Two Worlds II:Development
Development of Two Worlds II began as early as 2005 as a Two Worlds expansion titled Two Worlds: The Temptation[1]. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel. Developing it as a sequel enabled the developers to expand the narrative even further and a more sophisticated engine titled GRACE™ was created to develop the game. Sometime between March 2009[2] and July 2009[3], the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.[3] The title was first mentioned as a sequel on November 28, 2007, just six and a half months after the release of Two Worlds.[4]
Delays
It was originally planned for a release on August 8, 2010[5], but was later pushed back to September 14, 2010[6][7], and then October 5, 2010.[8] In an E3 2010 Q&A, Jake DiGennaro said the game was planned to be released in the fall.[9] It was eventually released on November 12, 2010.
See Also
Two Worlds II Gameplay Elements |
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Development • Loading Screens |
References
- ↑ Early concept shots of The Temptation go all the way back to 2005.
- ↑ Two Worlds: The Temptation Antaloor Post issue 65.
- ↑ 3.0 3.1 Two Worlds II - Antaloor Post Issue 1.
- ↑ https://www.topware.com/us/210,two-worlds-moves-on!.html
- ↑ http://web.archive.org/web/20100705144125/http://www.zoomgamer.net/articles,id742,2,two_worlds_2_interview.html
- ↑ http://web.archive.org/web/20100820052349/http://www.media-review.de/?p=12176
- ↑ http://web.archive.org/web/20100725085025/http://www.gamerlobby.de/articles,id398,1,two-worlds-2.html
- ↑ https://www.youtube.com/watch?v=uEGUGwFajjM
- ↑ https://www.youtube.com/watch?v=vCZsub10VSQ