Draft:Two Worlds:Weapons
This article is a Two Worlds draft.
Articles are created and sometimes moved to the Draft namespace for numerous reasons. "Two Worlds:Weapons" needs to be either updated to fit the current Manual of Style or lacks relevant information and content. |
Weapons in Two Worlds are divided into many categories consisting of swords, axes, bludgeoning weapons, magical staves, halberds, daggers and bows and arrows. Each have their own damage bonuses with a mix of piercing, slashing and bludgeoning which needs to be considered when facing different opponents. For example using bludgeoning weapons on skeletons is much more beneficial than piercing or slashing attacks. There are traps which are passive in attack. You need to set them before they can be effective and do not need to be equipped. The Setting Traps skill is also required to use them.
Most weapons have a random generation roll on their statistics so they can vary in damage between two identically named items. In the instance you have two identically named weapons hovering the mouse over one will turn the other green. If you drag one weapon over the other and release it will combine the two creating a stronger item. This may not work if there is too many magical effects attached to each weapon (although combining items with identical magical effects will be fine).
Any weapons coloured in red indicates the Hero cannot use the item yet. Hovering over the item will reveal what skill, parameter or level The Hero is lacking to be able to use the item.
For complete details on each of the weapons available in Two Worlds; see the tables below.