Two Worlds II:Development

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Development of Two Worlds II began as early as 2005[notes 1] as a Two Worlds expansion titled Two Worlds: The Temptation[1]. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel, first being referred to as such on November 28, 2007, just six and a half months after the release of Two Worlds.[2] Developing it as a sequel enabled the developers to expand the narrative further, and in 2009 the project was overhauled and a more sophisticated engine titled GRACE™ was created to develop the game.[3] Sometime between March 2009[4] and July 2009[5], the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.[5]

Delays

It was originally planned for a release in "spring 2010"[6], later pushed back to August 8, 2010[7], but was later pushed back to September 14, 2010[8][9], and then October 5, 2010.[10] In an E3 2010 Q&A, Jake DiGennaro said the game was planned to be released in the fall[11]. It was eventually released on November 12, 2010.


Notes

  1. At E3 2010, Jake DiGennaro said the game began development roughly 2 1/2 years prior.

See Also

vde
Two Worlds II Gameplay Elements
DevelopmentLoading Screens

References