Draft:Two Worlds:Creating Items
You should read the Cheats page before you read any of the following.
Level = The level of the item. It should be a value near the level of your own char Enhancements = Addons like Magic Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.
Armour Sets
Chain Armour CREATE AR_CHAIN_ARMOUR(Level,Enhancements,Item ID) CREATE AR_CHAIN_TROUSERS(Level,Enhancements,Item ID) CREATE AR_CHAIN_BOOTS(Level,Enhancements,Item ID) CREATE AR_CHAIN_GLOVES(Level,Enhancements,Item ID) CREATE AR_CHAIN_HELMET(Level,Enhancements,Item ID)
Half Plate Armour
CREATE AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
CREATE AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
CREATE AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
CREATE AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
CREATE AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)
Leather Armour
CREATE AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
CREATE AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
CREATE AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
CREATE AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
CREATE AR_LEATHER_HELMET(Level,Enhancements,Item ID)
Plate Armour
CREATE AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
CREATE AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
CREATE AR_PLATE_BOOTS(Level,Enhancements,Item ID)
CREATE AR_PLATE_GLOVES(Level,Enhancements,Item ID)
CREATE AR_PLATE_HELMET(Level,Enhancements,Item ID)
Equipment
Rings CREATE AR_RING_##
- = Item ID, f.e. CREATE AR_RING_14
Robes CREATE ROBE_0(Level,Enhancement,Item ID)
ROBE_0 = Non hooded ROBE_1 = Hooded
Shields CREATE AR_BUCKLER(Level,Enhancement,Item ID) CREATE AR_ROUNDSHIELD(Level,Enhancement,Item ID) CREATE AR_SHIELD(Level,Enhancement,Item ID) CREATE AR_TOWERSHIELD(Level,Enhancement,Item ID)
Weapons
Axes CREATE WP_AXE_##(Level,Enhancement)
0 = Small Tatchet 1 = Small Axe 2 = Two Hand Hatchet 3 = Axe 4 = Taber 5 = Ornamented 6 = Two Hand Axe 7 = Two Hand Ornamented 8 = Two Hand Taber
Bows and Quivers CREATE WP_BOW_##(Level,Enhancement)
CREATE AR_QUIVER_##(Level,Enhancement)
Daggers CREATE WP_DAGGER_##(Level,Enhancement)
Maces
CREATE WP_MACE_#(Level,Enhancement,Item ID)
0 = Club 1 = War Club 2 = Heavy Club 3 = Heavy Knobbed Club 4 = Flanged Club 5 = Morningstar 6 = Warhammer 7 = Ornamented 8 = Ornamented Warhammer
Polearms CREATE WP_POLE_ARM_#(Level,Enhancement,Item ID)
0-9 = Missing
Staffs
CREATE WP_STAFF_#(Level,Enhancement)
- = Item ID
Swords
CREATE WP_SWORD_#(Level,Enhancement,Item ID)
0 = Shortsword 1 = Machete 2 = Bastard Word 3 = Cord 4 = Sabre 5 = Longsword 6 = Katana 7 = Two Handed Sword 8 = Uncommon Sword
Quest Items
CREATE QITEM_##
- = Item ID
Spells
CREATE MAGIC_#
- = Name of card/booster
All credit goes to Phalynx from inside two worlds.