Draft:Two Worlds:Creating Items
Revision as of 19:10, May 22, 2011 by Fandom Two Worlds>FordGT90Concept (Undo revision 11331 by 174.49.42.237 (talk))
The codes on this page currently apply to the original Two Worlds (TW1) only.
You should read the Cheats page before you read any of the following.
With the CREATE command you are able to spawn all objects of the game. Objects, that don't need any parameter, i.e. all ingredients, can be spawned by simply typing the object. No CREATE is needed. Level = The level of the item. It should be a value near the level of your own character.
Enhancements = Addons like Magic.
Item ID = ID of the item - you can find most of the ID's by visiting the pictured list for an object.
All credit goes to Phalynx from Inside Two Worlds.
Armour Sets
Chain Armour
- AR_CHAIN_ARMOUR(Level,Enhancements,Item ID)
- AR_CHAIN_TROUSERS(Level,Enhancements,Item ID)
- AR_CHAIN_BOOTS(Level,Enhancements,Item ID)
- AR_CHAIN_GLOVES(Level,Enhancements,Item ID)
- AR_CHAIN_HELMET(Level,Enhancements,Item ID)
Half Plate Armour
- AR_HALF_PLATE_ARMOUR(Level,Enhancements,Item ID)
- AR_HALF_PLATE_TROUSERS(Level,Enhancements,Item ID)
- AR_HALF_PLATE_BOOTS(Level,Enhancements,Item ID)
- AR_HALF_PLATE_GLOVES(Level,Enhancements,Item ID)
- AR_HALF_PLATE_HELMET(Level,Enhancements,Item ID)
Leather Armour
- AR_LEATHER_ARMOUR(Level,Enhancements,Item ID)
- AR_LEATHER_TROUSERS(Level,Enhancements,Item ID)
- AR_LEATHER_BOOTS(Level,Enhancements,Item ID)
- AR_LEATHER_GLOVES(Level,Enhancements,Item ID)
- AR_LEATHER_HELMET(Level,Enhancements,Item ID)
Plate Armour
- AR_PLATE_ARMOUR(Level,Enhancements,Item ID)
- AR_PLATE_TROUSERS(Level,Enhancements,Item ID)
- AR_PLATE_BOOTS(Level,Enhancements,Item ID)
- AR_PLATE_GLOVES(Level,Enhancements,Item ID)
- AR_PLATE_HELMET(Level,Enhancements,Item ID)
Equipment
Rings
- AR_RING_##
- ## = Item ID, f.e. CREATE AR_RING_14
Robes
- ROBE_0(Level,Enhancement,Item ID)
- ROBE_0 = Non hooded
- ROBE_1 = Hooded
Shields
- AR_BUCKLER(Level,Enhancement,Item ID)
- AR_ROUNDSHIELD(Level,Enhancement,Item ID)
- AR_SHIELD(Level,Enhancement,Item ID)
- AR_TOWERSHIELD(Level,Enhancement,Item ID)
Weapons
Axes
- WP_AXE_##(Level,Enhancement)
- 0 = Small Tatchet
- 1 = Small Axe
- 2 = Two Hand Hatchet
- 3 = Axe
- 4 = Taber
- 5 = Ornamented
- 6 = Two Hand Axe
- 7 = Two Hand Ornamented
- 8 = Two Hand Taber
Bows and Quivers
- WP_BOW_##(Level,Enhancement)
- AR_QUIVER_##(Level,Enhancement)
Daggers
- WP_DAGGER_##(Level,Enhancement)
Maces
- WP_MACE_#(Level,Enhancement,Item ID)
- 0 = Club
- 1 = War Club
- 2 = Heavy Club
- 3 = Heavy Knobbed Club
- 4 = Flanged Club
- 5 = Morningstar
- 6 = Warhammer
- 7 = Ornamented
- 8 = Ornamented Warhammer
Polearms
- WP_POLE_ARM_#(Level,Enhancement,Item ID)
- 0-9 = Missing
Staffs
- WP_STAFF_#(Level,Enhancement)
- # = Item ID
Swords
- WP_SWORD_#(Level,Enhancement,Item ID)
- 0 = Shortsword
- 1 = Machete
- 2 = Bastard Word
- 3 = Cord
- 4 = Sabre
- 5 = Longsword
- 6 = Katana
- 7 = Two Handed Sword
- 8 = Uncommon Sword
Quest Items
- QITEM_##
- ## = Item ID
Spells
- MAGIC_#
- # = Name of card/booster
- magic_summon_irongolem