Two Worlds II:Development
Development of Two Worlds II began as early as 2005[notes 1] as a Two Worlds expansion titled Two Worlds: The Temptation[1]. The Temptation quickly grew much larger than originally intended and became a full-fledged sequel, first being referred to as such on November 28, 2007, just six and a half months after the release of Two Worlds.[2] Developing it as a sequel enabled the developers to expand the narrative further, and in 2009 the project was overhauled and a more sophisticated engine titled GRACE™ was created to develop the game.[3] Sometime between March 2009[4] and July 2009[5], the title "The Temptation" was dropped in favor of titling it Two Worlds II, due to the devs feeling that The Temptation would always be associated with expansion.[5]
Delays
It was originally planned for a release on August 8, 2010[6], but was later pushed back to September 14, 2010[7][8], and then October 5, 2010.[9] In an E3 2010 Q&A, Jake DiGennaro said the game was planned to be released in the fall[10]. It was eventually released on November 12, 2010.
Notes
- ↑ At E3 2010, Jake DiGennaro said the game began development roughly 2 1/2 years prior.
See Also
Two Worlds II Gameplay Elements |
---|
Development • Loading Screens |
References
- ↑ Early concept shots of The Temptation go all the way back to 2005.
- ↑ https://www.topware.com/us/210,two-worlds-moves-on!.html
- ↑ https://web.archive.org/web/20101204060630/http://xbox360.ign.com/articles/108/1083775p1.html
- ↑ Two Worlds: The Temptation Antaloor Post issue 65.
- ↑ 5.0 5.1 Two Worlds II - Antaloor Post Issue 1.
- ↑ http://web.archive.org/web/20100705144125/http://www.zoomgamer.net/articles,id742,2,two_worlds_2_interview.html
- ↑ http://web.archive.org/web/20100820052349/http://www.media-review.de/?p=12176
- ↑ http://web.archive.org/web/20100725085025/http://www.gamerlobby.de/articles,id398,1,two-worlds-2.html
- ↑ https://www.youtube.com/watch?v=uEGUGwFajjM
- ↑ https://www.youtube.com/watch?v=vCZsub10VSQ