Draft:Two Worlds II:Crusher

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This odd-looking beast is one of the scariest sights to behold in Antaloor. Initially thought to possess three legs, he's actually got 3 pairs of limbs - with upper and lower ones being developed the most, and middle ones just "hanging down" from the beast's belly. It's hard to tell what they're used for, but possibly when the tongue-lolling enraged creature finds something it can't crush with its devastating charge, it hugs the victim close and uses two pairs of upper limbs to do exactly what its name suggests.... crush the prey's bones. And, should the victim be too far, the beast enters its charge, where it uses both hind pairs of limbs to move faster and with more momentum than anything else in Antaloor.

Crusher is a very tough foe, bigger and nastier than almost anything else. It doesn't have specific habitat - there're indications that it might even be lurking in some dungeons. Crusher lives up to its name; its primary charge attack leaves trees, rocks or houses in its path in shambles. Avoid its charging attack; this is what clears paths through thickness of the woods and topples houses or rocks, so logically it will pulverize you should you not move away on time. Avoid getting too close - as the inocuous-looking middle limbs might be the end of you.

There're two weaknesses of the creature: its sight and smell. Unless you alert the creature to your presence you're safe. Otherwise, try attacking it from behind. There's only few of those creatures left, and you can't mistake the signs of its presence in the upper world - the path of destruction clearly shows an angry Crusher nearby.

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