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  • * Tooltips for damage and protection types added. * '''RS''': Immunity added to some enemies (e.g. skeletons are immune for piercing and slashing, fire dragons are immune to Fire).
    14 KB (2,123 words) - 01:25, January 19, 2024
  • ...xample using bludgeoning weapons on skeletons is much more beneficial than piercing or slashing attacks. There are traps which are passive in attack. You need ...pons have a random generation roll on their statistics so they can vary in damage between two identically named items. In the instance you have two identical
    2 KB (304 words) - 11:05, December 4, 2023
  • ...lerate heat will protect its wearer from attacks by fire magic, as well as damage from the environment. ...ilable variants, this comes at the cost of decreased protection, e.g. from piercing or slashing.)
    4 KB (749 words) - 10:01, December 8, 2023
  • |damage=40 -Adds 2 piercing/slashing damage every level
    845 bytes (120 words) - 14:34, December 10, 2023
  • [[Image:Piercing.jpg|thumb|The Piercing icon.]] Does additional damage to an armored target.
    427 bytes (62 words) - 09:47, December 4, 2023
  • ...Protection is a term for certain types of armor. When worn it reduces the damage by by swords, daggers, spears, halberds and maces. Players can also increas
    309 bytes (47 words) - 12:17, December 4, 2023
  • #REDIRECT [[Draft:Two Worlds:Piercing Damage]]
    81 bytes (10 words) - 22:45, December 4, 2023
  • ...l Holding Trap]] in your inventory in the beginning of the game.[[Piercing Damage]] 20. Hold Time: 5 Seconds.
    3 KB (337 words) - 10:47, December 21, 2023
  • | Piercing = (352 - 429) to (671 - 759) ...y effective weapon to use against enemies with poor resistance to slashing damage - especially with a high level in Critical Hit.
    2 KB (207 words) - 01:25, January 19, 2024