be a value near the level of your own char Enhancements = Addons like Ma...)
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You should read the Cheats page before you read any of the following.

Level = The level of the item. It should be a value near the level of your own char Enhancements = Addons like Magic Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.


Armour Sets

Chain Armour CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID) CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID) CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID) CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID) CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)


Half Plate Armour CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID) CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID) CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID) CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID) CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)


Leather Armour CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID) CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID) CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID) CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID) CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)


Plate Armour CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID) CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID) CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID) CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID) CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)


Equipment

Rings CREATE AR_RING_##

    1. = Item ID, f.e. CREATE AR_RING_14


Robes CREATE ROBE_0(Level,Enhancement,Item ID)

ROBE_0 = Non hooded ROBE_1 = Hooded


Shields CREATE AR_BUCKLER(Level,Enhancement,Item ID) CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID) CREATE AR_SHIELD(Level,Enhancement,Item ID) CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)


Weapons

Axes CREATE WP_AXE_##(Level,Enhancement)

0 = Small Tatchet 1 = Small Axe 2 = Two Hand Hatchet 3 = Axe 4 = Taber 5 = Ornamented 6 = Two Hand Axe 7 = Two Hand Ornamented 8 = Two Hand Taber


Bows and Quivers CREATE WP_BOW_##(Level,Enhancement)

CREATE AR_QUIVER_##(Level,Enhancement)


Daggers CREATE WP_DAGGER_##(Level,Enhancement)



Maces CREATE WP_MACE_#(Level,Enhancement,Item ID)

0 = Club 1 = War Club 2 = Heavy Club 3 = Heavy Knobbed Club 4 = Flanged Club 5 = Morningstar 6 = Warhammer 7 = Ornamented 8 = Ornamented Warhammer


Polearms CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)

0-9 = Missing



Staffs CREATE WP_STAFF_#(Level,Enhancement)

  1. = Item ID


Swords

CREATE WP_SWORD_#(Level,Enhancement,Item ID)

0 = Shortsword 1 = Machete 2 = Bastard Word 3 = Cord 4 = Sabre 5 = Longsword 6 = Katana 7 = Two Handed Sword 8 = Uncommon Sword


Quest Items CREATE QITEM_##

    1. = Item ID


Spells CREATE MAGIC_#

  1. = Name of card/booster


All credit goes to Phalynx from inside two worlds.