Draft:Two Worlds:Thalmont
Thalmont is the northmost area of Antaloor that the Humans control. This land used to be in control of the Dwarven race that had the town-fortress of Tharbkin, that was then used by the Karga clan as a fort againt the Skelden House seige. The other origional Dwarven settlement is the Dwarf capital Yamlin. This town is the farthest north than any other, but cannot be accessed during the game without using the teleporter stone cheat code. When the Dwarves fled up to Yamali, the Humans moved in and built many additional villages near old Dwarf settlements. The woodcutter's village, Komorin, Covengor village, and the protector village, Rovant, which is built by the Brotherhood. The Brotherhood also created a camp to protect their castle-like outpost that used to expriment on dragons. Skelden House also created their mining operations at an old Dwarf fort where Skelden found legendary Dwarven steel. The latest settlement is Brumhill village. Created by Komorin villagers that wanted to create a law stating new villages do not have to pay taxes for 5 years. The village was soon raided by vicious Glacier or Snow Orcs that live in the nearby glacier, Deadakul Glacier. This area is mainly plagued by bandits and Groms, who are wasker versions of Orcs. There is a small, dense forest area near the Skelden camp that has many large Grom camps and a cabin that belongs to a legendary Karga Clan member, notrious for being impossibe to find. You usually pass this area when doing a Skelden mission about killing a pack of wolves. [[Category:location:Thalmont]] [[Category:location:Thalmont]]