Draft:Two Worlds:Elemental Damage
In Two Worlds, there are five types of elemental damage: fire, ice, shock, spectral, and poison.
These types of damage can be inflicted through the use of either a spell or an enchanted weapon.
Spells
The effects and their corresponding schools are:
Fire -- Fire Magic
Ice -- Water Magic
Shock -- Air Magic
Spectral -- Earth Magic
Poison -- Necromancy
Enchanted Weapons
Enchanted weapons can be found through regular gameplay like any other weapon. Alternatively, the player can enchant weapons themselves, either to strengthen the enchantment, or to add elemental damage to a normal weapon.
Two different effects cannot be applied to the same weapon, e.g. you cannot enchant a weapon with ice damage if it already deals shock damage.
Weapons are enchanted by using elemental gems. There is no limit to the strength of the enchantment; you can continuously increase it, so long as you have gems. The larger the gem, the more potent the enchantment. Each color of gem corresponds to a different effect:
Red -- Fire
Blue -- Ice
Light Blue -- Shock
Purple -- Spectral
Green -- Poison