Draft:Two Worlds:Spell Level

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A spell's Spell Level is the sum of the amount of cards stacked, the skill level of its school of magic past its initial unlocking requirement, and the amount of levels increased by Spell Boosters. For example, the Spell Level of Lightning when using 2 Lightning cards, at Air Magic level 5, with 2 spell boosters is 2 + 4 + 3 = 9; this is the sum of 2 cards, the 4 levels past Heal's unlocking requirement of 1, and the 3 levels added by the 2 spell boosters.


Spell Levels are used to calculate a spell's power, duration and Mana Cost, although some spells, like Heal, use formulas that calculate the Spell Level's components in a different way then just summing them. Most spells, however, use the formula:<syntaxhighlight lang="julia"> initial_effect + effect_increase * (level - 1) </syntaxhighlight>Where:

  • initial_effect = The effect of the spell at level 1
  • effect_increase = The increase in effect between each level
  • level = the Spell Level


For example, Firebolt starts with a power of 30, and gains 10 power for each level increased.