Two Worlds:Development: Difference between revisions

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'''Development''' of {{Meta|Two Worlds}}.
'''Development''' of ''{{Meta|Two Worlds}}'' was done by a team of 50 people over the course of a year and a half.<ref>https://www.gamespot.com/articles/two-worlds-hands-on-preview/1100-6168936/</ref>


===Delays===
===Delays===
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==See Also==
==See Also==
{{Two Worlds Meta Navbox}}
{{Two Worlds Gameplay Elements Navbox}}


==References==
==References==

Latest revision as of 21:46, December 25, 2024

Development of Two Worlds was done by a team of 50 people over the course of a year and a half.[1]

Delays[edit | edit source]

Two Worlds was originally planned for an end-of-September 2006 release, Zuxxez Entertainment allowed the release date to be pushed back to the fourth quarter of 2006 to allow additional development time.[2][3] Two Worlds was pushed back yet again, to allow additional development time and polishing. The game was set to be released in Europe on March 7, 2007.[4] On January 26, 2007, it was announced that Two Worlds would be pushed back one final time to May 9, 2007.[5]


See Also[edit | edit source]

vde
Two Worlds Gameplay Elements
Console Commands‎ • DevelopmentLoading ScreensPatches and UpdatesRemoved and Unused ContentVersion Differences

References[edit | edit source]