Two Worlds:Development
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Development of Two Worlds was done by a team of 50 people over the course of a year and a half.[1]
Delays[edit | edit source]
Two Worlds was originally planned for an end-of-September 2006 release, Zuxxez Entertainment allowed the release date to be pushed back to the fourth quarter of 2006 to allow additional development time.[2][3] Two Worlds was pushed back yet again, to allow additional development time and polishing. The game was set to be released in Europe on March 7, 2007.[4] On January 26, 2007, it was announced that Two Worlds would be pushed back one final time to May 9, 2007.[5]
See Also[edit | edit source]
Two Worlds Gameplay Elements |
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Console Commands • Development • Loading Screens • Patches and Updates • Removed and Unused Content • Version Differences |
References[edit | edit source]
- ↑ https://www.gamespot.com/articles/two-worlds-hands-on-preview/1100-6168936/
- ↑ https://www.topware.com/us/174,two-worlds--developer-gets-more-time.html
- ↑ http://web.archive.org/web/20070627100512/http://xbox360.qj.net/Two-Worlds-Gets-Delayed/pg/49/aid/61510
- ↑ https://www.topware.com/us/188,two-worlds--the-countdown-has-commenced!.html
- ↑ https://www.topware.com/us/199,new-release-date-for-two-worlds-in-europe.html